Posts Tagged ‘stalker’

STALKER For Free (Not The Rubbish One)

By Alec Meer on May 18th, 2009.

Via the strange magics of download service Gametap, the original STALKER: Shadow of Chernobyl (not its deflating sequel Clear Sky) can now be played for precisely zero pennies. No region restriction (apparently), and it joins a freebie roster that also contains the stalwart likes of Deus Ex, Hitman: Blood Money, Psychonauts and – yes! – Hotdog King.
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Stalker: The Mods, Return To Clear Sky

By Jim Rossignol on April 27th, 2009.


The past week of my gaming time has been dominated by Stalker mods: downloading, testing, crashing, deleting, reinstalling, and even a few hours of playing. For Shadow Of Chernobyl there’s pretty much a one-stop shop for changes, which is the extraordinary Oblivion Lost mod. It’s a comprehensive, colossal piece of compilation modding, much of it done by the author, and the rest factored in from across the community. It isn’t to everyone’s taste, especially since the list of changes is immense, but it includes drivable vehicles, sleep, alcoholism, and reworked NPC behaviour. (And that means grenades, annoyingly.) Oblivion Lost is, given the difficulty of combining and over-writing various Stalker mods, a worthwhile download – but it also completes Shadow Of Chernobyl on a profound level. This is modding at its finest. The problem for me, however, was that the Stalker I wanted to return to wasn’t an augmented Shadow of Chernobyl, but a fixed Clear Sky, which I hadn’t played since the pre-release review version. Could it be time to go back?
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M.O.R.E. S.T.A.L.K.E.R.

By Jim Rossignol on April 11th, 2009.


Via VG247: a GSC fansite is reporting that there’s a “new” expansion (the first presumably being standalone Clear Sky) as well as a full new game from the company in the works.

In an online conference earlier this week, [GSC president, Sergey] Grigorovitch was asked whether the April 2009 calendar featuring the words ‘Call of Pripyat’ in Russian was an April Fools’ joke.

He replied that this was not a joke and would be the name of the second expansion. He added that this new expansion will be released later this year. Furthermore, a full S.T.A.L.K.E.R. title is also in development, although there’s currently no information on when we will hear more about this.

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O.L.D.E.R.: Alpha STALKER released for free

By Alec Meer on March 3rd, 2009.

Whatever will be will be. Whatever might have been can also be, it seems. Any glimpse into the creative process behind a game, especially one of some legend, is fascinating – for instance the design documents for Planescape Torment and Grim Fandango. This, however, is some kind of alterna-history motherlode.

GSC Gameworld have released an early build (from 2004, to be precise) of their acclaimed STALKER – from back before too long struggling through development limbo saw the game enjoy a major rethink and some not insubstantial tinkering from publisher THQ. With GSC’s blessing, we now to get to find out whether this kick up the bum was entirely necessary.
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Quicksave-Fail: The Agony and The Ecstacy

By Alec Meer on November 21st, 2008.

You know what I hate? Accidentally hitting quicksave when you meant to hit quickload, leaving yourself trapped in some ostensibly unwinnable situation and sobbing like a child about a terrible turn of events that you can blame no-one but yourself for.

You know what I love? Managing to win that unwinnable situation anyway: ultimate triumph in the face of self-made adversity.
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Clear Sky: The First Patch

By Alec Meer on September 3rd, 2008.

BE ADVISED!

We’ll be talking more about Clear Sky soon, once gamers have had a chance to actually play it rather than just shout conspiracy theories about the mixed-bag scores it’s been receiving. On the pre-eve of the game’s European release, however, there’s already a patch out. Notably, it addresses a few of the things Jim’s, Kieron’s and my respective reviews complained about, such as easing the penalties from bandit muggings (note to everyone in the world: the multiple random, avoidable bandit muggings and the single, cutscene-based, unavoidable bandit mugging that happens partway through the main quest are not the same thing), improving performance, increasing the cash won from missions and vague talk of balance improvements. I’ve stuck the complete patch notes beneath the cut, too.

Even if it’s as good as it sounds, I’m really not convinced it can lift the game to the level of its predecessor, but I’ll be glad to be proved wrong. I adore Stalker, and I had dearly hoped Clear Sky would be awesome. I’ll give the patch a spin tomorrow and see whether it takes the game any closer to my obscenely high standards.
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Stalker’s Sky Darkens

By Alec Meer on August 31st, 2008.

Bad news for Stalker: Clear Sky – it’s been recalled from stores. Well, only briefly – apparently the initial shipments didn’t contain CD keys, cleverly. So it’s been delayed a few days while some poor sod presumably prints out a load of stickers, meaning its September 5th release date in the US ain’t gonna happen.
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Interview: GSC on STALKER: Clear Sky

By Mathew Kumar on July 23rd, 2008.

Well, we’ve had more than a week of E3 coverage, and I’m sure you’re sick of it by now. So I’m finishing up! I checked my huge pile of notes, recordings and press materials and found I have only one thing left to write about – Stalker: Clear Sky.

This sequel/prequel/remake of the acclaimed, if divisive, FPS is an interesting one because it’s the only game anyone at RPS specifically asked me to check out at E3. Jim Rossignol all but demanded I find out if there was going to be “terrible new English voice acting and music” in the upcoming title, and so I obliged by chatting with GSC Game World’s Valentine Yeltyshev.
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Giganto-Spoiler: First 25 Minutes Of Clear Sky

By Jim Rossignol on July 12th, 2008.


Initially I couldn’t actually bring myself to watch this. Those that had assured me that it was “okay, I suppose”, “looking a bit better the first game,” and – ominously – “Jim, it’s a kill x rats mission.” I hoped that’s wasn’t true. I had to take a look.

Also: it’s almost sarcastically karmic. There was me moaning about trailers that had no game footage, and then along comes twenty-five minutes of a game that I didn’t want to spoil for myself by watching. Sigh.
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Uh-oh: “Take This, You Nazi!”

By Jim Rossignol on July 11th, 2008.

What. Okay, I think that this Clear Sky preview (new footage intermixed with the 1UP team waffling about what they’ve seen) shows that the incidental voice acting for Clear Sky is in atmosphere-shattering English, rather than Russian. There’s also some deeply shit music. GSC, noooo!

The new inventory looks good though.

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Clear Sky Environmental Trailer

By Jim Rossignol on July 4th, 2008.


GSC have released another trailer showing off some of the environmental details for Stalker prequel Clear Sky. We’ve seen some of the tech-demo stuff before, but the glimpses of the new regions are rather tantalising.
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