Posts Tagged ‘Starcraft-2’

Rush Hour: Starcraft 2 Beta First Impressions

By RPS on February 23rd, 2010.


Kieron: RIGHT! The Starcraft 2 beta is out. We’re all in, except John, who doesn’t want to be in. Is it the most anticipated RTS ever? Yeah, on the mass-cultural scale, probably. We’ll almost certainly be writing a load more down theline, but we thought it’ll be an idea to get those first impressions down. Does nothing compare to Starcraft 2?
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Nothing Compared To…

By Jim Rossignol on February 18th, 2010.


The StarCraft II beta is up and running, and keys were apparently distributed last night. I’ve got one, so I’ll pen some thoughts on it as soon as I get my arse handed to me by some RTS ninja on Battlenet we’re able. Right now the downloader looks very much the World Of Warcraft one, and I have to write something about Stalker.

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The Year Ahead, Part Two

By Jim Rossignol on January 15th, 2010.


We’re peering through the futurescope at the games we can expect to see in the coming year. There’s plenty to work through, so let’s get on with a look at some of the notable games of Spring and Summer 2010. (You can read part one here.)
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Starcraft 2 Wants To Tell You A Story

By Alec Meer on December 15th, 2009.

I don’t entirely understand the word ‘jonesing.’ But I’m going to use it anyway. Like so: if you’re jonesing for a fix of Starcraft 2, this will surely make you adequately jonesinated. It’s a longish video showing off a slice of the game’s singleplayer story mode. Does this add purpose and drive to solo-play RTS, elevating it into grand, heroic warfare rather than dicking around with build queues and waypoints, or is it just a whole lot of scripting? Could it -gasp! – even be both?
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Custom Incredulity: Starcraft II’s Map Cleverness

By Jim Rossignol on August 24th, 2009.


So Blizzard’s Starcraft: Ghost action game might not have seen the light of day, but it seems you’re going to be able to build your own third-person shooter within Starcraft II anyway. What? Yes, the editor is super-flexible, and is even going to support mouselook. Building a third-person shooter inside the RTS editing suite is going to be a possibility, as Blizzard demonstrated with their proof of concept at BlizzCon. Video of it in action below. The scrolling shooter is also acceptable. Cheers to sub edii for pointing out this link.
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Starcraft 2 Is Now A Trilogy, Footage

By Jim Rossignol on October 11th, 2008.


Another transmission from Shacknews at Blizzcon reveals that the three races of Starcraft 2 are going to get a game each, with each game effectively being a Starcraft 2 expandalone. That’s right: the three-campaign game we were expecting is now three distinct games.

Each campaign will be very different, with [Blizzard bossman] Pardo announcing the Zerg campaign will contain RPG elements. The Protoss campaign will likewise be differentiated by elements of diplomacy. In addition, the Terran campaign will feature a Protoss mini-campaign.

Apparently each of the campaigns has enough content to justify a full, separate release. Apparently. Hmm. Two new bits of footage after the jump.
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Nothing Compared To December 3

By Alec Meer on June 23rd, 2008.

Starcraft 2: December 3? That’s what several US retailers reckon. Shacknews speculate that it’s unlikely Best Buy, GameStop and Circuit City would coincidentally reach the same conclusion, and point out that this semi-announcement is happening just a week before Blizzard’s worldwide invitational thinger on the 28th June (which I’ll be at, as it happens). You know, the one they’ll reveal Diablo III at oh ha ha.

I seem to recall Blizzard have a habit of release dates that logic dictates is after the main Christmas buying pile-on – December 3′s certainly in line with that. This may well be pure gossip, however. Anyway, beneath the cut for good measure is a repeat of the CGI trailer thing to whet your appetite. It’s like Starcraft 2, but with better textures and no interface!
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More Starcraft 2 Images

By Jim Rossignol on May 4th, 2008.


Thanks to reader Dan C for pointing out that Worthplaying have a gallery of new Starcraft 2 images up. It’s a bit of a shame they haven’t actually got any new information up there, but hey, you can’t have everything. Speaking of new information, is anyone going to the Blizzard Invitational in Paris? That apparently has some hands on Starcraft 2 available and I believe at least one node of the hivemind will be there to play it. In the meantime all we’ve got to go on is my session from last year.

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Thanks Gametrailers! Special: Starcraft 2

By Kieron Gillen on March 17th, 2008.

In what’s becoming an oddly real-time-strategy heavy day at RPS, GameTrailers have gone a little bit crazy over the only game that can truly be described as something compared to Starcraft 2; It’s Starcraft 2. They’ve posted three (count ‘em!) videos about Starcraft 2. We said that before. Starcraft 2! Pay attention.


Thanks, Gametrailers!

The first one’s a comparison between Starcraft (original) and the new game, with further ones beneath the cut talking about how they’ve evolved the Zerg so they can zerg in a truly early-21st century manner, and another about how they plan to live up to the pressure of knowing an entire Asian nation will descend en masse to their homes and eviscerate them if they fail.
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Protoss, Jim’s Hands-On With SC2

By Jim Rossignol on March 14th, 2008.


It’s interesting that Blizzard are really cranking up the Starcraft 2 hype this month, especially when rumours suggest the game is still so far off. If they keep this up we’ll be properly fed up by the time it hits…

Anyway, it occurs to me that I’ve not pointed out that I was one of the first people outside Blizzard to get to play Starcraft 2. So after the jump I’ve posted an extract from my PC Format feature, published in 2007. That and the nine-minute Protoss gameplay trailer.
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Starcraft 2 Art Direction Vid

By Jim Rossignol on March 13th, 2008.

GameTrailers have posted an interview with Blizzard’s splendidly-named art big-wig, Samwise Didier. He explains how art direction feeds into game design and vice versa, as well as some other stuff. Good work, Samwise.


GameTrailers, you are the best of both art and science.

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