Rock, Paper, Shotgun

Posts Tagged ‘stalker’

Survarium Enters Alpha, Will Expand Over Time

By Nathan Grayson on May 15th, 2013.

Two men enter, one man leaves. WHO WILL SURVARVE?

To this very day, I continue to be followed around by a gray little rain cloud that weeps heaving droplets over STALKER 2′s demise. I have named it Probably Clinical Depression – after my great grandfather, of course. But one can only linger on the past for so long. I know this. I am a mature adult with grownup feelings, coping mechanisms, and tastes in colorful breakfast cereals. So naturally, I’ve decided to pile all my hopes and desires on a thing that only vaguely resembles my loss, like any well-adjusted person would. Survarium‘s been unabashedly multiplayer since day one, and now it’s officially entered invite-only alpha. Does it at least capture STALKER’s spirit? I can only hope.

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GSC: We Remain The Owner Of The STALKER Brand

By Nathan Grayson on December 13th, 2012.

Update: GSC responded to our queries, pointing out two rather major items: 1) “BitComposer doesn’t have any rights as to S.T.A.L.K.E.R., except for distributing our game Call of Pripyat on some territories,” a rep clarified. “They may have purchased the rights for the game based on Roadside Picnic, but it has nothing to do with S.T.A.L.K.E.R. or its universe.” 2) “GSC is seeking ways to continue the series, and we’re also considering selling out the brand to a decent developer or publisher.” Hear that? Somebody amazing, BUY STALKER.

Original: I always wanted to be able to tell people STALKER will never die, but I’m not sure I wanted it to be like this. First, German publisher bitComposer claimed to have obtained the rights to develop games about Chernobyl’s implausibly bad luck with nuclear power via a book-series-shaped backdoor. When doubt was cast upon the validity of their claim, they confirmed to Jim that the rights are theirs, but hesitated to comment any further as to what that could mean for the series or the sadly defunct STALKER 2. Now, though, the thought-to-be-corpsified remains of original STALKER dev GSC Game World have caught wind of the controversy, and they’re returning fire with fighting words.

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Of Space Chickens And Men: Humans Must Answer

By Nathan Grayson on October 19th, 2012.

Looks just like STALKER, right?

Was my decision to write this story influenced strongly by the fact that I’d get to include the phrase “space chickens” in a headline? Future scholars will argue over the answer to that very question for generations, and they’ll be wasting their time because duh. But eggstraterrestrials galaxy-faring coop-flyers are – believe it or not – only part of what makes Humans Must Answer intriguing. The other half of that equation, then, is the oh-so-silly shmup’s pedigree. Developer Sumom Games, you see, rose from STALKER 2′s irradiated ashes when GSC Game World ceased to be. So now the team’s making shmups starring “intelligent and dangerous chickens,” naturally. Apparently, though, the storyline – which sees said chickens encounter hostile humans – is “subtle and surprising.” I honestly can’t tell if they’re joking.

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Stop Making Scenes: Between Accident And Animation

By Adam Smith on May 17th, 2012.

A game

‘Cinematic’ should rightfully be a dirty word when discussing games and yet Max Payne 3′s marketing wears it proudly, like a sweat-stained vest or an inappropriately jaunty tie. A cutscene is cinematic, every detail and angle just so, no room for accident or deviation, but to aspire to a ‘cinematic’ experience during play is to ignore so much of what makes experiences within a game unique to the form. We run, gun and react in worlds that rely, for the enjoyment they bring, on the accidental and the curious as much as they require adherence to a plan. Here’s to the unexpected, the unplanned and the unforgettable.

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Crysis, Meet STALKER: CryZone – Sector 23

By Adam Smith on May 17th, 2012.


I had a jolly good time with Crysis, mostly just watching things fall over and cooing with delight, but if I could have changed one thing about it I would have made it less about wearing a nanosuit and punching people through buildings and more about being STALKER. Nothing against Crysis, it’s just my way of looking at things. In my least impressive moments I’ll rabidly argue that Peggle should be more like STALKER. Turns out I’m not alone, on the Crysis front at least, as a group of Russian modders by the name OWL Game Studio have been working on a Zone-based anomaly-ridden bleakness of an experience called CryZone: Sector 23. The stabilisers are coming off and it’s going to be a standalone game.

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GSC Enter The Good Old Games Zone

By Adam Smith on February 21st, 2012.

That's no Zone

GSC have announced their arrival at Good Old Games with a bundled package of some of their most fondly remembered titles. Yes, it’s the Cossacks Anthology, containing Cossacks: European Wars and its two expansion packs. Now, I do have very fond memories of Cossacks’ take on the historical RTS, throwing around thousands of units at once, but of course it’s the S.T.A.L.K.E.R. games that most people know GSC for. Further titles will be appearing but I’m not even sure S.T.A.L.K.E.R. is old enough to be considered anything other than a GG. The Cossacks Anthology is available here, priced at $5.99. Maybe if everyone in the world buys it twice, S.T.A.L.K.E.R. 2 appears immediately?

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Saving Of Chernobyl: Stalker, 75p/99c

By Alec Meer on December 6th, 2010.

The jury is, as far as I can tell, still somewhat out on the Games For Windows do-ever, but Microsoft’s Steam rival has certainly been offering a few tempting mega-discounts lately. This time (as LewieP tips us off to) it’s the original STALKER (Shadow of Chernobyl) for less than a pound/dollar. Only lasts for today, so get a wriggle on if you want it and aren’t one of those chaps claiming a moral objection to GFW.

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GSC Explain The STALKER TV Show

By Jim Rossignol on November 12th, 2010.

No problem, I've already saved at the start of this bit.
The Stalker TV show was pretty much the most unexpected news item of the week, and I just had to drop a line to GSC to find out more. Below you can read my quick chat with GSC’s Oleg Yavorsky, in which he stresses that the TV show’s production is intended to be as faithful as possible the source game, and reveals that it will be timed to air on the release of S.T.A.L.K.E.R. 2.
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Your Quest In STALKER 2?

By Jim Rossignol on November 12th, 2010.

Don't worry, he's actually just going to buy some bread.
That’s what GSC are suggesting with their Quest Contest. There are bunch of rules and stuff over on the competition page, but what it comes down to is this: “The best ideas from the contest may be implemented in the new S.T.A.L.K.E.R. game. This said, the developers retain the right to change the quest looks or implementation, while preserving the key author’s idea.” Quest authors will also get the name in the credits. They’re looking for less than a side of A4, so it’s not exactly an insurmountable challenge. Might as well have go, eh? It can’t look bad on your CV, either.

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The S.T.A.L.K.E.R. TV Series

By Jim Rossignol on November 10th, 2010.

He's grumpy because there are no women in The Zone
The next GSC S.T.A.L.K.E.R. project will be… a TV show? Yes, it seems to be real. You can check out the trailer below, and the teaser site here. I’ve contacted GSC for comment. I wish I had something profound to add, but really I am just pleased that it looks like it’s trying to be faithful to the game. Weird. Possibly awesome.
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Y.A.Y.: S.T.A.L.K.E.R. 2 In 2012

By Jim Rossignol on August 13th, 2010.


GSC have been vaguely rumbling about S.T.A.L.K.E.R. 2 for a while now, but it seems that they’ve decided to officially announce its development and arrival in 2012. A news article over on the company’s main site makes the matter known, saying that it the technology will be “completely new” – a statement which could be aimed at rumours GSC were going to use the Crysis engine. “”After the official sales of the series exceeded 4 million copies worldwide, we had no doubts left to start creating a new big game in the S.T.A.L.K.E.R. universe,” says GSC’s Sergiy Grygorovych. “This will be the next chapter of the mega-popular game players expect from us.”

Don’t just stand there, etc. I’ll get in the queue for an interview.

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