Posts Tagged ‘Star Wars: The Old Republic’

Hmmm: The Old Republic “Looking At” Free-To-Play

By Nathan Grayson on June 15th, 2012.


No, BioWare hasn’t suddenly made a lightspeed jump to F2P, but – speaking with GamesTM – it changed its tune quite a bit from “subscription-based forever.” So then, the obvious (in almost every situation ever in the whole of human history) question: why? Well, it’s certainly hard to ignore SWTOR‘s 400,000-person slide into the subscriber Sarlacc Pit, but BioWare contends that there’s more to it than that.

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SWTOR Free Weekend Coming Up!

By Jim Rossignol on May 16th, 2012.

Bioware send word that they’re having another free-to-party party this weekend. It’s taking place from Thursday, May 17th at 12:01AM CDT / 5:01AM GMT, and ends on Monday, May 21st at 2:00AM CDT / 7:00AM GMT. The usual limits apply: Level 15 cap, but you can freely play PvP zones. Only people (or email addresses?) that have not played the game previously will be able to participate in this free weekend.

Assuming you’re not busy, of course. You’re probably busy. That’s fine too.

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Old Before Its Time? SWTOR Subs Sliiiiiide

By Alec Meer on May 8th, 2012.


Yesterday was EA’s annual fiscal earnings call, which meant another night of the publisher baying about sums of money beyond all human imagining to stern shareholders and jumpy journalists. The headline numbers were revenues of $4.1 billion and earnings of $76 million, and a claim that it will be throwing $80 million down the gluttonous money-pit “in development of games for Gen4 console systems.” So consoles didn’t start until PS1, huh? My sister’s still-used Sega Mastersystem says otherwise, bucko.

But enough about the willy-waving. Let’s talk willy-shrinking too. Back in March, EA claimed its frighteningly expensive MMO goliath Star Wars: The Old Republic boasted some 1.7 million active subscribers. It’s now the merry month of May, and the earnings call brought news that subscribers are down to 1.3 million. So that’s 400,000 chappies gone in just two months, eh?
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BioWare Force Pushes Back Against SWTOR Doubters

By Nathan Grayson on May 2nd, 2012.

You probably should've considered firing the gun a little sooner.

Not such a long, long time ago, in galaxy much like this one, only more naive, youthful, and able to pull off those jeans the Milky Way no longer has any business shimmying into, Star Wars: The Old Republic was the Next Big Thing. It was billed as a tale for the ages – or six tales for the ages, really. Some soup-tin-sized lightsaber hilts aside, it could do no wrong. Fast-forwarding to today, however, paints a significantly more disenfranchised picture. Where once the level cap was a mystical thing – like the bell at the top of one of those strongman hammer dealies at fairs – now everyone’s dinging it. The credits have rolled, show’s over, and the theater’s empty aside from an incredibly cute cricket and tumbleweed couple in the throes of deep, eerily silent love, right? Wrong. That, lead designer Daniel Erickson told RPS, is a classic case of the Internet’s peanut gallery making a lightspeed jump to conclusions.

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Wook! SWTOR Gives 30 Free Days To Level 50 Players

By Craig Pearson on April 13th, 2012.

If you squint, you can see me in the background falling from a mountain
I never play MMOs enough to receive awards. Actually, I do play them, but don’t play, so while everyone’s grinding and high-fiving over getting level quad-squlllion, I’m jumping up a mountain the wrong way, attempting to find a stray polygon to land on to climb higher and higher. It’s important research. So I’m physically shrugging at Bioware’s gift of 30 free days of game time to every SWTOR player that’s reached level 50. It doesn’t affect me in the slightest that my pioneering playstyle goes unrewarded. It might affect you, though, and for that I’m happy and seething with envy for you. It’s to drag everyone back into the game to experience the delights of the massive Legacy update. As an extra incentive, they’re throwing in a cute little baby Tauntaun.

Enough about the freebies. Here’s what the update looks like.
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SWTOR Free Weekend Incoming, For Newcomers Only

By Jim Rossignol on March 21st, 2012.

Me? No, it was like that when I got here.
The second free weekend for Star Wars: The Old Republic has been announced. The SWTOR team writes: “…we are excited to announce that individuals who did not take part in the first Weekend Pass Free Trial will have another opportunity to live out their very own Star Wars™ saga, for free, with the second Star Wars: The Old Republic Weekend Pass Free Trial! Participants in the previous Weekend Pass Free Trial and any other free trials are not eligible for this upcoming Weekend Pass Free Trial period.” This free weekend runs Thursday, March 22nd at 12:01AM CDT or 5:01AM GMT to Monday, March 26th at 2:00AM CDT or 7:00AM GMT. It also has the same limitations as the first, with a level cap, and chat exclusions. And it’s free! Freeeeeeeeeeee! Ahem. Sorry. I’ll make some tea.

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SWTOR Free Weekend Trials Start Thursday

By Jim Rossignol on March 14th, 2012.

Not the younglings!
EA send word that their game of multi-player laser-swords will soon be featuring free weekends, the page for which is here. It reports that the first free weekend is “Thursday, March 15 at 12:01AM CT through Monday, March 19 at 2:00AM CT.” There are some more details just here, most notable restrictions on chat options to stop you being a big old gold spammer, restrictions to “Origin World, Capital World, the Fleet, all Warzones, and in their first Flashpoint”, and a level cap of 15. Should still be enough to give you a good free taste of the thing, of course.

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SWTOR: A Short Time Before ME3 In A Galaxy Next Door

By Alec Meer on March 5th, 2012.

Superhappytopchums who are too tight to subscribe, assemble!

Mass Effect 3 is still a day away in the US and four days away in the UK (unless you happen to know of some way to make your PC’s IP address appear to based in Hong Kong, in which case you could play the game right now) but we are left with another option if we’re craving immediate Biowarian intergalactic adventures. If you don’t have a subscription to Star Wars: The Old But Mysteriously Similar To The New Republic but know someone who does, you could be in luck. Starting tomorrow is the Friends Trial, which means subs can invite in chums for a week of free play and access to everything the game contains up until level 15.

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Interview: BioWare’s James Ohlen On SWTOR

By John Walker on January 12th, 2012.

Pleeeeease fix the camera, he's saying.

James Ohlen is a senior creative director at BioWare, and has spent the last six years working on Star Wars: The Old Republic. We spoke to him to find out how he thinks the launch has gone, how the game is being received, and what we can expect to see in the first update, due next week.

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SWTOR Updates: Lots Of Juicy Info

By John Walker on January 12th, 2012.

Next week’s update for Star Wars: The Old Republic is to be called Rise Of The Rakghouls, and plans to add some major new content to the game, focusing on story-heavy features. Senior Creative Director James Ohlen explained to us in an interview we’re posting very soon that along with “a lot of bug fixes and modifications”, there would be the titular new story-focused flashpoint, as well as expanding Karagga’s Palace to have five times as many bosses (five). And this is just the first of many updates they’re already working on. March promises a new planet, warzone, operation, guild banks… And then there’s the updates they’re already working on for next year. You can see the accompanying trailer below.

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SWTOR’s First Big Patch Incoming

By John Walker on January 9th, 2012.

This is what it looks like when a game gets patched.

For all the grumbles you may have read, Star Wars: The Old Republic is undoubtedly one of the most remarkably complete and solid MMO releases we’ve seen so far. It’s where most MMOs get in about six months. And this patch adds more content. But there are still things to fix, and the first major patch (ie. one that doesn’t just remove an exploit) is due very soon. In fact, as Eurogamer point out it’s been released on the test servers, which means we know what’s in it.

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Let The Wookiee Waltz – SWTOR’s God-Cheat

By Alec Meer on January 4th, 2012.

Luke Skywalker does a safety dance

Taptaptap. Is this thing on? One, two, one two. Hello mum. One two. Two. Two. Two. And she’s buyyyyyyyying a stairway to heavennnnnnnnnn. One two, one two. Okay, 2012 is go!

I’ve occasionally wondered what it would have been like had RPS been around back when World of Warcraft first launched. The excitement, the moaning about queues and bugs and griefers and customer support, the mad little adventures in a new world. SWTOR offers a taste of what might have been, though the deep familiarity of EA’s MMO means RPS as a whole hasn’t been able to conjure the drooling desperation to play that we had for WoW back in the day. I am quite sure, however, that we would have found all sorts of things like this to post about – an exploit that keeps your character safe from harm if you can activate a safety dance in time.
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SWTOR Ilum Bans Were Real, Nuanced

By John Walker on January 2nd, 2012.

For some reason this image amuses me greatly.

Well this is all jolly interesting. Remember the story about Star Wars: The Old Republic banning a player because he’d been to Ilum at too low a level, and been looting the containers? And remember how it looked pretty dodgy, and was probably a fake? Well here’s the thing: it wasn’t. It was real. But, as you might imagine, there were a few details missed out.

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