Posts Tagged ‘Star Citizen’

Chris Roberts Explains Star Citizen’s FPS Delay

By Alice O'Connor on June 29th, 2015.

You'll get to shoot this naughty man's face off.

Star Marine, the FPS side of Star Citizen [official site], was supposed to launch in April. The eventual grand plan includes integrating first-person face-shooting into the wider Star Citizen world, letting folks board ships and murder crews. As you’ll have guessed by now, the barebones initial release did not come in April.

Creator Chris Roberts explained in his latest Letter From the Chairman over the weekend that it’s been held back by a few technical problems and simply not being good enough to make a strong first impression.

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Digi-Arcade: Play Star Citizen Without Playing Star Citizen

By Emily Gera on May 11th, 2015.

This is a weird one: A great little free retro-shmup minigame based on the art of Star Citizen [official site], which isn’t even properly out yet. But the twee factor on Hyper Vanguard Force IV is probably worth the kind of filthy lucre it’s taking to make its point of inspiration.

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Star Citizen 1.1 Launches, Adds Ship Rental And Landing

By Graham Smith on March 23rd, 2015.

Between the approaching onslaught of both virtual reality and alternate reality, I can’t shake the feeling that we’re living inside a science fiction novel. Star Citizen [official site] isn’t helping: version 1.1 is out now and includes two new ships, one of which costs up to $300. High priced microtransactions aren’t new, but Star Citizen’s ambitions are all a little too Back To Reality for me. And I can’t tell whether that’s made better or worse by the update also introducing a ship rental system that allows players to fly those expensive ships for seven non-consecutive days using in-game currency earned through space battles with other players.

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Roberts Wars: Star Citizen’s New Damage Model

By Philippa Warr on March 9th, 2015.

Like a robot butterfly losing its wings to a robot jackass child

Crowdfunding’s fattest offspring, Star Citizen [official site], has a new damage model as showcased by a video of spaceships being lasered, blasted and generally having bits knocked off them.

Chris Roberts’ first person space MMO combat and trading sim thing has generally sounded to me like Eve meets Elite: Dangerous meets childhood Star Wars daydreaming. This video, however, made me think of Robot Wars when one robot has been incapacitated and is being ripped to shreds by another robot. Or perhaps it’s closer to if house robot, Matilda, had a career as a robot mortician and was trying to bash her way to finding a cause of death by decimating the metal corpse in front of her.

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Star Citizen FPS, Social Features Coming “In Short Order”

By Graham Smith on February 24th, 2015.

Star Citizen [official site] is like the videogame eight-year-olds design on notebook paper when they’re supposed to be doing homework, only with actual development expertise and money behind it. That alone makes it fascinating. In his latest “Letter from the Chairman“, chief eight-year-old Chris Roberts says that they’ll soon be pulling those disparate notebook pages together, with “Arena Commander 1.1 (now with REC!), the FPS module and the so-called ‘social module,’ our first foray into the persistent universe” all due soon.

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Alpha Dog: Star Citizen Update Triples Its Playable Ships

By Alec Meer on December 22nd, 2014.

The latter half of December belongs to Elite: Dangerous, but despite being perfectly gracious about that, Chris Roberts’ rival space game Star Citizen has made a play for a little pre-Christmas action. Its Arena Commander playable module has had a big, fat ‘1.0’ attached to it, and apparently triples how many ships you can burn money on fly. It’s billed as “the most significant update” yet to the playable aspect of Star Citizen.
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Star Citizen Reveals FPS Component, Illfonic Developing

By Ben Barrett on November 3rd, 2014.

Star Citizen is all-consuming. It is the devouring omni-game, always in need of more genres to absorb. So comes the official reveal of the FPS ‘module’ of the game, used when not in the pilot seat, be that during planetfall, on stations or just popping out for a quick absolute zero stroll. As rumoured, it’s being outsourced to Nexuiz developers Illfonic. Admiral Chris Roberts, complete in space uniform, was at PAX Australia to show off the first footage of four vs four team battles on a space station. Check it out below.

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Star Citizen Goes Planetside: First On-Foot Video

By Graham Smith on October 13th, 2014.

Star Citizen‘s crowdfunding has been so successful that the space sim promised the moon. Or rather, it promised planets, and the ability to land on those planets and take part in ground-based exploring and fighting. This past week’s second Citizen Con 2014 Chris Roberts presented the feature in rough form, showing the transition from space to a planet surface and then the player walking around on foot.

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Star Citizen Update Adds New Controls, Top Gear Parody

By Graham Smith on September 15th, 2014.

When Star Citizen‘s combat module first took flight, there was frustration with its bugs and its controls. The massive patch 13, released on Saturday, works to address those complaints by introducing “additional controls for six degrees of freedom”, a new set of control options, along with a few new game modes including the ability to race new ships against your friends. Also they’ve made a Top Gear parody to talk about the new ships, confirming that Star Citizen is set in a dystopian future where Jeremy Clarkson’s malignant influence remains. Video and more details await below.

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The (48) Million Dollar Game: Star Citizen

By Ben Barrett on July 16th, 2014.

The amount of money Star Citizen has made is getting slightly embarrassing now. It’s more than various small nations’ GDP. You could buy about five and a half tanks with it, or most of an ICBM. It’s roughly 1000 times the average yearly wage of someone living in the UK. A big pile of cash, essentially, sourced from 500,000 folk at an average of just under $100 a pop. Now Chris Roberts has announced what the plan is for the 50 million mark – Alien Languages. I’ve delved into the labyrinthine mess that is Star Citizen’s website to dig out the current state of the project as best I can. Onwards, comrades, to glory.

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Fish, Hitler, And Naughty Language: DLC Is Bloody Weird

By Craig Pearson on June 11th, 2014.

Shooting Hitler is weird

What do Hitler, Snoop Dogg, George Washington, and Shakespeare have in common? If you said they all appear in Rik Mayall’s autobiography Bigger Than Hitler, Better Than Christ*, you’re wrong. Washington and Snoop aren’t mentioned in that. The correct answer is that each has been digitised and reformed–Weird Science style–into your games as DLC.

There’s a lot of DLC out there, ranging from the mundane to the insane, and I think I know why. Games are increasingly serious business, with huge budgets and a cast amount of public scrutiny. DLC–well some of it–feels like the passion projects that don’t fit into the canon. An outlet for the stuff that gets cleared from the whiteboard for being too off message, or too niche. DLC is cathartic. I’ve been on a strange journey, readers. I’ve been looking through games catalogues and hunting down the sort of DLC that could be described as ’boutique’. I’ve been on a boutique call, ahahahahahahaha!

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3, 2, 1: Star Citizen Dogfighting Module Blasts Off

By Alice O'Connor on June 5th, 2014.

Space is the place.

Star Citizen‘s dream of Internet spaceships has made its real steps into the tangible with the release this week of the crowdfunded space sim’s ‘dogfighting module,’ more formally known as Arena Commander. Backers can now blast off in their ships and blast each other, getting the first real idea of what the game that’s so far raised $44 million might actually be like. The Arena Commander update brings deathmatch, team deathmatch, capture the flag, and wave survival modes for online play, as well as a free-roaming mode. Spaceships, away!

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Erp: Star Citizen Dogfighting Module Delayed Again

By Nathan Grayson on May 29th, 2014.

All systems were so very nearly go for a Star Citizen dogfighting module launch today. Chris Roberts and co told everyone to mark their calendars. There was a lot to be done before the big day, but not so much that the former Wing Commander commander-in-chief couldn’t make all the nice outer space murder birdies fly. Or at least, that’s what everybody thought last week. Turns out, however, that the space bugs were a few too numerous to be smashed in such a short period of time, so the dogfighting module has been delayed again. Good news, though: you’re going to get daily development updates until the long-awaited combat alpha soars.

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