
Over Christmas I drew up a list of little things about games that have always intrigued, interested, or appealed to me. I’ve been adding to it over the past couple of weeks, and I’ll be writing about these little nuances of gaming in the coming months. These are just idle musings, but I hope you’ll find them to be food for thought. Today’s is about the odd joy in seeing AI entities getting into a fight.
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Rock, Paper, Shotgun
Posts Tagged ‘Stalker: Shadow Of Chernobyl’
Idle Musing: Watching The AI Fight
By Jim Rossignol on March 2nd, 2012.
Stalker 2: A Light In The Wasteland
By Alec Meer on December 12th, 2011.

The sudden apparent closure of GSC GameWorld and death of Stalker 2 is, for me, the saddest gaming news of this year, and a whole lot of other years to boot. Jim eloquently summed up why over the weekend. The waters of explanation remain deeply muddied however, so all we can do is hope that some glimmer of life emerges from the ruins. We got a small hint of that earlier, with the GSC Twitter account suddenly offering “We will do our best to continue. However, at this moment, nothing is certain.”
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On The Importance Of S.T.A.L.K.E.R.
By Jim Rossignol on December 10th, 2011.

With the news that iconoclastic Ukrainian developer GSC Gameworld has closed its doors, putting the future of the Stalker series in jeopardy, thoughts turned to the games they had made, and the hopes we’d held for a sequel. There are a few reasons why the Stalker series is so important in the greater scheme of gaming, and as of 2011 those reasons seem more pressing than ever.
“Stalker Soup”, Narodnaya Solyanka
By Jim Rossignol on July 26th, 2011.

So I’ve finally got around to installing the Shadow Of Chernobyl “mega-mod”, Narodnaya Solyanka. It’s a tangled compilation of Russian-language add-ons, put together by a Russian team, which has been roughly translated into English by enthusiastic bi-lingual Stalker-fans. The translation is interesting. Overall, though, Narodnaya Solyanka provides us with a vast amount additional content, including new maps, maps pulled in from the other games, and a daunting radioactive salad of minor Stalker mods. It hugely expands the size of the zone, and reportedly adds another several hundred hours of missing-driven content. It is also a bizarre and off-putting experience, as my initial dabblings have discovered. “It all gets better after the cave,” is the mantra that appears across various Stalker forums. And they’re right. Because the cave is a horrible mess. What lies beyond, however, is intriguing…
Saving Of Chernobyl: Stalker, 75p/99c
By Alec Meer on December 6th, 2010.

The jury is, as far as I can tell, still somewhat out on the Games For Windows do-ever, but Microsoft’s Steam rival has certainly been offering a few tempting mega-discounts lately. This time (as LewieP tips us off to) it’s the original STALKER (Shadow of Chernobyl) for less than a pound/dollar. Only lasts for today, so get a wriggle on if you want it and aren’t one of those chaps claiming a moral objection to GFW.
Stalker, The Zone, And Borrowed Architecture
By Jim Rossignol on May 17th, 2010.

I’ve been doing some guest blogging for splendid architecture site BLDGBLOG. You can see my previous offerings here and here, as well as an interview here. The latest piece – here! – delves deeper into my obsession with GSC Gameworld’s Stalker games, and the wider fiction – and reality – surrounding them. Go have a read of the rest of BLDGBLOG, too. It will surprise you.
STALKER For Free (Not The Rubbish One)
By Alec Meer on May 18th, 2009.

Via the strange magics of download service Gametap, the original STALKER: Shadow of Chernobyl (not its deflating sequel Clear Sky) can now be played for precisely zero pennies. No region restriction (apparently), and it joins a freebie roster that also contains the stalwart likes of Deus Ex, Hitman: Blood Money, Psychonauts and – yes! – Hotdog King.
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Stalker: The Mods, Return To Clear Sky
By Jim Rossignol on April 27th, 2009.

The past week of my gaming time has been dominated by Stalker mods: downloading, testing, crashing, deleting, reinstalling, and even a few hours of playing. For Shadow Of Chernobyl there’s pretty much a one-stop shop for changes, which is the extraordinary Oblivion Lost mod. It’s a comprehensive, colossal piece of compilation modding, much of it done by the author, and the rest factored in from across the community. It isn’t to everyone’s taste, especially since the list of changes is immense, but it includes drivable vehicles, sleep, alcoholism, and reworked NPC behaviour. (And that means grenades, annoyingly.) Oblivion Lost is, given the difficulty of combining and over-writing various Stalker mods, a worthwhile download – but it also completes Shadow Of Chernobyl on a profound level. This is modding at its finest. The problem for me, however, was that the Stalker I wanted to return to wasn’t an augmented Shadow of Chernobyl, but a fixed Clear Sky, which I hadn’t played since the pre-release review version. Could it be time to go back?
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