Posts Tagged ‘star guard’

IGF Factor 2010: Star Guard

Minimalist, beautiful, vicious. We loved Star Guard when Alec first played it, and it remains lovable now. It’s picked up a nomination for Excellence in Design, and – of all the shortlisted game – is the standard bearer of arcade-brutality mixed with modern-accessibility. We sit down to talk with Loren Schmidt about all things Star Guard…
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Making ‘em Like They Used To: Star Guard

There's a star man, waiting over there.

Our inbox runneth over with much-appreciated links to this free, indie BBC Micro-esque platformer. A game of minimal controls and beyond minimal graphics, it pulls off the remarkable feat of evoking a grim invasion – you as one of a Spaceman army invading a Wizard’s fortress, occasionally encountering doomed comrades, but always pushing on, against the endless tide of bright red monsters. Ah, even names like ‘spaceman’ and ‘wizard’ are so warmingly reminiscent of an age when a character required only a title, not a complicated backstory, love interest, long-lost son, eight different kinds of amnesia and the forename Jack. But that’s not the whole of Star Guard’s cleverness.
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