Stardock are running a video developer diary series detailing various aspects of the Elemental expansion, Fallen Enchantress. I’ve posted the first couple of these below, thanks to BluesNews. It’s looking good, and lead designer Derek Paxton has told Gamespot that UI changes will make this game far easier to get to grips with than its troubled parent game. This time around it also has a team better suited to getting an unbugged game out the door on time: “There are dedicated producers, designers, and a formalized production pipeline that we have borrowed from the enterprise software world. The design is focused, fixed (with some flexibility as we iterate and improve), and communicated to the team. Time is set aside for iteration (after we are feature complete) rather than still implementing critical features until release day.”
So that sounds good. The game looks like an improvement on the original, too.
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