Posts Tagged ‘Star-Wars’

The Empire Strikes A Deal: 10 Years Of EA Star Wars Games

By Alec Meer on November 21st, 2013.

metaphor?

Unless JJ Abrams does something so spectacular and most of all so charming with his Star Wars sequels that my 15 years of ennui towards the house that Lucas built then liberally daubed with some sort of turd-based paint, I can’t say I have any particular issue with EA being sole providers of Galaxy Far, Far Away games for the next decade. There’s plenty of other science-fiction, you know, though in fairness not much of it is afforded the same kind of budget as Star Wars stuff enjoys. But if you were holding out hope for an Obsidian-developed Knights of the Old Republic 3, or fun little experiments from random indie chancers, you probably shouldn’t, given the 10 year deal between EA and Disney likely covers the full span of Episodes VII-IX and thus is likely to be very focused on whatever they do.
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Finally: The Death Star Trench Run For Oculus Rift

By Nathan Grayson on September 24th, 2013.

I am, frankly, surprised that it’s taken this long for someone to recreate Star Wars‘ Death Star trench run – which has filled starry eyed younglings with dreams of space combat since time immemorial – in Oculus Rift virtual reality. I mean, it’s a quintessential touchstone of sci-fi geekery, and what is Oculus Rift if not an extremely overt attempt at realizing our childhood fantasies of the fuuuuuuuuuuuuture? Plus, if EVE: Valkyrie has proven anything, it’s that people will go gaga for eyeball-first dives into star-dolloped expanses. Personally, I kind of just want to strip away the action altogether and play Star Pacifist: Space Observer, where one mouse button makes you go “Oooooooooo” and the other makes you go, “Aaaaaaaaaaah.” But this will do quite nicely for now. Video below.

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DICE To Open Star Wars Focused Studio In LA

By Craig Pearson on May 15th, 2013.

DICE, the developers of Battlefield, and EA, who now own the rights to make Star Wars games, have bowed to the inevitable. According to a report in Gamasutra: “Electronic Arts has opened a new DICE studio in Los Angeles, with a key focus around creating new video games in the Star Wars franchise.”
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Obsidian Hoping To Work With EA/BioWare On Star Wars

By Nathan Grayson on May 8th, 2013.

We now live in a world where The Sims: Star Wars or Need for Speed: Tosche Station could become things. I’m not saying it’s likely (though the former would not shock me in the slightest), but Star Wars is under new management, so who knows? For now, all we can say for sure is that BioWare, DICE, and Visceral are actively adding their own chapters to the space opera, but we won’t see results from those initial efforts until at least mid-2014 – and much later, in all likelihood. You’ll remember, however, that Star Wars: Knights of the Old Republic II developer Obsidian also has a rather ambitious idea floating around, and – last we heard – it was about to lay it before the greatest Sith Lord of them all: Mickey Mouse. So then, what happened there? And where does Obsidian’s new Star Wars RPG end up now that EA’s pulling the strings? I got in touch with Obsidian CEO Feargus Urquhart to find out.

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Dun-Dun-Dun-Dun-Duh-Duh: EA Gets Star Wars Exclusivity

By Nathan Grayson on May 7th, 2013.

I was actually John Madden all along.

The more disenfranchised portions of the peanut gallery have spent years calling EA an evil empire and claiming that it’s done every horrific act short of blowing up Alderaan with a Death Star, so this feels oddly fitting. It’s probably not the headline you were looking for, but it does not lie: EA has officially snapped up rights for all things Star Wars and videogame-y. DICE, Visceral, and BioWare will be doing development honors on various offshoots, apparently. So then, Battlefield: Star Wars – Old Knights Dying In Space (On Ice!) in 3… 2… 1…

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The Rabbit Alliance: Epic Mickey 2

By Adam Smith on November 5th, 2012.

There short videos have been attempting to promote Epic Mickey 2 since we last looked at the game and here they are gathered in one place. I can’t believe Warren Spector has managed to incorporate quite so many Star Wars characters and settings into the game in such a short time since the acquisition. The AT-AT boss fight looks absolutely stunning. That’s all in my head, of course, but crossovers are surely inevitable. Kingdom Hearts is the obvious bet, but will Spector develop a Star Wars game? Alec says ‘Tatooine Underworld’. I’ll go with Deus X-Wing.

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Disney Acquires All Of Lucasfilm – Including LucasArts

By Nathan Grayson on October 30th, 2012.

Star Wars: Episode VII - in which it turns out the first two Death Stars were only distractions to hide a THIRD DEATH STAR. Starring Harrison Ford as a reluctantly out-of-retirement Han Solo and Shia Labeouf as everyone else.

Star Wars‘ universe is ruled by an all-powerful elderly man who’s known for controlling the masses with unspeakable technological horrors and shooting lightning out of his fingertips. I’m talking, of course, about George Lucas. However, in the most exciting twist the franchise has seen since “I am your father,” he’s now mostly out of the picture. Disney has officially purchased Lucasfilm – all technologies, IPs, and rights to every property – for $4.05 billion. We now live in a world where Pixar or Joss Whedon heading up a new Star Wars film is a very real possibility. But what does this mean for videogames? Could we finally get that Ewok tractor-driving simulator everyone’s been clamoring for? Or Grim Fandango 2 developed by the team that made Disney Princess: My Fairytale Adventure? We can only hope. So far, though, here’s what we know for sure.

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Grey Skies Are Gonna Kreia Up: KOTOR 2 Is Done

By Richard Cobbett on July 27th, 2012.

Ha! This isn't The Old Republic! If I completely kick your ass with my Force powers, nobody's going to set up a silly petition about it, for I am the Exile and you are FOOD FOR THE DOGS!

Given its original state at release, it’s a credit to Knights of the Old Republic 2 that people still look back on it with such fondness. Part epic adventure, part brutal deconstruction of Star Wars and many of its most familiar tropes, and unfortunately, only part finished by the time it hit shelves, it was definitely a ride. Now, that ride can be completed properly, with the Sith Lords Restored Content mod hitting v1.8 and declaring its mission finally over.

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Harassing Ford: Han Solo Adventures

By Alec Meer on April 11th, 2012.

You love him. He knows.

The trademark infringement is strong with this one. Still, the Lucas Empire has been relatively forgiving of fan projects based upon its galaxy far, far over-monetised, so perhaps this here Han Solo Adventures will avoid a Carboniting so long as it remains a not-for-profit endeavour.

Not only does this star Star Wars’ most criminally (but also mercifully, as he retains mystique for it) under-served character, Mr Han Solo, but it places him in a recreation of the old Lucasarts SCUMM-engine point and click adventures.
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Might Be TIE Fightin: Lucasarts Hiring

By Adam Smith on September 15th, 2011.

They must realise this fellow is capable of printing money?

Lucasarts made many of my favourite games of the ‘90s, a time when I was a very happy gamer indeed. There were all the classic adventure games and then there were the space sims, X-Wing and TIE Fighter. I sometimes forget just how good they were and then I get confused about the fact that I’m not playing a brand spanking new version right now. It really has been a while, hasn’t it? But perhaps the wait is over. The eagle eyes of Gamespot have noticed that Lucasarts are looking to hire developers to work on three new titles, one of which is an aerial combat game. Speculation, ho!

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The Old Republic: This Year, For Deffo

By Alec Meer on July 22nd, 2011.

You too can do this by the end of the year

Riding high on the wave of fan contentment generated by news that upcoming MMO Star Wars: The Old Republic will absurdly cost between £45 and £130 (depending on which increasingly bonus-fatted version you want), EA/Bioware have dropped some more major news. Hopefully, this one isn’t quite so distressing.

Eurogamer brings word from EA of the closest we’ve had yet to a release date – “the second half of 2011.”
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