Posts Tagged ‘Star Wars: Knights of The Old Republic II’

Obsidian Hoping To Work With EA/BioWare On Star Wars

By Nathan Grayson on May 8th, 2013.

We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood. You’ll remember, however, that Star Wars: Knights of the Old Republic II developer Obsidian also has a rather ambitious idea floating around, and – last we heard – it was about to lay it before the greatest Sith Lord of them all: Mickey Mouse. So then, what happened there? And where does Obsidian’s new Star Wars RPG end up now that EA’s pulling the strings? I got in touch with Obsidian CEO Feargus Urquhart to find out.

Read the rest of this entry »

, , , , .

86 Comments »

Obsidian’s Avellone On Torment, KOTOR 2, Alpha Protocol

By Nathan Grayson on April 4th, 2013.

Well, it’s official: Chris Avellone has joined the Torment: Tides of Numenera team. Kickstarter’s overwhelming monetary might has pushed another old band back together again, and now this one’s ready to give belabored brain birth to another tale for the ages. And dimensions. And whatever other creative gravy giblets they can fit into their twisted turducken of a setting. But Torment’s hardly the only thing on Avellone’s increasingly busy mind, as he’s also got both Project Eternity and Wasteland 2 to worry about. Oh, and let’s not forget that exceedingly tantalizing Star Wars pitch Obsidian CEO Feargus Urquhart was so thrilled to discuss. It’s tough, then, to imagine that Avellone has even a spare second these days, but he somehow managed to shove aside a few for a chat, so we used it as wisely as humanly possible. To discuss kindly stick figure knights and giggle at bad naming jokes, of course. Also, all of the above, Avellone’s role on Torment, and what an Alpha Protocol sequel would look like in a post-Walking-Dead world. 

Read the rest of this entry »

, , , , , .

87 Comments »

Obsidian’s Urquhart On The Future Of RPGs

By Nathan Grayson on February 15th, 2013.

Obsidian’s a company that’s always stricken me as bizarrely restless. Despite its near-legendary Black Isle legacy, the Project Eternity and South Park developer’s rarely had an easy time finding a comfortable place in the industry. But then, when you think about it, that’s not entirely surprising. Both RPGs and storytelling in games – Obsidian’s wheelhouses – have spent countless years in constant flux. And though recent times and a massively successful Kickstarter have given the developer some solid ground to stand on, the eager hands of change are once again threatening to yank the rug out from under it. Uncertainty’s permeated the entire industry as of late, but Obsidian CEO Feargus Urquhart has no intention of blindly following the future. His plan? To redefine the whole RPG genre. During the recent DICE Summit in Las Vegas, he and I chatted about that.

Read the rest of this entry »

, , , , , , .

167 Comments »

New Republic: Obsidian Actively Pitching More Star Wars

By Nathan Grayson on February 8th, 2013.

Star Wars: Knights of the Old Republic II was utterly masterful. Sure, it had more rough edges than a Sarlacc Pit who’s also a door-to-door woodchipper salesman, but the underlying tale mixed oppressive darkness, moral grays, and an eye for exactly what makes Star Wars tick to stirring effect. Personally, I think it far outstripped KOTOR 1, but to each their own. Naturally, though, I nearly grinned my face in half when Obsidian CEO Feargus Urquhart told me his Black-Isle-based collective is lobbying heavily to develop a new Star Wars RPG. “I would say it’s within the top three pitches we’ve ever come up with,” he told RPS during a recent interview. But wait, what about the EA-shaped Death Star hovering over The Old Republic? Well, Obsidian’s new tale is set in a very, very different time period.

Read the rest of this entry »

, , , , , .

132 Comments »

The Fixer: How To Restore Knights of the Old Republic II

By Andrew Tsai on January 3rd, 2013.

Obsidian’s legendary/notorious Star Wars RPG is currently on a daily deal sale 75% at £1.74/$2.49 off until Friday 6pm GMT/Saturday 10am PST, likely the cheapest it’ll ever be on Steam. For that reason, today I’ll be providing a guide to getting the Steam edition of Knights of the Old Republic II – The Sith Lords working well on modern machines.

Widescreen resolutions, extra content, crash-dodging – this will make the infamously unfinished but ambitious and wonderfully-written RPG look and play far better than it did upon release.
Read the rest of this entry »

, , , .

138 Comments »