Posts Tagged ‘Staring Eyes’

Six New Witcher 3 Screenshots And A Trailer For You

By John Walker on August 13th, 2014.

You like The Witcher 3: The Wild Hunt screenshots. I know you. You can’t resist them! Six new ones have emerged from Gamescom, which is a small gathering of gaming enthusiasts in Germany. Because you’ve been good, if you click on the pictures, they’ll get extra-big. Big enough that you could use them as a desktop background, and pretend you’re playing The Witcher 3: The Wild Hunt on your PC right now! For the complete inexperience, you could lay the words “INSERT COIN” over the image, and then bash at your mouse and keyboard constantly imagining that you’re having some notion of control.

There’s also a trailer of old Mr Witchy completing a mission, but one thing at a time.

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Kingface – Grand Ages: Medieval Announced

By Alice O'Connor on August 12th, 2014.

He cleaned my suede shoes with WHAT?

“The E3 of PC!” I sorely hope no one calls Gamescom. But the German show going on this week definitely has more of a PC slant, what with being in Germany and all. You’re unlikely to see serious kings with serious brows and serious beards at E3 unless they’re warrior-kings cleaving skulls. No, the serious kings of Gamescom plot and strategise and command others to do the messy stuff.

All of which is to say that real-time strategy sequel Grand Ages: Medieval has been announced.

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Reborn: Dreamfall Chapters Split Into Five Episodes

By Nathan Grayson on June 30th, 2014.

Fun fact: when it was first conceived, Dreamfall Chapters was going to be an episodic series. Thus, the name Dreamfall Chapters. Before long, however, man of so many yarns that cats are magnetically drawn to his face, Ragnar Tornquist, decided the plot necessitated “one big meaty game with a fully story and a full conclusion.” Apparently, though, the game outgrew that model too, so now it’s back to episodic. I know, I know. Let Tornquist explain it below. It makes a lot more sense when he says it, that linguistic Viking demigod.

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Crytek Claims It’s Doing Fine, But Rumors Say Otherwise

By Nathan Grayson on June 24th, 2014.

Crytek are doing great. They’re walking on sunshine, turning invisible, sneaking up behind the sunshine, and using their nano-powered cybersuit to fling the sunshine 30 feet in the air. Also they’re making a surprisingly decent-looking Homefront sequel, co-op monster mash Hunt: Horrors of the Gilded Age, and fairytale MOBA Arena of Fate. All of that would seem to bode well, except that goings-on behind-the-scenes are – according to a series of rumors – not so rosy. Crytek have categorically denied them, but questions still remain.

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XCOM Who? – Xenonauts Officially Complete

By Nathan Grayson on June 3rd, 2014.

We're not actually feeling skeptical right now. Our faces are just stuck this way from being skeptical so much in the past.

I am glad. Against all odds, Firaxis’ XCOM revival was actually a great turn-based strategy that captured the spirit of the original Gollop games. It wasn’t entirely bereft of blindspots, though. The art style wasn’t super menacing and didn’t allow imagination to fill in the gaps, the game sort of got easier as time went on, tension dissipated over time, etc. Sometimes, you just need a straight-up remake in order to account for everything. In the case of classic X-Com, that game is Xenonauts. Alec has both written and blathered as much before, and really, is there any greater endorsement? Alec hates everything, even rainbows and my youthful naivete. Someday I’ll earn his approval. Maybe if I become turn-based and prominently feature permadeath, he’ll finally love me too.

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Wot I Think – Wolfenstein: The New Sequel

By Alec Meer on May 23rd, 2014.

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992′s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
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Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

By Nathan Grayson on May 9th, 2014.

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

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Wot I Made: Sir, You Are Being Hunted V1.0

By Jim Rossignol on May 1st, 2014.

We’re not going to be publishing a Wot I Think of the game Sir, You Are Being Hunted because one of the principle people behind it – although secondary in overall accomplishment to the mercurial Tom Betts and the incendiary James Carey – is me. I started a small game design company (just the three of us) back in 2010, and in November 2012 we Kickstarted our first big project, which was the open-world stealth and survival game, Sir, You Are Being Hunted. Today, after just over eight months of Early Access, that project hits V1.0. This means that we’ve done what we promised we’d do in the Kickstarter, and the game is superb shape. It’s out and you should play it. That’s my objective analysis of the situation, anyway.

Oh, and there’s a Professor Elemental video below to celebrate the release. You should watch that.
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Secrets Of Raetikon Launches From The Nest

By Craig Pearson on April 11th, 2014.

Staring eyes

I won’t be celebrating the unholy union of the letters ‘a’ and ‘e’ in Secrets of Rætikon. Ugh. Look at it, flaunting alphabetical law. There’s a full three letters between you two in the alphabet, and you’d do well to remember your place! I’ve been reminded of this horrendous vowel mixing because Secrets of Rætikon has felt the warmth of Spring, and is emerging from its Early Access nest next week. The odd and lovely (and immoral) physics puzzler charmed the pants off that John Walker, and I enjoyed my time with it as well. It’s worth adding to your Steam Wishlist if you’re in the mood for an atmospheric Alpen avian action thing. Trailer is beneath.

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John Carmack Speaks Out In Support Of Oculus/Facebook

By Nathan Grayson on April 1st, 2014.

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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Valve’s VR Expert Moves To Oculus, Embraces Facebook

By Nathan Grayson on March 28th, 2014.

You may or may not be super jazzed about Oculus VR’s decision to sell to Facebook for a monetary total so big it’s nearly fictional, but a number of virtual reality luminaries sure are. Count former Valve VR mastermind Michael Abrash among them, as he’s taken the Facebook deal as a sign that it’s time for him to hang up his crowbar and practice a new kind of science: chief science, at Oculus, of course. But why now of all times – especially when Valve is loved by all many some for its free-thinking, open mentality and Facebook is, well, not? Details below.

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Another Crack in Windows: GOG Lines Up Linux Support

By Craig Pearson on March 19th, 2014.

Paul Rudd.

Linux is like the “unattractive” person in a movie who eventually becomes desirable just by hanging about for a bit. People were all over Windows, cooing over its icons and ease of use and the way it could form a cherry stem into a mobius strip, while poor Linux was in the corner, smelling of penguin puke and requiring root access. But Windows starts BSODing on a night out, and we then realised that Linux is actually Paul Rudd. Which exactly explains why GOG is about to support Linux.

It’s early days, but the plan to support Ubuntu and Mint (and probably others), starting in the coming Autumn. GOG expects to launch with at least 100 games, though we won’t know what they are for a while.

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Microsoft Has A New Boss, Tragically Not Called Mike O’Soft

By Alec Meer on February 4th, 2014.

First there was the nerdly Gates, then there was the terrifying Ballmer, and now there is Satya Nadella. What will be the brand new CEO of Microsoft’s ‘thing?’ Perhaps he’ll present keynotes dressed in a lion-themed onesie. Perhaps he’ll have the Windows Vista logo branded onto his chin in order that the company never forgets its past mistakes. Perhaps he’ll cry softly throughout board meetings. Or perhaps he’ll be quietly capable and manage to set the great, barnacle-clad ship Microsoft back on course after its triple-whammy of big commercial wobbles, Windows 8, Windows Phone and the Surface RT tablet*. Perhaps he’ll suddenly make the company interested in PC games again. Or perhaps he’ll oversee some new version of Windows so misjudged that Steam OS finds it has an open goal.

Who knows? But change for a company that, outside of its consoles, has been facing an uphill battle for home computing relevancy of late, is in principle a good thing. And hey, who’da thunk it: he only scores two out of three in Middle-Aged White Guy CEO bingo. Progress of a sort!
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