Posts Tagged ‘Starcraft II’

Starcraft Universe PvP Test Playable Now

By Jim Rossignol on October 20th, 2011.

If only we could talk to the Protoss.
One of Starcraft II’s big boasts was how awesome its editor was going to be for making your own games and such. We’re just starting to see the fruits of that. One group of modders took Blizzard up on the challenge and got on with creating a Starcraft MMO. After some initial legal wobbles, the mod is now approved by Blizzard, and it’s PvP mode is now undergoing a beta test. You can find some more details here, and I’ve posted the developer diary video for it below.
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Of Games and Public Houses: Barcraft

By Adam Smith on August 26th, 2011.

This is not photoshopped
If you’d asked me three days ago, “how many bars in America do you think screen live games of Starcraft II?”, I would have said “none of them”. Then the Wall Street Journal ran a story about Starcraft II matches being shown in sports bars “across the country”. That makes it sound bigger than it is, like some sort of craze sweeping the nation. In reality, as the article later makes clear, there are “more than a dozen” bars screening live games. More than a dozen probably means thirteen but it’s still a lot more than “none of them”. I don’t think this sort of thing happens on these British Isles yet but it did make me think about the different ways we enjoy this grand old hobby.
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Starcraft II Demo Now “Starter Edition”

By Jim Rossignol on August 4th, 2011.

Blizzard have removed the Starcraft II demo from, to replace it with a “Starter Edition” – a move which echoes World Of Warcraft’s free 20-level trial. The Starcraft II starter edition allows you try out a bunch of the single player game, and also the Terrans in custom games and single-player vs AI games. More details below.
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MLG’s StarCraft 2 Anaheim Tourney, Live

By Alec Meer on July 30th, 2011.

Major League Gaming’s latest pro-gaming tournament kicked off in Anaheim earlier today, and will be running all weekend. If you’re in Southern California, you should get yourself down to the Anaheim Convention Centre to see some of the world’s finest StarCraft II players go head to head. If you’re not local, you can watch the face-offs as they happen with the livestream below.
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Zergy: Heart Of The Swarm Game Footage

By Jim Rossignol on June 1st, 2011.

Following last week’s leaked cinematic teaser we now have some actual footage of Starcraft II’s second episode in action, and you can check that out below. We’re expecting the game itself to turn up in the first half of next year, and it could be a rather different hero-focused experience, if the previews are anything to go by. Which I guess they must be, since they’re about the game and all.

It’s no Men Of War.
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Starcraft II: Heart Of The Swarm Teased

By Jim Rossignol on May 31st, 2011.

I'd remap her hotkeys, right.
Looks like we were too sleepy to pick up on the leaked Starcraft II: Heart Of The Swarm teaser last week, but I’ve posted it below, belatedly. We were also rudely not invited to go and play it WHICH IS FINE, BECAUSE STARCRAFT IS RUBBISH ANYWAY AND WE WERE BUSY TALKING TO GIRLS AND OTHER COOL, CREDIBLE STUFF OKAY.

Eurogamer have a preview though, which is packed full of details, and delivers this conclusion: “Heart of the Swarm is still evolution rather than revolution, of course, but it’s a crucial step for StarCraft II as a whole. That’s because, while it may be the modern king of the competitive RTS, its rank as a single-player experience is less clear. By letting you talk to the monsters, and control them as the biggest monster of all, Heart of the Swarm doesn’t just promise change – it gives the silent majority their very own god of war.” Gosh!
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StarCraft II vs Bejeweled vs L4D vs Iron Chef

By Alec Meer on April 6th, 2011.

If my job was drawing saucepans on aliens' heads, I'd be a whole lot happier than I am

One of these days, we must take a long, hard look at ourselves. And also at the StarCraft II modding scene, to see how well it’s living up to the promise that the modkit could turn the game to whole new genres.

Blizzard themselves have now made good on that promise, releasing the final, public versions of three long-promised cheeky nods to other games…
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Blizzard Will Release Two Games In 2012

By John Walker on February 9th, 2011.

Activision and Blizzard meeting ends in typical chaos.

Activision, despite closing down studios as fast as they can, are at least planning on releasing some games. 2012, they promise, will feature two Blizzard titles. That’s if neither of them appear this year, anyway. Which they expect they won’t. But they still might. But they probably won’t. The two games in question most likely being the next portion of StarCraft II, Heart Of The Swarm, and of course Diablo 3. Which they’ll probably only release once they’ve got over 3 million followers on Twitter, or something equally inane.

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StarCraft II+Modders+Techno = StarCraft MMO

By Alec Meer on January 18th, 2011.

This mod serves two purposes.
1) It makes StarCraft II into an MMO, which quite naturally is to be known as World of StarCraft.
2) If it gets taken down really, really quickly that means we’ve got proof Blizzard is working on their own StarCraft MMO after all! Probably. Maybe. Probably not.
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Dungeon Heart Of The Swarm: DK Meets SC2

By Alec Meer on December 9th, 2010.

Blizzard (them again) have high hopes for Starcraft II’s editor. Increasingly, so do I. For instance, it’s enabled one enterprising chap sidestepping EA’s failure to make Dungeon Keeper 3 and instead creating his own functional DK prototype in SC2’s engine and universe…
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Blizzard Making Their Own Starcraft 2 Mods

By Jim Rossignol on September 21st, 2010.

Game Informer have been chatting to Dustin Browder, lead bossman on StarCraft 2, and at the end of the interview, when asked about the other installments of the game, he said this: “We’ve got some mods we’ve developed internally that we’re going to put out to get some more art into the hands of the mod makers but also provide what we hope are some polished gameplay experiences for our fans to get more value out of”

A developer releasing its own mods? I’m not even sure what you call that. Creator generated content? Anyway, they had talked up how powerful and flexible the engine is before release, so I guess we will be able to see Blizzard put some of their own muscle behind that notion. Interesting.

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Would You Pay For A StarCraft Movie?

By Alec Meer on September 16th, 2010.

The Doctor Doom of the games industry, Activision’s Bobby Kotick, has made more assertions about how you’re going to be spending your groats in the years to come. This time, it’s on-demand videogame movies, distributed solely online, direct to your eye-holes. Interested?
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“Tosh.” How Apt.

By Alec Meer on August 5th, 2010.

As I moaned last week, while I’m entirely digging the game design otherwise, I’m finding StarCraft II’s writing a bit of a chore. At times it seems like it was generated by a machine, or perhaps a horse with a Dictaphone. It can be tricky to demonstrate why I have this distaste for the game’s oft-insipid dialogue and characterisation, outside of quoting the flat, tired lines over and over. So I’m going to try and do it through a character study instead: a breakdown of why I’m not satisfied with the approach the game has taken to its chattiest denizens.

Let’s talk about Gabriel Tosh: spooky Rastafarian psychic soldier dude. That he’s so appropriately called “Tosh” – well, maybe someone was paying attention after all.

Some spoilers follow, and are flagged as such – they’re primarily focused on Tosh, but you’re still advised to steer clear if you’ve not finished the campaign.
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