Posts Tagged ‘Starcraft II’

MLG’s StarCraft 2 Anaheim Tourney, Live

By Alec Meer on July 30th, 2011.

Major League Gaming’s latest pro-gaming tournament kicked off in Anaheim earlier today, and will be running all weekend. If you’re in Southern California, you should get yourself down to the Anaheim Convention Centre to see some of the world’s finest StarCraft II players go head to head. If you’re not local, you can watch the face-offs as they happen with the livestream below.
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Zergy: Heart Of The Swarm Game Footage

By Jim Rossignol on June 1st, 2011.


Following last week’s leaked cinematic teaser we now have some actual footage of Starcraft II’s second episode in action, and you can check that out below. We’re expecting the game itself to turn up in the first half of next year, and it could be a rather different hero-focused experience, if the previews are anything to go by. Which I guess they must be, since they’re about the game and all.

It’s no Men Of War.
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Starcraft II: Heart Of The Swarm Teased

By Jim Rossignol on May 31st, 2011.

I'd remap her hotkeys, right.
Looks like we were too sleepy to pick up on the leaked Starcraft II: Heart Of The Swarm teaser last week, but I’ve posted it below, belatedly. We were also rudely not invited to go and play it WHICH IS FINE, BECAUSE STARCRAFT IS RUBBISH ANYWAY AND WE WERE BUSY TALKING TO GIRLS AND OTHER COOL, CREDIBLE STUFF OKAY.

Eurogamer have a preview though, which is packed full of details, and delivers this conclusion: “Heart of the Swarm is still evolution rather than revolution, of course, but it’s a crucial step for StarCraft II as a whole. That’s because, while it may be the modern king of the competitive RTS, its rank as a single-player experience is less clear. By letting you talk to the monsters, and control them as the biggest monster of all, Heart of the Swarm doesn’t just promise change – it gives the silent majority their very own god of war.” Gosh!
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StarCraft II vs Bejeweled vs L4D vs Iron Chef

By Alec Meer on April 6th, 2011.

If my job was drawing saucepans on aliens' heads, I'd be a whole lot happier than I am

One of these days, we must take a long, hard look at ourselves. And also at the StarCraft II modding scene, to see how well it’s living up to the promise that the modkit could turn the game to whole new genres.

Blizzard themselves have now made good on that promise, releasing the final, public versions of three long-promised cheeky nods to other games…
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Blizzard Will Release Two Games In 2012

By John Walker on February 9th, 2011.

Activision and Blizzard meeting ends in typical chaos.

Activision, despite closing down studios as fast as they can, are at least planning on releasing some games. 2012, they promise, will feature two Blizzard titles. That’s if neither of them appear this year, anyway. Which they expect they won’t. But they still might. But they probably won’t. The two games in question most likely being the next portion of StarCraft II, Heart Of The Swarm, and of course Diablo 3. Which they’ll probably only release once they’ve got over 3 million followers on Twitter, or something equally inane.

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StarCraft II+Modders+Techno = StarCraft MMO

By Alec Meer on January 18th, 2011.

This mod serves two purposes.
1) It makes StarCraft II into an MMO, which quite naturally is to be known as World of StarCraft.
2) If it gets taken down really, really quickly that means we’ve got proof Blizzard is working on their own StarCraft MMO after all! Probably. Maybe. Probably not.
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Dungeon Heart Of The Swarm: DK Meets SC2

By Alec Meer on December 9th, 2010.

Blizzard (them again) have high hopes for Starcraft II’s editor. Increasingly, so do I. For instance, it’s enabled one enterprising chap sidestepping EA’s failure to make Dungeon Keeper 3 and instead creating his own functional DK prototype in SC2’s engine and universe…
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Blizzard Making Their Own Starcraft 2 Mods

By Jim Rossignol on September 21st, 2010.


Game Informer have been chatting to Dustin Browder, lead bossman on StarCraft 2, and at the end of the interview, when asked about the other installments of the game, he said this: “We’ve got some mods we’ve developed internally that we’re going to put out to get some more art into the hands of the mod makers but also provide what we hope are some polished gameplay experiences for our fans to get more value out of Battle.net.”

A developer releasing its own mods? I’m not even sure what you call that. Creator generated content? Anyway, they had talked up how powerful and flexible the engine is before release, so I guess we will be able to see Blizzard put some of their own muscle behind that notion. Interesting.

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Would You Pay For A StarCraft Movie?

By Alec Meer on September 16th, 2010.

The Doctor Doom of the games industry, Activision’s Bobby Kotick, has made more assertions about how you’re going to be spending your groats in the years to come. This time, it’s on-demand videogame movies, distributed solely online, direct to your eye-holes. Interested?
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“Tosh.” How Apt.

By Alec Meer on August 5th, 2010.

As I moaned last week, while I’m entirely digging the game design otherwise, I’m finding StarCraft II’s writing a bit of a chore. At times it seems like it was generated by a machine, or perhaps a horse with a Dictaphone. It can be tricky to demonstrate why I have this distaste for the game’s oft-insipid dialogue and characterisation, outside of quoting the flat, tired lines over and over. So I’m going to try and do it through a character study instead: a breakdown of why I’m not satisfied with the approach the game has taken to its chattiest denizens.

Let’s talk about Gabriel Tosh: spooky Rastafarian psychic soldier dude. That he’s so appropriately called “Tosh” – well, maybe someone was paying attention after all.

Some spoilers follow, and are flagged as such – they’re primarily focused on Tosh, but you’re still advised to steer clear if you’ve not finished the campaign.
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Blizzard Brings Back Lost Viking

By Alec Meer on July 27th, 2010.

Yes, Blizzard – or Silicon & Synapse, as they were then known – have revisited their old puzzle-platformer The Lost Vikings. In a manner of speaking. In a way that’s both very cruel and a big ol’ willy-wave.

They’ve only gone and put a vertical shoot ‘em up in StarCraft II. Just because. It stars a Viking aircraft. It’s lost. You get the picture: the fickle finger of fanservice.

It’s more than that, though. It’s war.
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Starcraft 2: The Midnight Launchening

By Quintin Smith on July 27th, 2010.

No, that's not me. Neither of them are me, in fact.

As you may be aware, a little game called StarCraft II: Wings of Liberty was released tonight. Alec? Probably best you back off. These fine folks aren’t interested in a liveblog of the single player campaign. They’re not interested in the game. These guys? They want to know about the midnight launch at the Game branch in London’s fashionable Oxford Street. They want the glitz, the scoop, the drama. Lucky for them, I was there!
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Liveblog – StarCraft 2: The Startenising

By Alec Meer on July 26th, 2010.

I should be at the StarCraft II launch party in that London right now, but poorly-timed trains have done for me, so we’ve sent Quinns instead. Which does at least leave me free to install and play the copy of the game I picked up earlier today. Once the activation servers turn on, anyway. OH THEY’VE TURNED ON OH GOD WOO GO.

Here’s a blow-by-blow account of my exciting Installing And Then Playing A Videogame adventure.

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