Posts Tagged ‘Starcraft-2’

Major League Gaming Kicks Off

Don't worry, he's a professional.
Hello! Back in the 21st century actual video gaming is happening, and it’s taking a spin this weekend with the Major League Gaming circuit, which commences play in just over an hour. This is a big old pro-gaming tournament happening right now in Dallas, with Starcraft 2 being the big draw for PC types. More information and streams of the events are embedded below, for your viewing pleasure.
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The $100,000 North American Star League

Starcraft II’s competitive side is really beginning to catch fire, with the North American Star League announcing that their first season will have $100,000 of prize money available. Three seasons have reportedly secured funding, with the last one bringing in $200,000 in prizes. That first season is taking place from April 5th for thirteen weeks. It’ll be viewable five nights a week at 5pm PST, culminating in 16-man finals.

As a side note, I’ve been watching some of the competitive games taking place in SC2, and the top level beginning to seem supernatural. The game is RTS kung-fu. Anyway, it should be interesting to see how this latest bout of e-sports enthusiasm pans out.

Blizzard Offers MMO Modder Mercy

The StarCraft MMO mod wrangle looks to have resolved itself overnight, with Blizzard finally offering a comment beyond a scary form DMCA notice. In a statement released to all sorts of places last night, they confirmed they’re not going to block the mod’s ongoing development. While the unwise ‘World of StarCraft’ name was, unsurprisingly, key to the issue, a comment from modder Ryan Winzen suggests that the other side made a bit of a boo-boo too…
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Blizzard Making Their Own Starcraft 2 Mods

Game Informer have been chatting to Dustin Browder, lead bossman on StarCraft 2, and at the end of the interview, when asked about the other installments of the game, he said this: “We’ve got some mods we’ve developed internally that we’re going to put out to get some more art into the hands of the mod makers but also provide what we hope are some polished gameplay experiences for our fans to get more value out of”

A developer releasing its own mods? I’m not even sure what you call that. Creator generated content? Anyway, they had talked up how powerful and flexible the engine is before release, so I guess we will be able to see Blizzard put some of their own muscle behind that notion. Interesting.

First Official Starcraft 2 Custom Map. Yes.

That map sure looks customs to me.

It’s Friday, so time to quickly nose around and see if there are any key stories we’ve missed. And Blizzard releasing their first official custom map for Starcraft 2? That’s a key story. Not an enormous key, like the one Superman uses to keep his Fortress of Solitude locked, but certainly some manner of key. Perhaps one for a padlock for a bike or something. ANYWAY! The map’s called Burning Tide and is basically a 3v3 map riffing off the Devil’s Playground mission from the campaign, with all the fun rising and lowering lava flows and desperate rushing to get Ore. Or, as I prefer to call it “Space-Iron”. You’ll find it in your Custom Games folder in Starcraft II if you just play now.

StarCraft 2 Goes Ubisoft? (By Mistake)

UPDATE: Blizzard are a-fixin’ it, claiming the deactivation thing is an ‘issue’ rather than a decision, and will be sorted in an upcoming patch.

ORIGINAL: While we all knew’s careful weaving into StarCraft 2’s fabric meant Blizzard’s latest wasn’t something to be played in an entirely offline vacuum, it allowed the less bewebbed players amongst us to have some singleplayer fun without being chastised. A quick nod to the Blizzardian mothership every 30 days was required, but other than that, carry on Zerging. That may have changed, with the game apparently now losing its activation every time you turn your PC off.
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The Prestige: Starcraft 2 Narrative Innovation

No, I don't mean shooting an enormous alien.

You won’t find many people hailing Starcraft 2’s narrative. The characters are lumpen, the dialogue weak and the general plot simultaneously archetypal to the point of cliché while only really working if you assume players are invested in characters like Kerrigan. Which even for a game as successful as Starcraft, is a big assumption to make. There’s people playing it now who weren’t even alive back then.

However there’s one area where I think it’s quite clever and even genuinely ground-breaking, at least as far as mainstream games go. I talk about it below. There’s no direct spoilers, but there’s structural spoilers which may be even worse. I’m about to basically explain how a card-trick works…
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No StarCraft 2 Reviews Before Lunch

The Zerg: Most moist race in RTS history?

In what journalists are calling a “Dick Move”, Blizzard has announced that there will be no reviews of StarCraft 2 before lunch. Would-be reviewers are going to have to wait until after everybody in the office has had lunch before posting their review of the hotly anticipated RTS.

Wait, hang on. Sorry, I misread my RSS feed. Blizzard has announced there will be no StarCraft 2 reviews before launch. Before the game’s launch, on Tuesday, when the BattleNet servers go live. According to Eurogamer Blizzard was “unable to offer an official comment at the time of writing”, though they gather that it’s to do with Blizzard not wanting anybody to play the game without the full suite of BattleNet features. What did you have for lunch today, readers?

Glory Box: What Makes Your Edition Special?

I was just reading the VG247 story about someone getting hold of their Starcraft 2 collector’s edition early, and then excitedly unpacking it all on video (and failing to get the game working because of the online aspect of it). The video’s below the cut, but the growth of special editions across the last five years is an undeniable trend (For extra money! And you can’t pirate a little key bobble in the shape of Shodan’s head, natch). I was thinking about what – if anything – makes me throw down for the full bells and whistles version. I often don’t, simply because I don’t have room for the gargantuan boxes… but I like that they exist. So, to throw the question to the floor, what attracts you to these editions? Do you often buy them? What would you like to see them? And what games in history do you wish had one – and what would be in it?
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Starcraft 2: One Player Hands-On (+ InterChat)

Turning up to a hands-on event for a much-anticipated game when you’ve already been playing the game for a good few months is a strange one. Of course, I haven’t been playing it. What I’ve been playing is the Multiplayer Beta – and WORD WAR THREE will actually return one day – and that’s not Starcraft 2 at all. To see what else Starcraft 2 actually is – the entirity thereof – is the reason why I’ve made my way across London.
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