Posts Tagged ‘StarCraft II: Wings Of Liberty’

Testy: SC2 1.3 Patch Hits Test Server

Mr. Lava man. Shabba~~

Grandmaster leagues, faster Battlecruisers, Bunkers that take longer to build and tweaked Infestors are just some of the many changes coming in the 1.3 patch for StarCraft 2, now live on the game’s test servers (thanks, Bigdownload!). The Grandmaster league (currently only available for 1v1 matches) is more than a little demanding, accepting as it does the top 200 players in each region, making it more exclusive than becoming, say, a real-life judge. Full patch notes after the jump.
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SC2 Master & Grandmaster Leagues Exist

Some winners, yesterday

Are you a bit of a StarCraft 2 contender? Do you keep build orders in your wallet, eat nothing but egg whites and speak not of your poops, which have started resembling shaving foam? If so, I suppose you’ve probably heard this news already. Nevermind.

With the new 1.2 patch Blizzard has introduced a Master League for its sci-fi RTS, comprised of the top 5% of the game’s Diamond League (or the top 1-2% of the total players in a region). Blizzard has also revealed plans for a Grandmaster League, made up of just the top 200 players in a region. Personally, I’m hoping for all these numbers to keep extending in such a way that the very top of the league table somehow ends up linking with the very bottom in an ouroboros loop. I think that’d be swell. Thanks to BigDownload for the tipoff.

Athlete’s Fleet: Star Battle

Question, hot shot. What’s the most popular user-created map on the European StarCraft II servers right now?

I bet you have no idea. I bet a single bead of sweat just appeared on your forehead. Ah, youth! You’re cute. Here’s the answer: It’s Star Battle, a 6v6 Defense of the Ancients-style mod that uses not fantastic heroes, but sluggish, superpowered space-ships. So, Defense of the… Space.. ncients? Anyway, it looks swell.
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Wings Of Liberty Liberated: StarCraft II Demo

Nuke, nuke! Rhymes with book. Sort of.

To celebrate achieving a place in our advent calendar, Blizzard has released a demo of their hot young RTS StarCraft 2: Wings of Liberty. It contains the first 3 missions of the game’s single-player campaign, plus the chance to slap around the AI in skirmish mode. No online shenanigans, sadly. Get it here. Alright, so I don’t have “evidence” or “a source saying” that this is because of our advent calendar, but I do have my gut impulse, which is a powerful thing and leads me around like a horse on a leash and has yet to be wrong. Anyway, I’ve put a video of Day9 doing his commentary thing after the jump. If you haven’t seen the state of the SC2 match commentary community, take a look.
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Algorithms Discover Build Order From Hell

Humans: Still a pathetic creatures of meat and bone.

This is mad. Over on StarCraft 2 forum Teamliquid, a poster who goes by Lomilar has been talking about a program he’s coded called EvolutionChamber. It uses genetic algorithms to find powerful build orders, meaning his program takes a population of build orders, kills off the useless ones, and has the most successful ones reproduce asexually to create a new population, which tests itself again, and so on. I’m taking all this from this blog post by programmer Louis Brandy, wherein he breaks down what Lomilar’s done so that lay folk can understand it.

EvolutionChamber’s already come up with one ludicrous build order, which I’ve posted beneath the jump.
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Blizzard Suing Creators Of StarCraft II Hacks

Zerg something something rush something.

As we reported last week, Blizzard have taken the extremely peculiar decision to ban players from playing StarCraft II for using cheats in the single-player game. This meant that, despite cheating no one but themselves, they were locked out of playing the single-player game. Which is clearly bonkers. But it’s not enough for the developer. Blizzard’s lawyers are now setting out to sue those who create cheats.

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Blizzard Bans Single Player SCII Cheaters


The digital scoundrels at have posted an interesting article about what they’re calling an “unprecedented act” from Blizzard. Namely, at the beginning of this month Blizzard began banning the Battlenet accounts and CD keys of StarCraft II players who were using cheats and trainers (at least one of which was created and distributed by in their single player campaigns and in matches against the AI.

Blizzard’s stance is that since those single player games affect the achievements and score displayed in multiplayer, they can’t be standing for it. In response, CheatHappens point out that these elements “have no bearing on multiplayer standings, matches or games”. Personally, I always thought achievements were harmless. This is causing me to reconsider.

Heart Of The Swarm Pencilled In For Q2 2012

Kerrigan: third hottest of all spiky, chitinous aliens. project director Craig Canessa mentioned at GDC Online yesterday that StarCraft II’s first expansion, Heart of the Swarm, is at least 18 months away, which is a lot of months. Take your current age and add 1.5 years to it. That’s “at least” how old you’ll be when Heart of the Swarm comes out, with its new single player campaign and new multiplayer content. Won’t you be a little old for games then? It’ll be time to pack it in and buy a Renault Twingo, surely. Might as well bookmark this now.

The original StarCraft got Brood War within 8 months, in case you were wondering. Anyway! Click past the jump for the highlights of Blizzard’s new developer diary, including balance changes planned for the next patch.
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First Official Starcraft 2 Custom Map. Yes.

That map sure looks customs to me.

It’s Friday, so time to quickly nose around and see if there are any key stories we’ve missed. And Blizzard releasing their first official custom map for Starcraft 2? That’s a key story. Not an enormous key, like the one Superman uses to keep his Fortress of Solitude locked, but certainly some manner of key. Perhaps one for a padlock for a bike or something. ANYWAY! The map’s called Burning Tide and is basically a 3v3 map riffing off the Devil’s Playground mission from the campaign, with all the fun rising and lowering lava flows and desperate rushing to get Ore. Or, as I prefer to call it “Space-Iron”. You’ll find it in your Custom Games folder in Starcraft II if you just play now.

StarCraft 2: Beating The Rush

I’ve figured out why I’m playing StarCraft 2 online. It’s for the rush.

Not the Abrupt-Wave-Of-Units kind of rush. What I mean is that a match of StarCraft 2 will have my heart performing drum solos, and it’ll pluck my taut nerves like violin strings. The game’s been designed for this. What’s forgotten in the talk of how StarCraft pros perform 300 actions per minute is that lesser players simply have to move as fast as they can, and think as fast as they can, in an environment where so much can go wrong at any moment. I’m playing StarCraft 2 because it’s been years since a game has managed to get me quite this excited, and so consistently.
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