Posts Tagged ‘star trek’

Vacuum Packed: First Star Trek Trailer

I have to look up how to spell vacuum every single time

We have a first proper glimpse of the co-operative Star Trek co-op action game! As stated, it’s firmly in the vein of the JJ Abrams reboot of the series, featuring plenty of lithe young things hurtling through vacuums and leaping out of the way of explosions. I expect I already know the answer to this, but to any physicists reading this- is that TV trope of people clinging onto rails and the like to prevent being sucked out into space even remotely plausible? And if not, why not?
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Ears Of War: Star Trek – The Co-Op Manshoot

Mass Etrekt?

The pre-E3 announcements are hitting faster than a man cycling down a slightly steep hill, with one of the latest concerning yet another attempt to restore Star Trek as a viable gaming franchise. One-time Epic best-buds and current Darkness 2 handlers Digital Extremes are the studio Paramount’s given the job to, coming up with something based on the JJ Abrams movie reboot of Rodenberry’s finest.

As in the movie/original series, Flight Commander John C. Cork and Professor Speck are the stars of the game. Wait, did I get that right?
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Gabe Newell’s Favourite-Ever Game Is…

17 Klingons? I'm pretty sure they didn't even have that many Klingon costumes in the original show

Well, it’s a Mario game. 64, specifically. Nnng. That game is quite good, but every dev seems to say the same thing these days – or is that just me being a misery?

Fortunately, at least if you’re a PC gaming site, Valve boss Newell tells CVG of two other most immortally-beloved games, one of which is Doom (“made me rethink everything I thought about games – control systems, design, rendering”) and the other one of which is simply enormously charming. It’s a punchcard-based Star Trek game for the Burroughs mainframe, played via logic and long-winded printing.
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Take It To The Bridge: Artemis Spaceship Sim

I think their server will soon be dead, Jim

My personal jury’s still out on Facebook games (it’s still an incredibly young games platform, after all), but one thing I really don’t like about them is that they’ve been truncated from ‘social network games’ to ‘social games.’ That’s far too evocative a term to be applied to posting high scores and begging people for sheep. ‘Social games’ evokes playing games together, socially. For instance, chaining a bunch of PCs together and pretending they’re the bridge of the Enterprise. This is a social game. This is also the final frontier of space simulation.

The below is the nerdiest thing you’ve ever seen, and also the greatest.
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Space Arf: Sims Trek, Movie Tool Trailer

I spotted this over on Offworld, and it’s both fairly funny, and a pretty strong advocate of what the new “mash up” tools in The Sims 3 will be able to deliver in terms of machinima. I’ve been playing around with some of the preview code EA sent out, but I had no idea their toolset was quite this capable. I’ll have to go back and take a look at that stuff for myself. In this trailer parody Trekkie sims fight, die, make-out, while simlish voice-over man makes with the gravitas in gibberish. It’s a fun time. (Speaking of made-up languages, has anyone seen the new Trek film yet?)
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