Posts Tagged ‘Stardock’

Stardock In “Unfinished” Game Drama

By Quintin Smith on August 25th, 2010.


UPDATE: Stardock’s own Gamer’s Bill of Rights is no longer to be found on their site, which looked a bit odd. But actually you can still find it on its own site here. So that’s that stuff out the window. Anyway, there’s more… That’d be the Bill of Rights featuring the proud bulletpoint:

2. Gamers shall have the right to demand that games be released in a finished state.”

Fantasy strategy epic Elemental: War of Magic was released by Stardock this week, a day ahead of schedule. We’re still waiting on our code (as are most other online gaming sites, judging by the game’s barren metacritic page), but the metaphorical word on the digital street is that it’s broken to the point of being unplayable, having never convincingly left the beta that was available to pre-order customers. Here’s people being upset right on the RPS forum.

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Elemental’s Stylish Launch Trailer

By Jim Rossignol on August 19th, 2010.


Elemental – War Of Magic arrives next week, bringing with it a feast of 4X fantasy strategy-RPG happenings. Stardock have released a launch trailer which gives you a flavour of the game, and you can see that below. Personally, I’ve found it fascinatingly intricate, but a little tricky to get to grips with in the beta of the game. I’ve found the pace of things and the escalation of a events a little overwhelming, and I hope the balancing and tweaks that have been going on over the past few weeks will ease that. We’ll have a properly detailed look at the game soon, nonetheless, hopefully with some time spent examining the game’s multifarious multiplayer.
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Impulse & GamersGate Demand Respect

By Alec Meer on July 24th, 2010.

Some people aren’t at all happy about those NPD charts listing the most successful digital distribution services. Those people being, specifically, the bosses of two of the biggest services, which rather oddly didn’t make the top five – it instead being dominated by Valve, EA, Blizzard and Direct2Drive. Impulse and Gamersgate think something is rotten in the state of down-chart….
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Elemental Beta Two, For Pre-Ordererers

By Jim Rossignol on June 14th, 2010.


We’re itchy for access to Elemental, Stardock’s massive 4X fantasy strategy with delicious and nutritious RPG bits. Why? Read this. Pre-ordering types can get access right now, thanks to the second beta of the game, which is detailed over on the mail site. Also this beta guide goes into some of the detail that wasn’t quite clear from Wardell’s epic twelve-minute ramble from earlier in the month, and it’s just making more desirous of the game. Release for all is August 24, a date which Stardock describe as “firm”. And we like firm.

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Twelve Minutes Of Elemental

By Jim Rossignol on June 4th, 2010.


…as narrated by Brad Wardell. We’re pretty excited about Stardock’s forthcoming role-play strategy, not least after this interview, and this video gives you a bit more of a taste of what to expect. It’s going to be a great big feast of a game, albeit for a slow-eater. This is not going to be a game for impatient folk, but it’s almost certainly going to be for Kieron. The big nerd.

The game is having a beta of sorts over the summer, and is set for an August 24th release. Anyway, go watch the video, below.
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GalCiv II Ultimate Edition: Is Quite Cheap

By Jim Rossignol on May 18th, 2010.


It really is. For the alterna-prices of $10/£6.21 you, a person who owns a computer, could get GalCiv II and its expansion packs – on Impulse, obviously. Why would you want to do such thing? Well, in short, it’s a brilliant strategy game that has few peers in the gaming world. It’ll indulge your galaxy-grabbing fantasies like no other. In long? Well, PCG’s Tom Francis has that covered, at length. Great length. Anyway, go get it, unless you already have it. Or you don’t like strategy games. You freak.

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Stardock’s Wardell Explains Elemental

By Jim Rossignol on March 23rd, 2010.


Stardock’s forthcoming strategy game, Elemental, is looking rather interesting. It kicks off with the player mooching about, alone in the world, and ends up with you directing a colossal dynastic 4X empire-building game with user-generated content and a hefty multiplayer offering. Last week we talked to Stardock CEO Brad Wardell to get a bit more information about the user-generated content, multiplayer sessions lasting six months, and the world-building collaboration with publisher, Random House.
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Brad Wardell On The Future Of Impulse

By Jim Rossignol on March 22nd, 2010.


Last week I had a chat with Stardock boss Brad Wardell, and I’ve chopped the transcripts into two bits to be posted today and tomorrow. In this first part we talk about Impulse and Stardock’s attempts to rival GFWL and Steamworks with its Impulse Reactor tools. It’s an interesting response to living in the shadow of both Steam and Games For Windows Live, and it’ll be even more interesting to see how many developers and publishers now adopt them. Does all this promise, as one reader mailed in, “Steam, but better?
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Sins Of A Solar Sieve-brain

By Jim Rossignol on February 17th, 2010.


Aha! I knew I had downloaded something interesting and then forgotten about it. That something, I now realise, was Diplomacy, the latest expansion for Sins Of A Solar Empire. It came out last week, and I had a nagging feeling there was something I was meant to be playing… just couldn’t put my finger on it. Anyway, it looks a lot like this expansion finishes off the SOASE experience, with a range of political options for this real-time space strategy – envoys, pacts, missions in multiplayer. Rather than wait for another week for me to get around to playing a full game, I thought I’d open it up to you lot. Who’s playing it? Any thoughts on worthiness of the new features?

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Surf Solar Sins: Diplomacy Beta on Pre-Order

By Jim Rossignol on December 9th, 2009.


As much as I dislike the beta-access for pre-order trend, this is one case in which I’m sorely tempted to just slap down the cash. Sins Of A Solar Empire’s second expandy update thing, Diplomacy, will open its beta (currently in progress) to anyone who pre-orders via Impulse. It requires the original game and Entrenchment to play, but I have been playing the crap out of Entrenchment over the past few weeks. Diplomacy pretty much adds everything I’ve been lusting for in the 4xRTS, which means diplomatic tech tree, diplomatic ships, and a host of other non-violence options for your Solar Empire. The problem of course, is that I haven’t really got time to be playing another reinvigorated RTS. Anyone else’s finger hovering over the button?

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Demigod v1.2: Demon Assassin

By Jim Rossignol on November 23rd, 2009.


The v1.2 patch for Demigod is out, and it can be picked up on Impulse. It features a new character, the Demon Assassin, as well as a bunch of other fixes and features, such as AI options and a mod-manager. The second scheduled demigod, Oculus, will apparently appear “in the coming weeks”. The full change log for the patch is here, along with some videos and screens of the new demigod in action. I really should go back and play this online at some point, I’m pretty sure I’ve promised to about half a dozen times. That said, my guilt is assuaged by the fact that I’ve managed to get snared by another Stardock game, Sins Of A Solar Empire, while playing it for a retrospective last week.

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Only 23% Even Attempted To Play Multiplayer

By Kieron Gillen on November 19th, 2009.

I totally played multiplayer. And won! Yay me!

Stardock are an unusual company in a whole load of ways. One of them is that despite being a privately hold company, they do a report to the public. No financials, but there’s a mass of transparency here. The full document is worth at least a skim read, but there’s plenty of information worth picking over for industry watchers. The details on Impulse’s success are fascinating, but the fact which most immediately screamed out was that only 23% of the people who actually bought Demigod even tried to play online multiplayer. I stress tried. If you attempted to log onto the server, you’re part of the 23%, not matter whether you succeeded in actually playing a game or not. I’ve quoted the section below in full…
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Demigod Demo Has Risen!

By Jim Rossignol on July 30th, 2009.


The Demigod demo has finally, suddenly emerged from the storm of patching that was post-release Demigod development. Siphon its 598mb from here.

While we’ve not been back in recent weeks, we’ve had a few reports that the connection issues are now largely solved, making the internet multiplayer of the demo a rather interesting prospect. Will the demo kick off a second wind for the game? I hope so, as it was a fun time. Anyway, this cut-down version of the god-thumping strategy features a single arena, called The Cataract, and four of the eight Demigods (Regulus, Rook, Sedna and Lord Erebus.) No Oak, alas, for he is a splendid being. Still, you’ll get a kick out of Rook and Erebus. Additionally, you can check out the four game modes (Conquest, Dominate, Fortress and Slaughter), which are all contained therein.

I’ll try and revisit Demigod over the weekend and see if we can’t get some more idea of how the battle for the pantheon is going, all these months on.

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