Posts Tagged ‘Stardock’

Rebellion Suing Stardock Over The Word ‘Rebellion’

By Craig Pearson on August 17th, 2012.

Do not construe the raised fist as solidarity. It's part of the logo!
Rebellion are suing Stardock and Ironclad Games over the use of the term “Rebellion”. Ironclad’s standalone expansion pack for their strategy series was called Sins of a Solar Empire: Rebellion, and the trademark suit claims that the use of the word has “deprived [Rebellion] of substantial sales of its products”. Blimey.

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Wot I Think: The Political Machine 2012

By Alec Meer on August 3rd, 2012.

SATIRE

It’s election fever! Well, election ennui. As the disappointingly over-cautious incumbent takes on a billionaire charisma-vacuum for rights to the throne of America, Stardock release an update of their presidential wannabe sim. I’ve been creeping around the corridors of power in The Political Machine 2012 for the last couple of days. Join me in the west wing for a post-mortem, won’t you?
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Wot I Think: Sins of a Solar Empire: Rebellion

By Brendan Caldwell on July 9th, 2012.

sssssssspppppppppaaaaaaaAAAAAAAAAAAACCCCCCCCEEE
The boys at RPS needed somebody who knew about rebellions for this review, so they called me in because I am Northern Irish and I once shot a gun. I thought, “This will be easy because it is a game about rebellion. There is even ‘rebellion’ in the title.” And then I discovered it was a game about SPACE rebellion, which is completely outside of my knowledge because I have not been into space even once. I thought, “I am in trouble now because I am not good at being in space.” I am currently playing a pen and paper role-playing campaign set in space. The character I rolled is so traumatised by life in space that every time there is a “stressful situation” he has to roll to see how he reacts. If I roll a one, I have to go through a psychotic breakdown.

I am not good at being in space. And here’s wot i think of Sins of a Solar Empire: Rebellion.
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Spacebiff! Sins Of A Solar Empire: Rebellion Launches

By Jim Rossignol on June 13th, 2012.

Pewzap!
And it launches a volley of nuclear laser bombs, if the trailer below is anything to go by. I haven’t had time to get my hands on Rebellion yet, but I certainly have the intention to play it right up. I was one of the many who chewed through hours of Sins of a Solar Empire, and this expandalone has just about enough gravity to bring me back into orbit around its real-time space-conflict happenings. Anyone else on course for a rendezvous with this one?

Fancy lookin’ launch trailer below.
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Sins Of A Solar Empire: Rebellion Hits Final Beta Phase

By Jim Rossignol on May 16th, 2012.


Stardock and Ironclad Games send word that the final phase of their Sins Of A Solar Empire: Rebellion beta is now underway, and have immortalised that event with a YouTube’d trailer, which you can see below, along with the main trailer. The pre-orders for the new version of the game get you access to the beta, of course, and you get $10 off if you own the original game. I have to say I am quite excited about Rebellion, which arrives June 12th, because even though it is essentially a standalone expansion, it’s as close as we’re going to get to a sequel to the original RTS, which consumed a huge chunk of my time when it hit four years ago. Rebellion, with a huge suite of options derived from the previous mini-expansions, and new visuals, is certainly going to get my attention.
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War (Of Magic) Is Over: Fallen Enchantress

By Adam Smith on April 10th, 2012.

War bears were always one of my first summons in Master of Magic. Can cave bears be tamed and made warlike?

I only played Elemental: War of Magic around a week after it was released so I’m not going to comment on how patches have or haven’t improved the game, but the release of Fallen Enchantress, the standalone sequel/apology is certainly something that interests me. A great deal actually. Along with Warlock: Master of the Arcane, there are now two delightful fantastical beauties vying for my strategic attentions, their turn-based ruminations inspiring powerful ponderlust. If you bought War of Magic in 2010 you can download the beta of Fallen Enchantress now and will receive the final release for free. Waited ’til 2011 to buy War of Magic? You may still be eligible for a discount. Check here and if you’ve forgotten your login details, the email address you registered with should retrieve what’s needed.
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A New Hope: Elemental Sequel In Action

By Alec Meer on January 6th, 2012.

http://www.youtube.com/watch?v=qWvOHT0zfXY

It’s been a little quiet on planet Stardock since the Elemental launch catastrophe and the divisive sale of Impulse to Gamestop, but they’ve quietly been staying true to their pledge to redeem their ambitious fantasy 4X game. Sequel Fallen Enchantress is now at alpha stage, and looking pretty delicious too mine hungry eye. Stardock boss Brad Wardell has just snuck out a video, with commentary, showing what they’re up to in this follow-up/reboot. The interface is much improved, the AI’s been overhauled, hopefully it’s a whole lot less buggy and… well, this entirely looks like my sort of thing. Meantime, I’m sniffing at Paradox’s Warlock, which does some vaguely similar stuff (but in a much more Civ-like way), so 2012 looks like a year for being spoiled for fantasy strategy choice.
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Sins of a Solar Empire: Rebellion Is Shinier

By Jim Rossignol on December 1st, 2011.

Even the logo is shiny!
We’ve not heard much about the Sins of a Solar Empire expandalone/quasi sequel Rebellion since it appeared on the radar back in March. Today though Stardock sent over a couple of images (below) showing how the graphical overhaul will shiny-up the ships from the original game to give the new game a good dose of polish. And they are at least 25% shinier, according to my Pixelshaderised shinometer. Of course Sins of a Solar Empire has been expanding and overhauling aplenty (and with stuff that matters to the game) since the 2007 release, and became far more interesting to play after the Diplomacy pack. Rebellion gets to build on this with new factions, new ships, and of course the whole rebellion theme – factions will be splinter off the main factions to create “rebel” and “loyalist” sub-factions, which in turn makes the conflict all the more hectic. With that and some AI improvements, well, we’ll be looking forward to it. Still no release date for Rebellion, but apparently it will be digital download only. Convenient for some, as Sins is now on Steam.
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Spell It Out: Stardock On Fallen Enchantress

By Jim Rossignol on June 1st, 2011.


Last night I had a chat with Stardock’s Derek Paxton, the man responsible for making sure the production of Fallen Enchantress – the follow-up expandalone to Elemental: War Of Magic – goes smoothly. Read on below for what he had to say about the upcoming game and the issues surrounding its creation.
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Fallen Enchantress Videos, Dedication

By Jim Rossignol on May 24th, 2011.

Problem worms? You need NEW Fallen Enchantress!
Stardock are running a video developer diary series detailing various aspects of the Elemental expansion, Fallen Enchantress. I’ve posted the first couple of these below, thanks to BluesNews. It’s looking good, and lead designer Derek Paxton has told Gamespot that UI changes will make this game far easier to get to grips with than its troubled parent game. This time around it also has a team better suited to getting an unbugged game out the door on time: “There are dedicated producers, designers, and a formalized production pipeline that we have borrowed from the enterprise software world. The design is focused, fixed (with some flexibility as we iterate and improve), and communicated to the team. Time is set aside for iteration (after we are feature complete) rather than still implementing critical features until release day.”

So that sounds good. The game looks like an improvement on the original, too.
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Impulse Sale Good For Indies Say Stardock

By John Walker on April 1st, 2011.

Impulsestop

We’ve just spoken to Stardock’s boss regarding the story we just reported, that GameStop has purchased Stardock’s digital download service, Impulse. And no, it’s not an April Fool. The megacorp plans to integrate Impulse into their own website in the coming months, although Stardock say that at least for the foreseeable future Impulse will still be run by its current staff.

This is certain the case in the “near-term”, explains Stardock CEO Brad Wardell to us, who thinks that the purchase could be good for independent developers’ profiles. You can read his comments below.

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Repentance: Sins of a Solar Empire Returns

By Alec Meer on March 1st, 2011.

This isn't a Rebellion screenshot. But let's all pretend it is, so I don't look so bad

Stardock might have broken a few hearts with the whole Elemental launch fiasco (for which they recently offered a remarkably earnest mea culpa), but it’s clear they’re still well aware what’s important. Specifically, an epic comeback for Sins of a Solar Empire, the space strategy game that got RPS’s hive-heart all a-flutter back in 2007. It is to return, in the form of standalone expansion pack Rebellion. Immediately standing out in the list of planned features is “New Titan-class ships: Massive warships for each race that dwarf capital ships, these deadly new monsters are capable of wiping out entire enemy fleets single-handedly.”

Massive. Dwarf. Deadly. Monsters. Single-handedly. These are all mighty promising words. These, truly, are words of space war.
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Elemental Expansion Is “A New Game”

By Jim Rossignol on January 17th, 2011.


Stardock have had some more to say about Fallen Enchantress, the recently-revealed expansion for their fantasy strategy game, Elemental – War Of Magic. The game, which will be free to everyone who bought Elemental before 2011, will be a standalone title, and should, Stardock have said, be regarded as a new game. Not least because it has a new team behind it: “Fallen Enchantress gives us the opportunity to have a very different fantasy strategy game than War of Magic. While the original intent was simply to eliminate an unnecessary SCU (we can simply have Fallen Enchantress with an upgrade price for people who have War of Magic), in this case, it lets us make an even bigger break from War of Magic because it has a new Lead Designer (Kael instead of myself) with Jon Shafer helping as well as we begin pre-production of Jon’s new game along with many other changes. It’s still Stardock but it’s a very different Stardock than what made War of Magic (or GalCiv II for that matter).”

More here.

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