Posts Tagged ‘Starcraft II’

StarCraft II: Legacy of the Void Shown Off At Blizzcon

By Ben Barrett on November 8th, 2014.

Well gosh, isn’t it around time? Blizzard have finally revealed and officially begun to speak about the third instalment of StarCraft II’s trilogy, Legacy of the Void, at Blizzcon this weekend. It’s focused on those enigmatic space-elves the Protoss for its singleplayer along with the usual spread of balance update and unit additions for multiplayer. The campaign is about your man in the middle there, Artanis, as he forms an army to take back his homeworld and coincidentally runs into the universe-ending machinations of the series’ big bad. Meanwhile the changes to the online game hope to bring the foundation of modern e-sports back to some of its former glory. Get the deets below.

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StarCraft 2 Custom Maps Now Free For Anyone To Play

By Graham Smith on January 22nd, 2014.

The mutalisks represent mods.

This is bold. The part I already knew: you can now play any of StarCraft 2‘s three races in multiplayer for free. The part I didn’t expect: you can also play any of the user-created custom maps and modes available in StarCraft Arcade for free, too. That’s a huge amount of free game, and a huge boon for the mod community.
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A Starcraft 2 Gym: Snute’s Click Game

By Adam Smith on December 19th, 2013.

It's basically this but dots

Once upon a Thursday dreary, I was browsing weak and weary,
Searching many a long and angry reddit rant or forum boast,
While I shuddered, nearly weeping, suddenly there came a tweeting,
As of some one gently linking, linking to Team Liquid’s post.

I am posting Snute’s Click Game not because I expect everyone who reads this to play it but because I was startled to discover it earlier today. It’s a training tool, for Starcraft 2 players, and it involves clicking on tiny little dots as quickly as possible. I’ve since learned that it’s not the only trainer of its type, which makes sense. This is one of the tools for a complete Starcraft gym and trying it has helped my old man’s brain better understand how e-sports folk break a game down into discrete skills and tasks. You will find my score below.

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StarCraft II: Heart Of The Swarm Makes Replays Playable

By John Walker on February 21st, 2013.

The latest trailer for Blizzard’s StarCraft II: Heart Of The Swarm focuses on eSports and multiplayer. eSports are like regular sports, except it’s playing videogames in a chair, and not sports. Multiplayer is when other people spoil your game for you.

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Heartfelt Swarm: Blizzard Discuss Starcraft Techniques

By Jim Rossignol on February 8th, 2013.


Be you noob or ninja, Starcraft‘s Heart Of The Swarm expansion wishes to cater for you. Yes, everyone is welcome at the table of extra-terrestrial strategy. In their latest seven minute preview, which you can watch below, Blizzard community manager “Cloaken” explains a bit about this approach, as well as announcing “unranked play”, which should allow veterans to kick back and mess about without threatening those precious ladder rankings.
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StarCraft Modders Making Unofficial Sequel To WarCraft III

By Nathan Grayson on January 18th, 2013.

Zug-zug.

That’s StarCraft II, mind you. Otherwise, I think that’d be a dequel, and I’m not sure anyone actually wants one of those. But yes, WarCraft: A New Dawn is picking up the severed orc hand of maximum strategy Blizzard dropped after WoW exploded. As of now, it’s very much a work-in-progress, but the end goal is to craftily craft StarCraft into “a breathtaking, lore-abiding storyline spanning several emotionally-gripping campaigns containing new units, new heroes, and new features as well as a fully fledged melee mode.” Lofty goals, huh? Maybe even too lofty. The team’s released their first video, though, so you can judge for yourself.

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An E-Sporting Chance: Stories

By ESFI World on November 27th, 2012.


This week Jeb Boone looks at the story of Flash versus Grubby, and the Electronic Sports League (ESL) Intel Extreme Masters (IEM) tournament in Singapore.
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Blizzard Deems Authenticator Lawsuit ‘Frivolous’

By Nathan Grayson on November 13th, 2012.

Well, that didn’t take long. Hackers sneaked past Blizzard’s hyper-sophisticated security system – presumably by cinematically lowering themselves from a cyber-ceiling to avoid all the e-lasers – and people weren’t too terribly happy about that. Unsurprisingly, a couple of them decided to sue. Unsurprisingly-er, Blizzard’s replied not by groveling and begging for heartfelt forgiveness, but instead by whipping out its fightin’ words pistols and shooting down the whole thing.

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Additional Pile-Ons: StarCraft II Adding Global Play

By Nathan Grayson on November 10th, 2012.

Since the dawn of time, people haven’t been the greatest communicators. Unable to bridge both geographical and interpersonal gaps, we’ve come to despise one another on pretenses that are flimsy at best. But maybe, all this time, we really just needed a universal language – a go-between that made sense of our Picaso collage of quirks and differences. What I’m saying is, maybe we needed non-region-locked StarCraft II servers. And soon – finally, mercifully, gosh, jeez, ugh – we’ll be getting them.

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An E-Sporting Chance: OSL

By ESFI World on October 28th, 2012.


Our e-sports correspondent is Jeb Boone.

A dearth of tournaments outside of Asia has left western e-sports of every stripe wallowing in controversy. The StarCraft 2 community continues to cannibalize itself with vitriol and a player shake up has League of Legends fans up in arms. A few glimmers of hope have steered StarCraft fans in a more positive direction and, with any luck, an OSL finals will remind many of the reasons why a hobby became an infatuation that just wouldn’t quit.
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Huh: StarCraft II’s Getting A Leveling System

By Nathan Grayson on October 26th, 2012.

If you're Zerg, 'XP' actually stands for Xarblac points.

Sometimes, I view my mundane day-to-day tasks as a series of experience-endowing quests. Go the grocery store. 300 XP! Obtain vegetables (x10). 400 XP! Defeat the checkout line – which is, in fact, a hideously undulating centipede monster – and escape the store as it collapses into an all-consuming void of infinite nothingness. 7 XP! Is it any wonder that I see things that way, though? I mean, everything has a leveling system these days. Even when they don’t really make a whole lot of sense. Case in point: StarCraft II.

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Starcraft II’s 1.5.2 Makes “The Arcade” Into A Thing

By Jim Rossignol on August 24th, 2012.

It's ready!
Back in June Blizzard showed off the beta stages of their Starcraft II community forum, The Arcade, and the latest patch makes it official. In case you missed the fuss over this, it’s a pretty major event for the SC2 community because it provides a new platform for sharing content created in the game’s hefty editor. Custom games will now be easier to track, even before they are released (assuming the author updates and so forth) and it should make it easier for folks to promote their creations to the overall community. As closed a system as Blizzard games are right now, this seems like a large and positive step in the direct of acknowledging that the PC is just as much about making stuff as it is about playing stuff.

And in case you were thinking “that inevitably means DOTA in Starcraft II, right?” Blizzard are already working on it, as announced last year. “Soonish“, indeed.

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Change Your Passwords (Again): Battle.net Breached

By Nathan Grayson on August 10th, 2012.

I, like many of the highly evolved, vaguely human terminal cyborgs that we otherwise refer to as “Internet users,” perhaps somewhat unwisely use the same few passwords for, well, a lot of things. But damn it, I crafted those passwords. I didn’t use wars or stars, but they’re mine – forged through years of slight tweaks and realizations that my birthday and number sequences I’d learned in pre-school, in fact, presented sort of crackable codes. So I really wish videogame companies would stop losing track of them. But alas, it keeps happening. The most recent victim? Blizzard. Fortunately, it sounds like our most important info (credit card, address, real name, etc) is still safe and sound, but you’ll probably want to toss your password masterworks and start anew all the same. Same with mobile Authenticators – which Blizzard notes “could potentially” be compromised. Ruh-roh.

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