Posts Tagged ‘Stardock’

All The Spaceships: Incredible (& Free) Star Swarm Demo

By Alec Meer on January 31st, 2014.

Okay, okay. God. OK. I will finally consider upgrading my processor after five years of this Core i7 920 being just fine. Between Steam Home Streaming needing to encode video eversoquickly and now Oxide/Stardock’s Star Swarm offering me the awesome sight of several thousand on-screen spaceships, I am ready to accept that my PC’s futureproofed days might at last be behind it. Fasterfasterfaster.

Star Swarm isn’t a game. It’s a benchmark for a game I want, a space RTS on a massive scale. We saw the video earlier this month, but the actual demo/bench is out now, and it wants to make your PC have a little cry.
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See A 10,000-Ship Battle In Oxide’s Insane New Engine

By Nathan Grayson on January 16th, 2014.

Space: the final frontier for serious overpopulation problems.

The Stardock-funded 64-bit Nitrous Engine was the talk of the shininess-obsessed town during CES – well, when everyone wasn’t yammering endlessly about Steam Machines and Oculus Rift, anyway. The engine is being created by a small company called Oxide, and it’s focused on strategy games, which aren’t dead despite being the new adventure games in terms of how often everyone tries to shove them into grasping graves. In its current state, it can display nearly 10,000 ships at once, each with its own individual AI, firing solutions, enemy tracking, physics – everything. The end result? Pretty darn impressive, even at this early stage.

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Star Control Reboot Is A Prequel, Includes Multiplayer

By Graham Smith on January 6th, 2014.

It's a lot like Mass Effect.

If you’re going to revive an old game series in spaceyear 2014, it may as well be a space game. That’s what everyone else is doing, including Brad Wardell’s Stardock with the Star Control series.

In an interview with Ars Technica, Wardell confirmed some of the details, including that the game is a prequel and that it’ll have multiplayer.
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Soren Song: Civ IV Designer Founds Mohawk Games

By Graham Smith on November 6th, 2013.

Soren Johnson named it after his hair.

Soren Johnson is a clever man. He was a programmer on Civilization 3, the lead designer on Civilization IV, and then he moved over to Maxis to work on Spore. Now he’s building himself a new home by founding Mohawk Games, a studio dedicated to creating “core strategy games”. Read the rest of this entry »

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Space Glee! Galactic Civilizations III Announced!

By Alec Meer on October 15th, 2013.

The great tragedy about Galactic Civilizations III being announced today is knowing how unlikely it is that Tom Francis will write a book-length diary about it, as he so marvellously did for GalCiv2, what with him off being a highly talented indie developer now. At least we get the game, at long last. It is, as the name might suggest, a sweeping, interstellar strategy colossus rife with potential for epic victories and epic disasters. And it is announced, as a somewhat Mass Effecty trailer reveals. Interestingly, it’s going to be “exclusive to 64-bit PCs.” So if you’ve only got a 63-bit one, I’m afraid it’s time to upgrade.
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Wot I Think: Fallen Enchantress – Legendary Heroes

By Adam Smith on June 4th, 2013.

Fallen Enchantress: Legendary Heroes is an evolution of Elemental: Fallen Enchantress, which was itself a complete overhaul of Elemental: War of Magic. This means that even with a colon and a subtitle, Fallen Enchantress: Legendary Heroes is still a title lacking the full history of its struggle. This is, in effect, Elemental: Fallen Enchantress: Legendary Heroes, although the desire to create a schism between the accomplished strategy role-playing of this latest release and its first incarnation is understandable. Legendary Heroes is the best of the three by some distance. Here’s wot I think.

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Elemental: Fallen Enchantress: Legendary Heroes: May

By Alec Meer on April 23rd, 2013.

Leggy Heroes more like, amirite? Phwoar, check out the pantaloons on that eh, lads?
Last year’s sequel-cum-remake* Fallen Enchantress went some way to redeeming the troubled launch of Stardock’s Elemental, but Adam still came out of it thinking that “Elemental feels like it’s a few steps sideways from where I’d like it to be.” The journey to make Elemental the strategy-roleplaying accomplishment we’d always isn’t over, however – next month sees the release of expandelion Legendary Heroes.
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Wot I Think: Elemental – Fallen Enchantress

By Adam Smith on October 29th, 2012.

Fallen Enchantress is a role-playing strategy game, a sometimes perplexing concoction, but much easier on the spirit than its predecessor. I’ve created wizards, warriors, rangers and the ugly one from the world’s greatest goth boyband, and eventually I even managed to build a few cities as well. Here’s wot I think.

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Impressions: Elemental – Fallen Enchantress Beta

By Adam Smith on September 26th, 2012.

It wouldn’t be fair to look at Fallen Enchantress as simply an apology for a broken game, even though it is fulfilling that role to an extent after War of Magic collapsed onto hard drives around the world. Oops, said Stardock, if you bought that, have the next one on us (although it’s still possible to buy War of Magic for $39.95) . However, they also hired Derek “Fall From Heaven” Paxton, so this is as much what he did next as what happened to Elemental next. I’ve been poking at the beta.

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Rebellion Suing Stardock Over The Word ‘Rebellion’

By Craig Pearson on August 17th, 2012.

Do not construe the raised fist as solidarity. It's part of the logo!
Rebellion are suing Stardock and Ironclad Games over the use of the term “Rebellion”. Ironclad’s standalone expansion pack for their strategy series was called Sins of a Solar Empire: Rebellion, and the trademark suit claims that the use of the word has “deprived [Rebellion] of substantial sales of its products”. Blimey.

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Wot I Think: The Political Machine 2012

By Alec Meer on August 3rd, 2012.

SATIRE

It’s election fever! Well, election ennui. As the disappointingly over-cautious incumbent takes on a billionaire charisma-vacuum for rights to the throne of America, Stardock release an update of their presidential wannabe sim. I’ve been creeping around the corridors of power in The Political Machine 2012 for the last couple of days. Join me in the west wing for a post-mortem, won’t you?
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Wot I Think: Sins of a Solar Empire: Rebellion

By Brendan Caldwell on July 9th, 2012.

sssssssspppppppppaaaaaaaAAAAAAAAAAAACCCCCCCCEEE
The boys at RPS needed somebody who knew about rebellions for this review, so they called me in because I am Northern Irish and I once shot a gun. I thought, “This will be easy because it is a game about rebellion. There is even ‘rebellion’ in the title.” And then I discovered it was a game about SPACE rebellion, which is completely outside of my knowledge because I have not been into space even once. I thought, “I am in trouble now because I am not good at being in space.” I am currently playing a pen and paper role-playing campaign set in space. The character I rolled is so traumatised by life in space that every time there is a “stressful situation” he has to roll to see how he reacts. If I roll a one, I have to go through a psychotic breakdown.

I am not good at being in space. And here’s wot i think of Sins of a Solar Empire: Rebellion.
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Spacebiff! Sins Of A Solar Empire: Rebellion Launches

By Jim Rossignol on June 13th, 2012.

Pewzap!
And it launches a volley of nuclear laser bombs, if the trailer below is anything to go by. I haven’t had time to get my hands on Rebellion yet, but I certainly have the intention to play it right up. I was one of the many who chewed through hours of Sins of a Solar Empire, and this expandalone has just about enough gravity to bring me back into orbit around its real-time space-conflict happenings. Anyone else on course for a rendezvous with this one?

Fancy lookin’ launch trailer below.
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