Posts Tagged ‘Staring Eyes’

Survivalish: Day One: Garry’s Incident

By Craig Pearson on September 19th, 2013.

Hug?
Day One Garry’s Incident needs a better name. “Garry” is already known in the game world, and then there’s the whole “Incident” thing. I’ve watched the trailer for the survival FPS and that’s putting it mildly, so I’ve helpfully come up with a few suggestions: “Amazonian Zombie Face Tossers”, “Whoops, I Blew Up Your Pyramid”, “Ahhhh! The Top’s Come Off The Mountain”, “Go To Hell, Monkeys!”, “Panther Wrestling”, or perhaps just “Tomb Raider Already Did It (Working Title)”. If from that you’ve surmised it’s a survival game set in a jungle with Mayan influences, you’d be completely correct. The trailer will fill in the rest of the gaps for you.
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The Flare Path: Secretes Secret History

By Tim Stone on August 30th, 2013.

Manfred von Richthofen’s final flight – the facts you won’t find in any book or documentary:

Fact 1. If letters written by his batman, Andreas Krantz, circa 1929 are to be believed, in the weeks leading up to his death, the increasingly withdrawn Richthofen spent many hours poring over medieval bestiaries in the library at Chateau d’Arandeau. Fact 2. On April 19, 1918, two days before his death, Richthofen instructed Jasta 11’s chief mechanic to commence work on a fully enclosed cockpit canopy – the first of its kind in military aviation. Fact 3. Reports that Dr.1 425/17 was undamaged when it crash-landed at Vaux-sur-Somme were disputed by at least one eyewitness. Gunner Edward Kendall recollected seeing large rents in the aircraft’s tail and top plane canvas. Fact 4. According to Bryce Buckland, an Australian chaplain also present at Vaux-sur-Somme, though Richthofen’s last word was the infamous “Kaput”, the word he was muttering while being lifted from the cockpit was “Greif” not “Angriff”. Read the rest of this entry »

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Sure Sounds Like Blizzard Wants To Take WoW F2P

By Nathan Grayson on August 24th, 2013.

Only a couple short years ago, most pasty, naked, Earth-dwelling flesh creatures (aka, humans) figured World of Warcraft would forever remain the final bastion of subscription MMOs’ heyday. Now, however, it’s screaming “mayday” as subscriber numbers plummet, proving that no institution is immortal and I should never be allowed to rhyme things. Recent comments from Blizzard suggesting a free-to-play conversion might not be that far off, then, shouldn’t come as much of a surprise – especially since the slowly deflating MMO titan recently added a microtransaction store.

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Free-To-Scare: F.E.A.R. Online Trailer

By Craig Pearson on August 22nd, 2013.

staring eyes
When I play online shooters, the only thing that goes bump in the night is my mouse. If I get killed, I usually give the poor pointing device a fair old whack on the table, which I do to make sure it’s calibrated. It’s in no way a childish act of petulance that has sent at least one mouse off to Logitech’s “calibration support team” in bits and pieces. And the scream I let off is to make sure my microphone works. Anyway, those bumps will soon be joined by bumps of fear and terror, as Warner Bros. attempts to resurrect its horror shooter series F.E.A.R. as a free-to-play multiplayer game. If there is true evil in the world, it’s found in the marketing meeting room where F.E.A.R. Online was first floated.
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Mark Of The Ninja DLC Sneaking Out

By Craig Pearson on August 8th, 2013.

Staring Eyes
I’ve been saving Mark Of The Ninja for the winter months. Dark nights, curtains drawn, the room lit by a candle light that’s been strategically placed in a breeze to create rippled shadows. I might even move to Japan to enhance the experience. I’ve put it off this long, what’s a few more months for an unnecessary and stressful intercontinental move? And to everyone about to say “You should have played it already”, well waiting means I get to play the game with the newly announced DLC in one big pile of 2d stealth fun. This new DLC only adds a new prequel level and two new items to help you play more stealthily, but the biggest addition is my favourite game extras: a commentary track.
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Be Gabe Newell In The Team Fortress 2 Update

By Craig Pearson on July 12th, 2013.

Those glasses are an unlock, but the hair sadly isn't.
My Team Fortress 2 addiction, which is now mostly in hand thanks for asking, used to be fueled by Valve’s updates. The magnificent teases that they were, they’d hold my attention with week-long pieces of performance art. The mighty clang when everything finally dropped and was unwrapped was the best thing ever. Now, with the community contributions happening in plain sight in the Workshop, that seems to be lost. We know what’s going to be in the game, and Valve have said things will be added more swiftly. So we’ve probably seen the end of things like the Spy uncloaking during the Sniper reveal. The latest, even with two new maps and over 60 new community addons, arrived instead with a quiet thump. And another. And another. Wait, that’s my heart…
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Yikes: Baldur’s Gate Enhanced Pulled, BGII On Hold

By Nathan Grayson on June 20th, 2013.

We're gonna need a bigger lawyer.

I am worried. I still don’t know what a Beamdog is, and now my chances of finding out are looking rather slim. The Baldur’s Gate: Enhanced Edition developer has hit a slightly, um, fatal rocky patch, with messy “contractual issues” leaving the update effort’s future in doubt. For now, the first Enhanced Edition has been yanked from all relevant e-tailers, and Baldur’s Gate II: Enhanced Edition is officially on-hold for the time being. Also, it probably goes without saying that this pushes Trent Oster and co’s Baldur’s Gate III pipe dream to the backburner’s furthest reaches. The back of the backburner. Ye gods, they said it was only a myth. You’ll find a statement from Beamdog after the break.

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Gambon! The Elder Scrolls Goes Online Next Spring

By Alec Meer on June 11th, 2013.

John Hurt (maybe) earlier, Michael Gambon now… It’s only a matter of time before we get Derek Jacobi narrating a trailer for FIFA 2014, or Simon Callow talking about Call of Duty. Gammbers, the Singing Detective and Dumbledore himself, is here today to talk to us about The Elder Scrolls Online, Bethesda’s MMO adaptation of their until now distintively singleplayer Tamriel-set RPGs.
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Insanity: Shadow Of The Eternals Crowdfunding Canceled

By Nathan Grayson on June 5th, 2013.

She's not angry - just confused.

Shadow of the Eternals began life in the shadow of its own murky history, and perhaps partially as a result of that, its marathon crowdfunding drive didn’t exactly get off to a running start. And now, as more recent history has suggested is the natural way of things, the Eternal Darkness spiritual successor will soon vanish from Kickstarter – as though a sanity straining illusion or incredibly frightening house plant in the night. But things aren’t as simple as they seem. Apparently Precursor has come across “a host of new exciting opportunities” that require them to kick their Kickstarter back to square one. The Eternals are taking a little time off, but – as their name suggests – they’re definitely not going anywhere.

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GameFace: Valve’s AR Goggles Surface Elsewhere

By Craig Pearson on May 20th, 2013.

An 'artist's' impression.
Valve’s secret augmented reality project, or at least one of them, has finally surfaced. At the weekend’s Maker Faire, ex-Valvesters Jeri Ellsworth and Rick Johnson, demonstrated CastAR, a pair of glasses with a mini-projector that ‘casts’ games onto a reflective surface. The game appears in 3D in front of the player, who can interact with the insubstantial environments. It was a project that died during Valve’s “great cleansing” at the start of the year, but it’s not a cloak-and-dagger tech theft: Gabe waved his magic wand and gave his ex-employees the rights to the new technology.
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Fiddle With Nvidia’s GraphicsFace Features

By Craig Pearson on May 13th, 2013.

Eyes of Staring
It feels like it was only, ooh, 1 month and 24 days since we last risked our collective sanity. We stared into the cold, shark-like eyes of the technological advancement of NvIdIa’S FaceWorks and lived. But at what cost? Back then, we were given a peep into the future of GraphicsFace with Digital Ira, a sadly uninteractive demonstration of what gamefaces will be like in the future. It looked impressive, but with the caveat that it was shown on stage and running on a Titan, Nvidia’s mahoosive card of graphics. Well the tech monolith has just released the demonstration for everyone to play with. If you fancy making a high-fidelity head gurn, then your fetish is well catered for.
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The Sims 4 To Be The Fourth Sims Game?

By Alec Meer on May 7th, 2013.

EA’s recently-announced The Sims 4 may in fact be a new Sims game, sources have revealed to RPS.

The source, who did not wished to be named but who purports to have strong ties to the press release-reading community, claimed exclusively to this website that The Sims 4 is in fact the fourth in the Sims series.
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Metro: Last Light Gives Hygiene, Murder Advice

By Nathan Grayson on April 24th, 2013.

What are you lookin' at? Oh, the traditional Russian architecture back there? Yes, it's lovely.

Confession time: I very frequently feel like I am neither clean nor deadly enough, which is the root cause of most of my insecurities. I sometimes think, you know, maybe if I were just slightly above-average at one or the other, everything would be all right. But goodness, I don’t even know where to begin. Fortunately, the final entry in Metro: Last Light‘s “Ranger Survival Guide” series is here to clear up a few things – including my grit-caked, horrifically pockmarked skin – for me. Apparently, my biggest mistake was failing to wipe rain, grime, and radioactive goop off my face all the time. Also, I need to buy a gun. I am, however, hopeful, because a charmingly rugged Russian man has told me I’m infinitely capable of both.

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