Posts Tagged ‘Stardock’

Diplomatic Opportunity: Gal Civ 3 Beta 2 Adds Lots

By Graham Smith on October 17th, 2014.

Update: Stardock have now released a video showing the diplomacy feature in action.

When Brendan looked at Galactic Civilization 3‘s beta back in August, he deemed it not ready for consumption. It’s a 4X series that’s beloved for the anecdotes it creates for players through its personality-driven AI and the ability to conquer galaxies not just with superior numbers but by, say, destroying all the stars or broadcasting better television. None of that choice was in the game at that point, despite the £30/$45 price tag.

Now there’s a lot more of it. Beta 2 has just gone live, which adds diplomacy and trading and personalities and a ton of new ways to win the game, including through influence, alliances, ascension and research. The full list of changes is too vast to list here, but I’ve picked out a few below.

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Sorcerer King: Stardock’s Surprise New 4X Strategy

By Alice O'Connor on October 3rd, 2014.

'Things are heating up around here,' says the fire demon. No one likes that guy.

Oh, those Stardock scamps! Skipping the post-announcement, pre-release build-up of people muttering how they hope new Stardock games are less buggy than Elemental’s initial release, they’ve jumped straight to release with their latest. Or Early Access release, anyway. Yesterday Stardock both announced and released Sorcerer King. It’s a 4X strategy, as you might expect and hope from Stardock, with the twist of pitting players against a Left 4 Dead-ish AI director. Rather than fighting similar AI civilisations doing similar things, it’s an asymmetric war against the mighty Sorcerer King.

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Impressions: Galactic Civilizations 3

By Brendan Caldwell on August 21st, 2014.

Gal Civ 3 has warped from Early Access alpha to Early Access beta, and brought with it more (but not all) features to the famous, 4X strategy game. Is it worth your time or money yet? We sent Brendan to investigate.

Picture the scene. You are a peaceful, religious race of extra-terrestrials, but you are inexplicably at war with the three rival civilisations that surround you. Your people love you for your mindfulness but they are upset that they don’t have more money to spend. Your desert planet full of shopping centres is deeply unhappy. Your planet full of scorpions is booming. Huge lettering drops from the sky! GALACTIC CIVILIZATIONS III.

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All The Space You Can Handle: Gal Civ 3 Enters Beta

By Ben Barrett on August 15th, 2014.

You’ve gotta hope space isn’t the final frontier or we’re going to run badly out of places to set games once the current crop are released. Galactic Civilisations III took to Early Access in March in alpha and has now progressed to the beta stage. Along with a star cruiser’s worth of changes and additions, this means it’s come down to a more reasonable price. Space-joy all round. Stardock have put out a surprisingly funny new trailer to celebrate the chunky new patch notes.

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Galactic Civilization 3’s Early Access Ships Ship Builder

By Graham Smith on May 8th, 2014.

You can design this, but it doesn't look very much like a penis so why would you.

Gal Civ 3 launched into Early Access in late March, but at the time the game was missing much of what made the 4X strategy game special, including diplomacy, colony management and ship building. Stardock are beginning to change that, and yesterday launched an update that added the freeform ship builder to the game. There’s a long, 40-minute archive livestream below showing exactly what you can do with it. Here’s the important part: you can now have animated parts on your phallic dong-vessels. Maybe it’s time to windmill into battle?

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Don’t Get Arcean: Gal Civ 3 Alpha Available March 27

By Graham Smith on March 25th, 2014.

I feel like I’ve spent much of the last few weeks in space, either in Elite: Dangerous’ alpha or in re-watching Star Trek: Voyager, and I am more than ready for some strategy set among the stars.

Galactic Civilization 3 seems poised to sate my appetite. GalCiv 2 was a game that effectively let you defeat its personality-rich AI by broadcasting better television than them, and as the new GalCiv 3 video below suggests, most or all of its best features are returning.

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All The Spaceships: Incredible (& Free) Star Swarm Demo

By Alec Meer on January 31st, 2014.

Okay, okay. God. OK. I will finally consider upgrading my processor after five years of this Core i7 920 being just fine. Between Steam Home Streaming needing to encode video eversoquickly and now Oxide/Stardock’s Star Swarm offering me the awesome sight of several thousand on-screen spaceships, I am ready to accept that my PC’s futureproofed days might at last be behind it. Fasterfasterfaster.

Star Swarm isn’t a game. It’s a benchmark for a game I want, a space RTS on a massive scale. We saw the video earlier this month, but the actual demo/bench is out now, and it wants to make your PC have a little cry.
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See A 10,000-Ship Battle In Oxide’s Insane New Engine

By Nathan Grayson on January 16th, 2014.

Space: the final frontier for serious overpopulation problems.

The Stardock-funded 64-bit Nitrous Engine was the talk of the shininess-obsessed town during CES – well, when everyone wasn’t yammering endlessly about Steam Machines and Oculus Rift, anyway. The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.

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Star Control Reboot Is A Prequel, Includes Multiplayer

By Graham Smith on January 6th, 2014.

It's a lot like Mass Effect.

If you’re going to revive an old game series in spaceyear 2014, it may as well be a space game. That’s what everyone else is doing, including Brad Wardell’s Stardock with the Star Control series.

In an interview with Ars Technica, Wardell confirmed some of the details, including that the game is a prequel and that it’ll have multiplayer.
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Soren Song: Civ IV Designer Founds Mohawk Games

By Graham Smith on November 6th, 2013.

Soren Johnson named it after his hair.

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he’s building himself a new home by founding Mohawk Games, a studio dedicated to creating “core strategy games”. Read the rest of this entry »

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Space Glee! Galactic Civilizations III Announced!

By Alec Meer on October 15th, 2013.

The great tragedy about Galactic Civilizations III being announced today is knowing how unlikely it is that Tom Francis will write a book-length diary about it, as he so marvellously did for GalCiv2, what with him off being a highly talented indie developer now. At least we get the game, at long last. It is, as the name might suggest, a sweeping, interstellar strategy colossus rife with potential for epic victories and epic disasters. And it is announced, as a somewhat Mass Effecty trailer reveals. Interestingly, it’s going to be “exclusive to 64-bit PCs.” So if you’ve only got a 63-bit one, I’m afraid it’s time to upgrade.
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Wot I Think: Fallen Enchantress – Legendary Heroes

By Adam Smith on June 4th, 2013.

Fallen Enchantress: Legendary Heroes is an evolution of Elemental: Fallen Enchantress, which was itself a complete overhaul of Elemental: War of Magic. This means that even with a colon and a subtitle, Fallen Enchantress: Legendary Heroes is still a title lacking the full history of its struggle. This is, in effect, Elemental: Fallen Enchantress: Legendary Heroes, although the desire to create a schism between the accomplished strategy role-playing of this latest release and its first incarnation is understandable. Legendary Heroes is the best of the three by some distance. Here’s wot I think.

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Elemental: Fallen Enchantress: Legendary Heroes: May

By Alec Meer on April 23rd, 2013.

Leggy Heroes more like, amirite? Phwoar, check out the pantaloons on that eh, lads?
Last year’s sequel-cum-remake* Fallen Enchantress went some way to redeeming the troubled launch of Stardock’s Elemental, but Adam still came out of it thinking that “Elemental feels like it’s a few steps sideways from where I’d like it to be.” The journey to make Elemental the strategy-roleplaying accomplishment we’d always isn’t over, however – next month sees the release of expandelion Legendary Heroes.
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