Posts Tagged ‘S.T.A.L.K.E.R.’

Cloned Zone: Survarium Footage

Pretty. So very pretty.
My conflict-o-tron is clicking like that time I discovered a ‘free kitten, smoosh child’ lever. I could have had a free kitten, but then there’s that child. Not even imagining the cutest kittens and the worst children could get me to pull it. Believe me, I tried. Survarium has me in that same sort of headspace: a game from a lot of the Stalker devs set in a zone of alienation! Hooray! But it’ll start out as a free-to-play shooter. There is some footage of a match below, and it looks lovely and lush, but doesn’t play anything like Stalker.
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Zoned Out: Eyes On With Survarium

Last week I finally got a chance to meet two heroes of the Stalker years, Joe Mullin and Oleg Yavorsky, who are now working hard as Vostok on the free-to-play shooter, Survarium. There’s an immediate tension when you mention the F word, and I think the legacy that resides in Survarium means that Vostok have to go that extra mile to prove themselves. Good looking shooters with a touch of persistence are becoming increasingly common in this new era. That said, Survarium is looking promising, and I was fascinated to see the game in play for the first time.

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Zoning Out: Vostok On Survarium Alpha Progress

Of all the spin off studios that materialised after the disintegration of STALKER 2, it was Vostok who remained most faithful to the vision. This time, though, they’re taking quite a different angle. Survarium will be a journey into a zone of alienation with other people along for the ride. It will be co-operative and competitive and very bleak indeed. I spoke to Oleg Yavorsky about how the current closed alpha test was going and he told me “Ultimately, I think fighting real players is way more interesting than combating against programmed bots, don’t you agree?”

I had to agree.
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A Stalk In The Park: Survarium’s Big Map, Plantiest Faction

Good to see the Weirwoods at least made it through the Russian apocalypse. The First Men will be pleased.

If various apocalyptic games, books, and movies have taught me anything, it’s that you always side with the trees. Humans? Nah, they’re old hat. On the way out. This is largely evidenced by the fact that they always find some way to bomb, globally warm, or pandemic themselves to the brink of extinction. That’s not exactly the stuff of a winning team. Trees, though, they wither but never waver. Just a few stray seeds and they’re back in the game. So naturally, Survarium‘s Fringe faction worships them, because what else do you do with an unfeeling entity that doesn’t care if you live or die? See them in action – along with a new, impressively colossal map called Chemical Plant – below.

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Cluck You: Humans Must Answer Out Now

Fly like a robot eagle, through space. Fly right into the futuuuuuuuuure

This career affords me the option to write about space chickens more often than you’d think, but still not as much as I’d like. It’s a real shame, but this – this right now – is a most eggcellent moment. And getting to namedrop STALKER in the same article? Well that’s just the finger lickin’ chicken’s most prized pickins’ (I’m from Texas, so I’m allowed to talk like that). But yes: Humans Must Answer, a shmup by former STALKER devs where you play as genocidal intergalactic avians, is now officially out. There’s a celebratory trailer that tastes remarkably like chicken right after the break.

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S.T.A.L.K.E.R. MISERY 2.0 Will Make Summer Grimmer

Oh god, I want a new Stalker so so much
The sun is beating the UK into sweaty submission. Flowers are blooming, there is blue where there’s usually grey, and lollypops are the staple food source. Summer has finally decided to show up and make the world brighter and sort of happier, so this weekend I closed the curtains and spent my off-time fiddling with Stalker. I decided I wanted to pretty up the original game: I wanted pitch black nights, livelier fauna, blowouts, lovely skies, and more interesting weather. Unfortunately I’d forgotten I’d already modded it, so I ended up with a broken mutant of a game. I’m reinstalling now. It wasn’t at total waste: on my hunt for the Shadow Of Chernobyl mods I discovered that the long-awaited Misery 2.0 for Call Of Pripyat is out this month. And it has a trailer.
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Stalk This Way: Survarium Alpha

The first players invited to Survarium’s alpha have been playing for a while now but a tweet from the team suggests that they are almost ready to open the gateway to their apocalyptic doomscapes, in which it is currently possible to engage in a team-based PVP mode. If you’d like to shoot people in the remnants of civilisation, or would just like to see how much like S.T.A.L.K.E.R. this sort of thing can possibly be, this is the place to enter your details. The experience should certainly be more like a trip to the Zone than it was previously as recent updates have added those lovely reality-distoting, gut-bursting anomalies. Hurrah.

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Survarium Enters Alpha, Will Expand Over Time

Two men enter, one man leaves. WHO WILL SURVARVE?

To this very day, I continue to be followed around by a gray little rain cloud that weeps heaving droplets over STALKER 2’s demise. I have named it Probably Clinical Depression – after my great grandfather, of course. But one can only linger on the past for so long. I know this. I am a mature adult with grownup feelings, coping mechanisms, and tastes in colorful breakfast cereals. So naturally, I’ve decided to pile all my hopes and desires on a thing that only vaguely resembles my loss, like any well-adjusted person would. Survarium‘s been unabashedly multiplayer since day one, and now it’s officially entered invite-only alpha. Does it at least capture STALKER’s spirit? I can only hope.

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Stalk Them: Survarium After Alpha Testers

Rising like a hideously mutated phoenix from the ashes of STALKER 2 is Survarium. Although, as is well established in Jim’s interview with the team from earlier this year, the F2P MMO is deliberately a very different game. And now it’s a game for whose alpha you can register.

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Surviving The Future: Vostok Talk Survarium

When GSC collapsed and seemed to take STALKER 2 with it, there was immediately a ray of light: Vostok, a team consisting of a large section of the original Stalker development team, now making their own game, Survarium. While the art style and atmosphere look astonishingly similar to that classic open-world shooter, what we’re looking at here is a free-to-play MMOFPS. Quite a different proposition indeed, despite powerful influences from the Roadside Picnic/Zone mythology which underwrote the original GSC games.

With Vostok’s recently-announced development timeline showing a Survarium beta happening in 2013, I thought it might be a good idea to catch up Oleg Yavorsky, the company’s spokesman, and a fellow I had previously conducted numerous STALKER interviews with over the years. Read on below to see how we got on.
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