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Posts Tagged ‘staring eye’

Valve’s CS: GO Overwatch Are Always Watching

By Craig Pearson on May 24th, 2013.

staring eye!
Did you wake up this morning feeling more judged than usual? Don’t panic. Just look around the room and see if you can spot the RPS Staring Eye of Judgement? Well done, you have chosen, or been chosen, to take part in our little experiment: the RPS Staring Eye of Judgement will, eventually, monitor your every move to ensure that when you sit down and make a comment on the site that you’ve made the correct decisions in life up to that point. I say “eventually”, because right now it’s just a helium balloon with an eye drawn on it. Could you just drag it around and pretend, maybe making whirring and clicking noises? Thanks! We got the idea from Valve, who’ve decided to hand the matter of CS: GO’s policing over to the community. The sinister sounding Overwatch will be community members who have the power to review cheating cases reported by players and ban those responsible.
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Steamy Not-Windows – Valve’s Linux Beta Begins

By Alec Meer on October 29th, 2012.

PENGUINFACE

With Windows 8 (my review: ugh) now in the wild, one of its most vocal opponents makes their next move. A beta of Valve’s previously-announced Steam for Linux is hardly a seachange, but it’s nonetheless a big step in their investigation into a PC gaming future that doesn’t revolve around Microsoft operating systems.
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Brief Impressions: Tales From Space: Mutant Blobs Attack

By Craig Pearson on August 17th, 2012.

STARING EYE!
Gosh! No, wait. Gish! That’s better. If there’s an obvious inspiration for Tales From Space: Mutant Blobs Attack, Drinkbox Studios’ cute 2D side-scrolling platformer, it’s that oddly timeless IGF winner. That and Katamari Damacy. But that’s not to say Mutant Blobs Attack doesn’t have its own strengths. It certainly brings a lot to the mutant blob physics puzzler 2d platform genre.
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Ubisoft Asking DRM Questions – Here Are Some Answers

By John Walker on March 26th, 2012.

Don't stare too long into their eye.

It’s fair to say that RPS has taken Ubisoft to task over its DRM decisions. The company has made some extremely poor choices, that have overtly harmed people’s experiences legitimately playing their games, and no evidence of any reduction in piracy as a result has been shown. However, rather than backing down in the face of the enormous outcry, Ubisoft continued to push it, even telling PC Gamer that they viewed it as a “success”. The hubris, combined with the continuing downtime for single-player games, reached a point where things went from bad to ludicrous. But could things be about to change? Ubisoft’s digital boss, Chris Early, told Eurogamer that he’d like to see the need for DRM to go away. Blimey.

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