Posts Tagged ‘Starcraft II’

Warcraft III In Starcraft II Because Why Not?

By Alec Meer on March 13th, 2015.

Still no news on an official new Warcraft game – and I’d be fairly surprised if that changed before the end of this decade, to be honest – but news of Warcraft III remade in Starcraft II feels like a long time coming. It’s partly down to Blizzard’s recent release of the Warcraft III assets to the community, but mostly down to pure gumption on the mod team’s part.
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Changes Are A-Coming For StarCraft 2 Ladders

By Philippa Warr on March 3rd, 2015.

Laddering like a pro

Blizzard has laid out plans to fiddle with the StarCraft 2 ladders, including changing the new player start point to make the experience less punishing.

The alterations come in three flavours – “mild”, “MORE DRASTIC PERHAPS” and “Legacy of the Void”.

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Craftwar: StarCraft 2 Editor Adding Warcraft III Assets

By Alice O'Connor on February 3rd, 2015.

The remade Sentinel lineup.

Warcraft III‘s mod scene is grossly underrated, I’ve muttered into many a pint glass. Yes, yes, we know it was where MOBAs and tower defense games really took off, but so many more inventive and interesting and weird games bounced around, types of game I haven’t seen since. I always thought this was helped a lot by WC3 having a huge range of units and wildlife and odd art assets folks could repurpose, making mods about more than soldiers. Delightfully, loads of those WC3 bits are now coming to StarCraft II‘s editor, Blizzard have announced. The main Hero units are getting modern makeovers too.

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StarCraft 2 Gets 2015 Ladder Maps, Retcons Dream Pool

By Philippa Warr on December 19th, 2014.

We're going on a Zerg hunt

Blizzard has announced the roster of StarCraft 2 tournament ladder maps for 2015 season 1. It’s only the 1v1 maps at the moment – team maps are being announced “soon” – but below is the list of what you can pick from in the first season of the new year.

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StarCraft II: Legacy of the Void Shown Off At Blizzcon

By Ben Barrett on November 8th, 2014.

Well gosh, isn’t it around time? Blizzard have finally revealed and officially begun to speak about the third instalment of StarCraft II’s trilogy, Legacy of the Void, at Blizzcon this weekend. It’s focused on those enigmatic space-elves the Protoss for its singleplayer along with the usual spread of balance update and unit additions for multiplayer. The campaign is about your man in the middle there, Artanis, as he forms an army to take back his homeworld and coincidentally runs into the universe-ending machinations of the series’ big bad. Meanwhile the changes to the online game hope to bring the foundation of modern e-sports back to some of its former glory. Get the deets below.

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StarCraft 2 Custom Maps Now Free For Anyone To Play

By Graham Smith on January 22nd, 2014.

The mutalisks represent mods.

This is bold. The part I already knew: you can now play any of StarCraft 2‘s three races in multiplayer for free. The part I didn’t expect: you can also play any of the user-created custom maps and modes available in StarCraft Arcade for free, too. That’s a huge amount of free game, and a huge boon for the mod community.
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A Starcraft 2 Gym: Snute’s Click Game

By Adam Smith on December 19th, 2013.

It's basically this but dots

Once upon a Thursday dreary, I was browsing weak and weary,
Searching many a long and angry reddit rant or forum boast,
While I shuddered, nearly weeping, suddenly there came a tweeting,
As of some one gently linking, linking to Team Liquid’s post.

I am posting Snute’s Click Game not because I expect everyone who reads this to play it but because I was startled to discover it earlier today. It’s a training tool, for Starcraft 2 players, and it involves clicking on tiny little dots as quickly as possible. I’ve since learned that it’s not the only trainer of its type, which makes sense. This is one of the tools for a complete Starcraft gym and trying it has helped my old man’s brain better understand how e-sports folk break a game down into discrete skills and tasks. You will find my score below.

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StarCraft II: Heart Of The Swarm Makes Replays Playable

By John Walker on February 21st, 2013.

The latest trailer for Blizzard’s StarCraft II: Heart Of The Swarm focuses on eSports and multiplayer. eSports are like regular sports, except it’s playing videogames in a chair, and not sports. Multiplayer is when other people spoil your game for you.

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Heartfelt Swarm: Blizzard Discuss Starcraft Techniques

By Jim Rossignol on February 8th, 2013.


Be you noob or ninja, Starcraft‘s Heart Of The Swarm expansion wishes to cater for you. Yes, everyone is welcome at the table of extra-terrestrial strategy. In their latest seven minute preview, which you can watch below, Blizzard community manager “Cloaken” explains a bit about this approach, as well as announcing “unranked play”, which should allow veterans to kick back and mess about without threatening those precious ladder rankings.
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StarCraft Modders Making Unofficial Sequel To WarCraft III

By Nathan Grayson on January 18th, 2013.

Zug-zug.

That’s StarCraft II, mind you. Otherwise, I think that’d be a dequel, and I’m not sure anyone actually wants one of those. But yes, WarCraft: A New Dawn is picking up the severed orc hand of maximum strategy Blizzard dropped after WoW exploded. As of now, it’s very much a work-in-progress, but the end goal is to craftily craft StarCraft into “a breathtaking, lore-abiding storyline spanning several emotionally-gripping campaigns containing new units, new heroes, and new features as well as a fully fledged melee mode.” Lofty goals, huh? Maybe even too lofty. The team’s released their first video, though, so you can judge for yourself.

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An E-Sporting Chance: Stories

By ESFI World on November 27th, 2012.


This week Jeb Boone looks at the story of Flash versus Grubby, and the Electronic Sports League (ESL) Intel Extreme Masters (IEM) tournament in Singapore.
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Blizzard Deems Authenticator Lawsuit ‘Frivolous’

By Nathan Grayson on November 13th, 2012.

Well, that didn’t take long. Hackers sneaked past Blizzard’s hyper-sophisticated security system – presumably by cinematically lowering themselves from a cyber-ceiling to avoid all the e-lasers – and people weren’t too terribly happy about that. Unsurprisingly, a couple of them decided to sue. Unsurprisingly-er, Blizzard’s replied not by groveling and begging for heartfelt forgiveness, but instead by whipping out its fightin’ words pistols and shooting down the whole thing.

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Additional Pile-Ons: StarCraft II Adding Global Play

By Nathan Grayson on November 10th, 2012.

Since the dawn of time, people haven’t been the greatest communicators. Unable to bridge both geographical and interpersonal gaps, we’ve come to despise one another on pretenses that are flimsy at best. But maybe, all this time, we really just needed a universal language – a go-between that made sense of our Picaso collage of quirks and differences. What I’m saying is, maybe we needed non-region-locked StarCraft II servers. And soon – finally, mercifully, gosh, jeez, ugh – we’ll be getting them.

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