Posts Tagged ‘Star Lords’

Solar Strategies: Lords Of The Black Sun

By Adam Smith on September 15th, 2014.

I’ve been away, gallivanting over vales and hills, and living the life of a rugged outdoorsman. Every day, I punched trees to collect firewood and caught fresh fish by sitting beside a babbling brook and engaging in a QTE-based minigame. A sequence of fifteen or higher bagged a sizeable trout, while a score of four or less meant I’d be chewing on a sticklebacks stickles and wondering whether it had been wise to leave all of the pot-based snacks at home.

During my break, I maintained radio silence, telephone silence and internet silence. I expected to return to a changed world, in which new genres had replaced old, and the Oculus Rift had been reduced to the size and weight of a pair of pince-nez spectacles. Instead, the first thing that greets me is a 4X strategy game set in space. Previously known as Star Lords, Lords of the Black Sun is of familiar stock, but it is still capable of capturing my interest.

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Galaxy-Guardin’ – Star Lords Is A New GalCiv Rival

By Alec Meer on November 20th, 2013.

“Human-like AI that doesn’t cheat and plays by the same rules as human players” shouldn’t be a boast, surely. It should be a given. HAVE YOU LEARNED NOTHING, VIDEOGAMES? But still, this is one of the claims made by Arkavi / Iceberg’s upcoming scifi 4X game Star Lords. That’s a name which has me wishing for a turn-based Guardians of the Galaxy game, and probably has Arkavi and co hoping Marvel don’t catch wind of this.
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