Posts Tagged ‘Staring Eyes’

Six New Witcher 3 Screenshots And A Trailer For You

You like The Witcher 3: The Wild Hunt screenshots. I know you. You can’t resist them! Six new ones have emerged from Gamescom, which is a small gathering of gaming enthusiasts in Germany. Because you’ve been good, if you click on the pictures, they’ll get extra-big. Big enough that you could use them as a desktop background, and pretend you’re playing The Witcher 3: The Wild Hunt on your PC right now! For the complete inexperience, you could lay the words “INSERT COIN” over the image, and then bash at your mouse and keyboard constantly imagining that you’re having some notion of control.

There’s also a trailer of old Mr Witchy completing a mission, but one thing at a time.

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Kingface – Grand Ages: Medieval Announced

He cleaned my suede shoes with WHAT?

“The E3 of PC!” I sorely hope no one calls Gamescom. But the German show going on this week definitely has more of a PC slant, what with being in Germany and all. You’re unlikely to see serious kings with serious brows and serious beards at E3 unless they’re warrior-kings cleaving skulls. No, the serious kings of Gamescom plot and strategise and command others to do the messy stuff.

All of which is to say that real-time strategy sequel Grand Ages: Medieval has been announced.

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Reborn: Dreamfall Chapters Split Into Five Episodes

Fun fact: when it was first conceived, Dreamfall Chapters was going to be an episodic series. Thus, the name Dreamfall Chapters. Before long, however, man of so many yarns that cats are magnetically drawn to his face, Ragnar Tornquist, decided the plot necessitated “one big meaty game with a fully story and a full conclusion.” Apparently, though, the game outgrew that model too, so now it’s back to episodic. I know, I know. Let Tornquist explain it below. It makes a lot more sense when he says it, that linguistic Viking demigod.

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Crytek Claims It’s Doing Fine, But Rumors Say Otherwise

Crytek are doing great. They’re walking on sunshine, turning invisible, sneaking up behind the sunshine, and using their nano-powered cybersuit to fling the sunshine 30 feet in the air. Also they’re making a surprisingly decent-looking Homefront sequel, co-op monster mash Hunt: Horrors of the Gilded Age, and fairytale MOBA Arena of Fate. All of that would seem to bode well, except that goings-on behind-the-scenes are – according to a series of rumors – not so rosy. Crytek have categorically denied them, but questions still remain.

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XCOM Who? – Xenonauts Officially Complete

We're not actually feeling skeptical right now. Our faces are just stuck this way from being skeptical so much in the past.

I am glad. Against all odds, Firaxis’ XCOM revival was actually a great turn-based strategy that captured the spirit of the original Gollop games. It wasn’t entirely bereft of blindspots, though. The art style wasn’t super menacing and didn’t allow imagination to fill in the gaps, the game sort of got easier as time went on, tension dissipated over time, etc. Sometimes, you just need a straight-up remake in order to account for everything. In the case of classic X-Com, that game is Xenonauts. Alec has both written and blathered as much before, and really, is there any greater endorsement? Alec hates everything, even rainbows and my youthful naivete. Someday I’ll earn his approval. Maybe if I become turn-based and prominently feature permadeath, he’ll finally love me too.

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Wot I Think – Wolfenstein: The New Sequel

Wolfenstein: The New Sequel Order is part-reboot, part-sequel to the 21st century Wolfenstein games. Primarily set in an alternate 1960, this big, brash, violent, occasionally moving, singleplayer-only first-person shooter tells the story of a fight-back against a hitherto undefeated, planet-conquering Nazi empire wielding otherworldly technology. Despite having to downgrade graphics card to play it, I’ve spent the last few days with its remarkably long campaign.

I’m fascinated by William Joseph “B.J.” Blazkowicz’s eyes. Someone’s put an awful lot of work into those eyes. His is the quintessential first-person soldiermanhero’s face (indeed, it’s based upon the archetype of that grizzled beefcake design, from his first appearance in 1992’s Wolfenstein 3D), but the eyes come from someone else. Haunted, sad, soulful, sometimes tender – they reveal that this mass of muscle is also a walking wound, and in that they represent the anachronism at the heart of this latest, surprisingly excellent Wolfenstein game.
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Meet Watch_Dogs’ Cast: Hacker Girl, Angry Man, Explosion

Up to this point, Watch_Dogs has been all about trench-coat-clad, vigilante-justice-dispensing hatman Aiden Pearce, but the game’s no one-man show. It’s positively brimming with colorful characters like–[KABOOOOOOOOOM]. Sorry, what I meant to say is, there’s this rebellious hacker girl and–[BLAAAAAAAAAMWOOOOOOOOSH]. Argh, my ears won’t stop ringing. Let me just find a solid wall to duck behind so I can tell you about the arms dealer who–[CRASHSMASHWHOOOOOMBOOOM, sounds of glass clattering in slow-mo]. I guess I’ll just let the weirdly action-packed character trailer speak for itself.

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Wot I Made: Sir, You Are Being Hunted V1.0

We’re not going to be publishing a Wot I Think of the game Sir, You Are Being Hunted because one of the principle people behind it – although secondary in overall accomplishment to the mercurial Tom Betts and the incendiary James Carey – is me. I started a small game design company (just the three of us) back in 2010, and in November 2012 we Kickstarted our first big project, which was the open-world stealth and survival game, Sir, You Are Being Hunted. Today, after just over eight months of Early Access, that project hits V1.0. This means that we’ve done what we promised we’d do in the Kickstarter, and the game is superb shape. It’s out and you should play it. That’s my objective analysis of the situation, anyway.

Oh, and there’s a Professor Elemental video below to celebrate the release. You should watch that.
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Secrets Of Raetikon Launches From The Nest

Staring eyes

I won’t be celebrating the unholy union of the letters ‘a’ and ‘e’ in Secrets of Rætikon. Ugh. Look at it, flaunting alphabetical law. There’s a full three letters between you two in the alphabet, and you’d do well to remember your place! I’ve been reminded of this horrendous vowel mixing because Secrets of Rætikon has felt the warmth of Spring, and is emerging from its Early Access nest next week. The odd and lovely (and immoral) physics puzzler charmed the pants off that John Walker, and I enjoyed my time with it as well. It’s worth adding to your Steam Wishlist if you’re in the mood for an atmospheric Alpen avian action thing. Trailer is beneath.

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John Carmack Speaks Out In Support Of Oculus/Facebook

Working for id funded my space ship projects, but Facebook will give me enough to establish my own planet.

Depending on which vomit-and-time-encrusted pub on the edge of the Internet you walk into, Facebook’s $2 billion purchase of Oculus Rift is either the worst or most worthy of cautious optimism thing to ever happen. Many developers are on board with the idea. Notch, however, is not. Oculus’ most recognizable faces – all of which now presumably sport company-mandated books – are quite pleased, but what of the notoriously opinionated (if not exactly outspoken) John Carmack? The former id Software tech guru has always marched to the beat of his own drum, so a corporate overlord like Facebook might not seem like his cup of perfectly optimized (for both flavor and caffeination) tea. But if there’s one thing Carmack is always good for, it’s surprises.

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