Posts Tagged ‘Starcraft’
By Jim Rossignol on January 19th, 2011.
The techno-chaps over at Ars Technica have posted an interesting story about the development of the ultimate Starcraft AI. Written by student Haomiao Huang, it’s the story of the “Berkeley Overmind”, which recently beat
Starcraft pros a former Starcraft pro in head-to-head matches (although it is a way off beating the real current masters, it seems). Here’s a snippet: “In theory, a computer should be great at controlling many units simultaneously, since it’s not limited by human speeds. Indeed, there is a common misconception that because StarCraft is real-time, it must be game of reflexes. But while speed is useful and important, it is no substitute for knowing the right thing to do… To handle these issues and limit computational overhead, our agent uses artificial potential fields for unit movement. The potential field controller generates virtual forces that push the mutalisks around, balancing attractive forces on targets with repulsive forces on threats. Summing up the forces acting on a mutalisk gives a direction to fly, resulting in a simple but robust control scheme.”
A useful read for those of you interested in the subtleties of game AI, with some illustrative videos. Go read!
By Kieron Gillen on April 21st, 2010.
ChaosSmurf found himself inspired by the humanity of Starcraft commentator Day(9)‘s latest broadcast – a two hour confessional about his life as a gamer, and specifically Starcraft. He lobbed it over. I went to just briefly check its vibe, and all of a sudden I’m half an hour into it, just carried along with the enthusiasm and period detail. I suspect anyone who dug the hell out of Gaming Made Me series will find something to enjoy here. And I’ll agree that having a brother is one of the best peripherals a young gamer can have. You’ll find the footage below…
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By Jim Rossignol on April 13th, 2010.
I’m not entirely sure how to dig deeper into this particular drama, as the main source sites are in Korean, and the auto-translations aren’t proving to be particularly useful. Anyway, the story as originated here reports that top Korean players are being named and shamed for throwing matches to make money on illegal betting. It’s apparently been a problem that the e-sports organisers have been trying to stamp out for a while, and it has now reached an impass, with players being outed, or forced to retire. It’s the biggest drama the game has seen in some time, and could shake things up for the leagues as they move ahead to the Starcraft II launch, with sponsorship being put at risk, and so forth.
You are permitted to respond to this article by chuckling to yourself and thinking “ah, e-sports. I remember them.”
By Jim Rossignol on May 6th, 2008.
Blizzard have announced some lovely digital downloads via their online shop. Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne cost $20 each (about £10) and Starcraft is up there for $15 (about £7.50). Not bad, but I recall buying the CD version of Starcraft (minus Broodwar, come to think of it) for about £3 off Amazon a while back…
By Jim Rossignol on April 12th, 2008.
A fascinating little study of Starcraft’s AI by software engineer Shamus Young reveals something you might not have expected from the game:
I’ve been curious about the quirks in the Starcraft AI and I’ve wanted a chance to see them do their thing in a deterministic environment. I learned some surprising things about this ten-year-old gem. While the races themselves are very nearly balanced in the hands of humans, it turns out the AI is a lot better at using some races compared to others.
It turns out, from Shamus’ experiments, the AI are rubbish at playing the Terrans…
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By Alec Meer on March 10th, 2008.
Half the internet is rather excited about finally getting to see Starcraft 2′s Zerg in action. So, here they are, doing what Zerg do best: Zerging.
Seems the game’s being pretty playful about their infamous swarming nature, which should make for good times, and plenty of nightmares soundtracked by the phlegmy sound of chitin being rendered asunder. If that video’s anything to go by, there’s also actually a pretty decent sense of scale to Starcraft 2, which I wasn’t entirely expecting. I do like to zoom my RTS cameras way out.
You can also see the intro cinematic here, but we’re all far too grown-up to care about cutscenes these days, right?