Posts Tagged ‘starbreeze’

When Is Syndicate Coming Out? I’ll Tell You

By Jim Rossignol on September 28th, 2011.

Phallic.
I’ll tell you: according to Gamasutra, it’s coming out in February of 2012. The 21st in the North America and the 24th in Europlace. That’s relatively soon! Yes it is. Also, there’s now a website for the game over here. It’s not much of a website, but it does say this: “AT THE FRONT LINE OF THIS WAR ARE THE AGENTS, THE SYNDICATE’S BIO-ENGINEERED AND CHIP-AUGMENTED ENFORCERS. THEY CAN BREACH ANYTHING IN THE WIRED DATAVERSE INCLUDING THEIR ENEMIES, THEIR WEAPONS AND THE ENVIRONMENT THAT SURROUNDS THEM, MAKING THEM THE MOST EFFICIENT AND DEADLY TECHNOLOGICAL WEAPONS IN THE WORLD. TAKE ON THE ROLE OF MILES KILO, EUROCORP’S LATEST PROTOTYPE AGENT, AND EMBARK ON A BRUTAL ACTION ADVENTURE OF CORRUPTION AND REVENGE.”

Miles Kilo. That’s his name. That’s your name. You are him.

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Agents Of Change: Starbreeze Talk Syndicate

By Alec Meer on September 13th, 2011.

It's just like being inside his head! As opposed to just on the right side of his gun.

This isn’t going to help. More likely quite the opposite, in fact. But, for the record, here’s Starbreeze’s claimed explanation for why they’ve so controversially made revered RTS/RTT/whatevs Syndicate into an adrenalised FPS.

Convinced? Me, not so much.
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Syndicate Reboot Confirmed As Co-Op FPS?

By Jim Rossignol on September 11th, 2011.

X-Com fanbase, I feel your pain.
Syndicate will reportedly be a 4-player co-op FPS, developed by Starbreeze. This thread on NeoGAF has some images and info which are apparently leaked from the Swedish edition of Game Reactor which is out next week. This what we know: “Chip Enhanced Gameplay: Slow down time, see through walls, and breach your enemy and everything digital in the world with Dart vision – A neural DART6 chip implant that allows you to interface directly with the Dataverse,” “4-Player Online Co-op: Assemble your Syndicate for global domination. A 4-player, online co-op experience like no other, with chip enhanced gameplay and 9 missions re-imagined from the original Syndicate,” “Visceral FPS Experience: Utilize an upgradable arsenal of futuristic weapons, armor and gear to annihilate your enemies and harvest their chip technology for personal advancement and sinister corporate greed,” “Sci-Fi Fiction: Immerse yourself in the world of Syndicate 2069, with a world-class sci-fi story experience, written by bestselling author Richard Morgan.”

Men will get shot from a first-person perspective. Yep.

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Syndicate Reboot Definitely A Shooter?

By Jim Rossignol on June 3rd, 2011.


Speaking of games that are back from the dead in FPS form, here’s the latest on Syndicate. It would seem improbably in the extreme that Starbreeze, the guys behind the Riddick games and The Darkness, would do anything other than a shooter, but this “Inside Starbreeze” piece at 1up seems to confirm it. This quote attributed to “a source” seems to say that the game – which is Codenamed “Project Redlime” until EA choose to reveal it – sits firmly within Starbreeze’s shooter evolution heritage. There’s more from Starbreeze’s Johan Kristiansson following it.

“RedLime was meant to be the step up from Darkness, where we sort of took all the mistakes we did with Darkness and do them right.”

That could only mean one thing.

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The Syndicate Reboot: The Script?

By Alec Meer on May 26th, 2011.

Oh no! His parents!

The alleged Syndicate alleged reboot allegedly being allegedly made by Riddick developers Starbreeze remains only alleged, but more and more alleged signs point to its alleged development. Latest of these is a chuck of script which has found its way to Siliconera. If this is real, Eurocorp returns – but the plot will concern a resistance movement against it, perhaps a la the original game’s expansion, American Revolt.
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The PC Embraces The Dark(ness) (II)

By Alec Meer on February 8th, 2011.

Well, I can clearly some some Lightness there. Liars.

The Darkness, aka “that game from the Riddick guys where you could spend half an hour watching TV with your in-game girlfriend.” An action game with a heart of – ahahahah – darkness and a bunch of great ideas and atmosphere, even if it perhaps didn’t attain Modern Classic status. Happening at perhaps the apex of the big publishers’ “nah, fuggedaboutit” dismissal of our sacred boxes, the PC lost out. It doesn’t this time – 2K just announced the Darkness II, and we’re getting it!

Someone who isn’t getting it, however, is original developer Starbreeze.
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Syndicate, Syndicate, Syndicate

By Jim Rossignol on August 4th, 2010.


So here’s a thing. It could be poetic justice, but it’s too early to tell. What I mean is this: I think XCOM looks great, but it’s the kind of thing that doesn’t tickle the love-strings of X-Com purists. “Nevermind,” I said, so cheerily, and having no critical or emotional attachment to the original series. “It’ll still be an entertaining take on the shooter.” Of course, if someone was to come along and give a similar treatment to my beloved Syndicate, things might be a little different. A switch would flick in my head, my worries about hypocrisy would disappear in a puff of indignation, and red mist would do hideous battle with my cool, logical implacability.

EA have just registered three trademarks for Syndicate. We already have rumours that Starbreeze are developing a Syndicate game. What are the chances it will remain a beautiful isometric dystopia? Oh, gaming future, please be kind.

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A Rumour Renewed: Syndicate Resyndicated?

By Alec Meer on March 31st, 2009.

More than renewed, in fact – Gamesindustry.biz reckons it’s had cast-iron confirmation from a source that EA and Starbreeze (Chronicles of Riddick, The Darkness) are, as speculated last year, working on a brand-new Syndicate game.

Which is happy-hands-in-the-air time for long-term PC gamers. As long as they don’t mind that (most probably) no-one from the original Syndicate team will be involved. And that the odds of it being a zoomed-out strategy kinda thing rather than over-the-shoulder mega-death fun are practically zero. But it’s a highly respected developer with a history of morally-ambiguous protagonists, tackling an ever-beloved theme of semi-malevolent corporations treating humanity with near-total disdain – it’s very unlikely to be Syndicate as we know it, but it certainly seems like a smart pairing.

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Riddick: Assault On Dark April

By Alec Meer on February 23rd, 2009.

At last we have a release date for the remake-come-sequel to Starbreeze’s brawn+brains opus, The Chronicles of Riddick. Seems like the thing’s been in development for ages, presumably because at some point in the process it sprouted a whole new storyline in addition to high-definitionifying the original Escape From Butcher Bay Campaign. We’ll get to hear Vin Diesel pretending the last five years of career suicide didn’t happen and stepping back into the gravelly larynx of his most successful character on April 7th.

Well, I say “we”, but I mean “you Americans.” We Europeans have to wait until April 24th. Atari are distributing, and I have this to say to them…
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Speculative Rumour: Is Syndicate Coming Back?

By John Walker on October 18th, 2008.

Will Kieron start wearing the leather coat again?

Well, if this is true, it’s a bit of a surprise. CVG are claiming that EA will soon be announcing a new Syndicate game. Yes, Syndicate. Way back in February EA signed a deal with Starbreeze to make an old game from the EA cupboards. Known as “Project RedLime”, no one knew what it was. Kieron madly guessed Archon. We naturally asked you to guess, and kudos to commenters who got it. (Apart from the ones who listed the entire EA back catalogue). If CVG are right, that is.

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Retro: The Chronicles Of Riddick

By Jim Rossignol on August 18th, 2008.


One particular game seems to have come up a great deal in our gaming discussions from the past couple of months, and so I decided it was time to go back and play it. 2004′s The Chronicles Of Riddick: Escape From Butcher Bay (TCOREFBR?) is one of those games that sits at the back of my mind, silently benchmarking everything else that has appeared since. It is one of those action games that really doesn’t seem to have had much influence over the course of gaming, and yet is a splendid comparative high-watermark for anything with guns, or fists. Weirdly, for a first-person action game, the fists are actually what is most important.

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