Posts Tagged ‘Starbreeze Studios’

That Riddick Game Diesel Teased? An iOS Movie Tie-In

By Nathan Grayson on September 19th, 2013.

Update: I sought clarification from Gaming Corps about Vin Diesel’s comment, further games in the Riddick series, and whether or not PC will be involved, and CEO Nicklas Dunham replied with the following: “At the moment we can only disclose that the iOS version is just the beginning.” So there’s more to come, but it’s still far too early to determine the exact form it will take.

Original: That’s it, Vin Diesel. I have had it with your coy, ultimately empty promises and suspiciously shiny head. Next time I see you, we’re going to throw down. You will win, because a) you have the musculature of a mythological Greek titan and b) are the Iron Giant, but still. Afterward, you will absolutely, positively – for some reason – regret getting me all excited about the prospect of a new Chronicles of Riddick game. Because really? All that ballyhooing and getting the old Starbreeze band back together for a quick-and-dirty mobile movie tie-in? I’m sitting here, fists clinched, just shuddering right now, Vin. And it’s only mostly from fear.

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Robber Man – Payday 2 Interview

By Craig Pearson on September 13th, 2013.


David Goldfarb has a brilliant name. He’s the game director of Payday 2, a very good game about being a horrible bank robber. It turns out everyone in the world enjoys being an awful person, because Payday 2 has remained near the very top of the Steam’s sales charts since its release, while hovering in and around the top ten most played games list. I chatted to him about what it’s like being a tiny studio with a huge hit.
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Wot I Think: Payday 2

By Craig Pearson on August 14th, 2013.

Crime Time
After a weekend on the beta, where the game crashed and lost my progress and the following missions were so tough that I couldn’t claw it back, I’ll admit I didn’t like Payday 2. I quit, leaving my friend Owen to carry on with random players. But Owen has a way about him. A childish enthusiasm that he constantly fired at me on IM. He was having fun, and he wanted Bopo & Bucko* to team up again. He’d show me the way, he said. Then Jim said we should WiT it. So I threw the mask on, we formed a crime team with a pair of other friends, and hopped back online. Here’s wot I think.
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Brothers: A Tale Of Two Sons PC Bound

By Craig Pearson on August 8th, 2013.

Yo, bro! Yolo, bro.
I’d like to think that Starbreeze’s self-co-operation game Brothers: A Tale of Two Sons came into being when Creative director Josef Fares looked at a modern game controller. He held it in his hand, probably while wearing protective gloves, and spotted the symmetry between the d-pad and the four face buttons. Then he shouted “eureka”, and ran around the offices showing it to everyone. Work stopped for the day, a team meeting was held, he was reprimanded for shoving the controller into the CEO’s face while he was on the toilet, but everyone eventually came around to the idea of controlling two characters. It was so bound to that moment of Xbox epiphany that it only came out as an exclusive on Microsoft’s RRODbox yesterday, but it is now on the way to the PC. I’m told it’s absolutely brilliant, too.
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Heist Master’s Voice: Payday 2 Footage

By Craig Pearson on July 16th, 2013.

One art, please!
Nature seeks balance. That is the way of things. So it was that following news of a police procedural game (coming soon), I was also told of more footage of Payday 2, which is Overkill’s heist ‘em up. Below there are 24 minutes of developer narrated action of the co-op shooter as they take part in an art heist. Then follows the inevitable betrayal. They steal things, then they are shot at. Balance was sought, and balance was got.
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Shhhhh: Payday 2 Probably Just Stole Your Wallet

By Nathan Grayson on May 31st, 2013.

Don't shoot until you see the whites of their horrifying weirdgross clown masks and OK just shoot whenever please

And you didn’t even notice. That’s how cold, calculating, and quiet it is. It rushed your home and left no witnesses. Your coat rack? Lying in a pool of its own fabrics. Your pet goldfish? Sleeping with the fishes. Other fishes. Dead ones. And you? Next. Hah, just kidding. I have no idea why someone’s stalking through your home, but it’s not Payday 2‘s fault. The heist-’em-up’s new trailer is disarmingly quiet, though. Admittedly, it’s all pre-scripted, but the big takeaway seems to be that this one’s going for methodical stealth over the first’s Left 4 Dead with cops approach.  Also, clown masks. They’re reeeeeally unsettling, pretty much no matter what. It’s all after the break.

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Go Cooperate With Yourself – Brothers: Tale Of Two Sons

By Nathan Grayson on March 9th, 2013.

Auditions for a third brother were eventually called off after the pair realized the talent pool wasn't particularly deep.

Starbreeze debuted a fairly promising-looking trailer for its bro-op puzzle adventure Brothers: A Tale of Two Sons not too terribly long ago, but it wasn’t tremendously illuminating in regards to how the game will actually, you know, play. Now, however, we finally have a (multi-part) answer: a) as a fascinating little hybrid of single-player and co-op, and b) probably better with a gamepad. While the latter’s got me feeling less-than-brotherly toward Starbreeze (so much so, in fact, that I’ll make fun of them for having a name that sounds like a fabric softener. Hah! Take that), I’m still quite intrigued by the possibilities here. Have your own brother help you past the break to see it in action. Unless you don’t have a brother. Then I guess you should just give up.

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Bro-op: Starbreeze Reveals Fantasy Romp ‘Brothers’

By Nathan Grayson on September 28th, 2012.


Starbreeze likes dark things. Once upon a time, it put out the pitch black Chronicles of Riddick and, er, The Darkness – among others. (It also helmed the recent Syndicate reboot, but we don’t talk about that.) Its next big project, then, comes as quite the change of pace. To my knowledge, Brothers: A Tale of Two Sons is almost entirely bereft of hyper-violent space prison shankings or entrail-devouring demon tentacles. Instead, it’s a fantasy to-do about… well, pretty much everything’s in the title. Brothers (who are also sons) set out to cure their deathly ill father (who is presumably also someone’s son, and maybe someone else’s brother). Also, Swedish filmmaker Josef Fares is involved. Catch a quick peek after the break.

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Everybody’s Free: Starbreeze’s Next Game Is Free-To-Play

By Craig Pearson on March 26th, 2012.

Ah, Syndicate. Er, nice try.
We have a name, Cold Mercury, and we have a vague notion as to what the business model will be, free-to-play, but that’s all there is to know about Syndicate developer Starbreeze’s next game. Business smarties GamesIndustry.biz dug up the details from Starbreeze’s CEO Mikael Nermark. He said.

“Starbreeze will not leave the AAA segment. We are discussing with several leading game publisher on publisher financed games, but we will broaden our product portfolio of games in the new business models and segments that have arisen in the games industry. I am convinced that Starbreeze will be successful with the new games.”

So what are we looking at, here? Adam reckons “The first in a series of episodic FPS games following the career of American Music Club. The next one will be called Temperate San Francisco.”

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Hands On: Syndicate

By John Walker on October 24th, 2011.

A man walking near a thing at dusk or dawn. FACT.

As everyone knows, Syndicate is back. And as everyone also knows, it’s a first-person shooter, which perhaps isn’t the direction everyone was expecting it to head in. I’ve sat down and played a small section of the game, and below you can read my thoughts.

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Syndicate: Eurocorp Old & New

By Alec Meer on October 18th, 2011.

Rilo Kiley?

This is one for the young people, perhaps – as part of another trailer for the upcoming Syndicate enshooterising, we get a potted history of Bullfrog’s original game. “A cyberpunk wonderland,” apparently. Then it segues into a pic’n'mix of previous and new Syndishoot footage, and I guess we’re supposed to think “gosh, the reticule-based adventures of MILES KILO sure are highly thematically similar to an isometric tactical game.” Still, it’s nice to see the original Syndicate (“quite a unique experience”, claims robo-lady in the video) given a proper nod – never thought we’d see that as part of a bombastic, noisy trailer like this.

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