Posts Tagged ‘staring eye’

A Game And A Chat: The End Of GDC Spectacularmathon

By Nathan Grayson on March 22nd, 2014.

IT. IS. OVER. Done. Slain. Dead. Six feet under. Sleeping with the daises. Pushing up fishes. We gathered one last time for a reflection on this year’s whimsical game dev summer camp, its most important moments, and where the gaming industry is headed as a whole. Part one’s guests include Papers Please creator Lucas Pope, Depression Quest creator Zoe Quinn, and Boon Hill dev Matt Ritter. Part two, meanwhile, brings in such luminaries and champion toe fighters as Gone Home writerly brain man Steve Gaynor, Kotaku features editor Kirk Hamilton, resident Vlambeer madman JW Nijman, Action Henk‘s Kitty Calis, and RPS god heroes Cara Ellison and Hayden Dingman. The end result? A loud, exuberant, exhausted goddamn disaster. Beaming agreements, screaming arguments, and confusing argreements. Also lots of people walking into our room randomly.

Among many other things, we talked everyone’s favorite GDC moments, diversity in the gaming industry, the virtual reality fuuuuuuuture’s growing pains, my Lost Levels talk, and what happens after you release a game like Papers Please or Depression Quest. Settle in with some popcorn and a hideous, burbling soda and tune in below.

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Shambling Onto Kickstarter: Undead Overlord

By Craig Pearson on October 3rd, 2013.

Presented without comment. Apart from eeewwwwwww!
Zombie games are self-cannibalising. Take Undead Overlord. It’s a strategy game where you control the zombie hordes and not the humans. You drag and drop the undead, creating more and more brain-chewers as you burn through the population. The developers JumpCore are so excited that their Kickstarter says: “Undead Overlord is born of a passion to see something different exhumed from the zombie games space. So in the tradition of games like Dungeon Keeper, we’ve turned the genre on its head, and put the player in charge of the zombie horde.” Perhaps someone should show them Ray’s The Dead?
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The Waiting Game: Metal Gear Solid V Footage

By Craig Pearson on September 25th, 2013.

staring eye!
The existential limbo that the PC version of Metal Gear Solid V: The Phantom Pain finds itself is is pretty apt given the ridiculous lore of the series. For what it’s worth, Hideo Kojima has stated that it will appear “sometime”, but that it’s not a priority. Boo-urns to that! His lackadaisical attitude isn’t going to stop me from showing off the new videos of the game, because open-world stealth games are my jam. Below is probably the only footage of Metal Gear in existence that’s not interrupted by seven billion cut-scenes, which I find encouraging. I might be able to play this when it eventually comes to the PC.
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DekkoScan Takes Pics And Builds Minecraft Worlds

By Craig Pearson on July 10th, 2013.

staring eye
Yes, I am reporting on an iPhone app, but one that has interesting implications for the PC version of Minecraft, as well as science-fiction. While drifting through the Reddit rapids this morning, I happened upon DekkoScan and did a double-take. It’s a phone app that allows you to take pictures of objects and turn them into Minecraft maps, which seems like something that should already exist. It’s currently awaiting Apple’s approval (aren’t we all), but soon you’ll be able to photograph anything and cram them into Minecraft. Great! Now I have to worry about a wizard taking my photo and turning me into a hill in Minecraft. The horror of being hollowed out, chipped away, or reformed into a penis statue is creeping me out.
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Neverwinter ‘Launch Date’, Despite Being Two Months Old

By John Walker on June 7th, 2013.

As people should be aware by now, I’m in charge of things. I mean, I write The Rules, after all. And come next update, you can be sure they’ll feature an entry about whether your F2P game is launched or not. Neverwinter, which I’ve played to what I’d consider near-completion, has just announced its launch date. No. Its launch date was the 30th April, when it launched, feature complete, and started accepting money for in-game purchases. 20th June is not its launch date, no matter how fast and loose they play with “beta” – it’s its first major update.

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Valve’s CS: GO Overwatch Are Always Watching

By Craig Pearson on May 24th, 2013.

staring eye!
Did you wake up this morning feeling more judged than usual? Don’t panic. Just look around the room and see if you can spot the RPS Staring Eye of Judgement? Well done, you have chosen, or been chosen, to take part in our little experiment: the RPS Staring Eye of Judgement will, eventually, monitor your every move to ensure that when you sit down and make a comment on the site that you’ve made the correct decisions in life up to that point. I say “eventually”, because right now it’s just a helium balloon with an eye drawn on it. Could you just drag it around and pretend, maybe making whirring and clicking noises? Thanks! We got the idea from Valve, who’ve decided to hand the matter of CS: GO’s policing over to the community. The sinister sounding Overwatch will be community members who have the power to review cheating cases reported by players and ban those responsible.
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Steamy Not-Windows – Valve’s Linux Beta Begins

By Alec Meer on October 29th, 2012.

PENGUINFACE

With Windows 8 (my review: ugh) now in the wild, one of its most vocal opponents makes their next move. A beta of Valve’s previously-announced Steam for Linux is hardly a seachange, but it’s nonetheless a big step in their investigation into a PC gaming future that doesn’t revolve around Microsoft operating systems.
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Brief Impressions: Tales From Space: Mutant Blobs Attack

By Craig Pearson on August 17th, 2012.

STARING EYE!
Gosh! No, wait. Gish! That’s better. If there’s an obvious inspiration for Tales From Space: Mutant Blobs Attack, Drinkbox Studios’ cute 2D side-scrolling platformer, it’s that oddly timeless IGF winner. That and Katamari Damacy. But that’s not to say Mutant Blobs Attack doesn’t have its own strengths. It certainly brings a lot to the mutant blob physics puzzler 2d platform genre.
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Ubisoft Asking DRM Questions – Here Are Some Answers

By John Walker on March 26th, 2012.

Don't stare too long into their eye.

It’s fair to say that RPS has taken Ubisoft to task over its DRM decisions. The company has made some extremely poor choices, that have overtly harmed people’s experiences legitimately playing their games, and no evidence of any reduction in piracy as a result has been shown. However, rather than backing down in the face of the enormous outcry, Ubisoft continued to push it, even telling PC Gamer that they viewed it as a “success”. The hubris, combined with the continuing downtime for single-player games, reached a point where things went from bad to ludicrous. But could things be about to change? Ubisoft’s digital boss, Chris Early, told Eurogamer that he’d like to see the need for DRM to go away. Blimey.

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