Posts Tagged ‘Starbreeze Studios’

StarVR: Starbreeze Get Into Cybergoggles

Folks have been gushing and gasping (and grumbling, in my case) for years about the coming virtual reality revolution, but it’s all about to kick off. Valve’s Vive is due later this year, Oculus have revealed the Rift consumer model that’ll launch in early 2016, and Microsoft’s augmented reality HoloLens will follow Windows 10. Starbreeze Studios want in.

The company behind Brothers, Syndicate, and (through their subsidiary Overkill) the Payday games have snapped up cybergoggle makers InfinitEye. Along with releasing hardware under the name StarVR, they plan to make VR-friendly games – starting with Overkill’s The Walking Dead.

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Have You Played… Syndicate?

Not pictured: your own legs. But they're down there!

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

No, not that one. The other one. Yes, the FPS. EA trying to resurrect Bullfrog’s top-down tactical series as an FPS was obviously going to rile up the people it was supposed to excite, but ignore the name. It’s a pleasant spot of face-shooting in a sumptuous cyberpunk world of gleaming clean lines and filthy neon. I don’t remember much of the campaign, but writing this has me wanting to dive back into the co-op.

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PaydayZ: Overkill’s Walking Dead Co-op FPS

Boo! Or is that ghosts?

Don’t blame the zombie. Look at ‘im! That brainless schlub isn’t responsible for the shoddy games he’s often found in. He’s a symptom, not the cause. You know what, I think I might even enjoy murdering the li’l fella. Zombies be damned, I’m looking forward to Payday creators Overkill’s new game–a co-op FPS based on The Walking Dead–because it’s a co-op FPS made by Overkill. It wasn’t the fool zombies’ fault that the last Walking Dead FPS was such a horrible mess. Those poor zombies have enough on their hands, and some don’t even have those.

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That Riddick Game Diesel Teased? An iOS Movie Tie-In

Update: I sought clarification from Gaming Corps about Vin Diesel’s comment, further games in the Riddick series, and whether or not PC will be involved, and CEO Nicklas Dunham replied with the following: “At the moment we can only disclose that the iOS version is just the beginning.” So there’s more to come, but it’s still far too early to determine the exact form it will take.

Original: That’s it, Vin Diesel. I have had it with your coy, ultimately empty promises and suspiciously shiny head. Next time I see you, we’re going to throw down. You will win, because a) you have the musculature of a mythological Greek titan and b) are the Iron Giant, but still. Afterward, you will absolutely, positively – for some reason – regret getting me all excited about the prospect of a new Chronicles of Riddick game. Because really? All that ballyhooing and getting the old Starbreeze band back together for a quick-and-dirty mobile movie tie-in? I’m sitting here, fists clinched, just shuddering right now, Vin. And it’s only mostly from fear.

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Robber Man – Payday 2 Interview

David Goldfarb has a brilliant name. He’s the game director of Payday 2, a very good game about being a horrible bank robber. It turns out everyone in the world enjoys being an awful person, because Payday 2 has remained near the very top of the Steam’s sales charts since its release, while hovering in and around the top ten most played games list. I chatted to him about what it’s like being a tiny studio with a huge hit.
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Wot I Think: Payday 2

Crime Time
After a weekend on the beta, where the game crashed and lost my progress and the following missions were so tough that I couldn’t claw it back, I’ll admit I didn’t like Payday 2. I quit, leaving my friend Owen to carry on with random players. But Owen has a way about him. A childish enthusiasm that he constantly fired at me on IM. He was having fun, and he wanted Bopo & Bucko* to team up again. He’d show me the way, he said. Then Jim said we should WiT it. So I threw the mask on, we formed a crime team with a pair of other friends, and hopped back online. Here’s wot I think.
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Brothers: A Tale Of Two Sons PC Bound

Yo, bro! Yolo, bro.
I’d like to think that Starbreeze’s self-co-operation game Brothers: A Tale of Two Sons came into being when Creative director Josef Fares looked at a modern game controller. He held it in his hand, probably while wearing protective gloves, and spotted the symmetry between the d-pad and the four face buttons. Then he shouted “eureka”, and ran around the offices showing it to everyone. Work stopped for the day, a team meeting was held, he was reprimanded for shoving the controller into the CEO’s face while he was on the toilet, but everyone eventually came around to the idea of controlling two characters. It was so bound to that moment of Xbox epiphany that it only came out as an exclusive on Microsoft’s RRODbox yesterday, but it is now on the way to the PC. I’m told it’s absolutely brilliant, too.
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Heist Master’s Voice: Payday 2 Footage

One art, please!
Nature seeks balance. That is the way of things. So it was that following news of a police procedural game (coming soon), I was also told of more footage of Payday 2, which is Overkill’s heist ‘em up. Below there are 24 minutes of developer narrated action of the co-op shooter as they take part in an art heist. Then follows the inevitable betrayal. They steal things, then they are shot at. Balance was sought, and balance was got.
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Shhhhh: Payday 2 Probably Just Stole Your Wallet

Don't shoot until you see the whites of their horrifying weirdgross clown masks and OK just shoot whenever please

And you didn’t even notice. That’s how cold, calculating, and quiet it is. It rushed your home and left no witnesses. Your coat rack? Lying in a pool of its own fabrics. Your pet goldfish? Sleeping with the fishes. Other fishes. Dead ones. And you? Next. Hah, just kidding. I have no idea why someone’s stalking through your home, but it’s not Payday 2‘s fault. The heist-‘em-up’s new trailer is disarmingly quiet, though. Admittedly, it’s all pre-scripted, but the big takeaway seems to be that this one’s going for methodical stealth over the first’s Left 4 Dead with cops approach.  Also, clown masks. They’re reeeeeally unsettling, pretty much no matter what. It’s all after the break.

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Go Cooperate With Yourself – Brothers: Tale Of Two Sons

Auditions for a third brother were eventually called off after the pair realized the talent pool wasn't particularly deep.

Starbreeze debuted a fairly promising-looking trailer for its bro-op puzzle adventure Brothers: A Tale of Two Sons not too terribly long ago, but it wasn’t tremendously illuminating in regards to how the game will actually, you know, play. Now, however, we finally have a (multi-part) answer: a) as a fascinating little hybrid of single-player and co-op, and b) probably better with a gamepad. While the latter’s got me feeling less-than-brotherly toward Starbreeze (so much so, in fact, that I’ll make fun of them for having a name that sounds like a fabric softener. Hah! Take that), I’m still quite intrigued by the possibilities here. Have your own brother help you past the break to see it in action. Unless you don’t have a brother. Then I guess you should just give up.

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