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Posts Tagged ‘Staring Eyes’

Wot I Think – XCOM: Enemy Unknown (Singleplayer)

By Alec Meer on October 8th, 2012.

Oh dear, it turns out it’s a first-person shooter with quick-time events and checkpoints after all. Move along, nothing to see here.

No, no, rest assured Firaxis’ XCOM: Enemy Unknown is, like its 1993 predecessor X-COM: UFO Defense aka UFO: Enemy Unknown, a rich brew of turn-based strategy, base management, a sort of roleplaying and the sudden, frequent, horrible death of people you’ve developed an unhealthy fixation with, as you and your changing squad of soldiers struggle to save the Earth from alien invasion. This remake, until fairly recently, seemed like an impossibility – large publishers had lost faith that big-budget strategy games could pay for their yachts, iPads and watches heavy enough to beat a donkey to death with, and the X-COM name was sullied by spin-offs that had about as much in common with it as Hulk Hogan has with Stephen Hawking. X-COM was over, surely.

X-COM is back. I’ve waited 15 years for this, and now I can wait no more. Here’s what I think. (Note – this write-up covers singleplayer only. Thoughts on multiplayer will follow at a later date).
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FTL: The Fatal Frontier, Sector 3

By Alec Meer on September 24th, 2012.

beyond staring eyes

With two sectors survived, things don’t look to good for the good ship Moggy, crewed by two Engis and a human named after cats I have known. The hull’s taken a beating, we’ve almost no cash and we don’t yet have any upgrades to speak of. Meantime, our enemies forever snap at our heels, and the challenges we’ll face in this next, Zoltan-ruled sector will likely be stiffer than that we’ve yet faced. Anything could happen, though. After all, space is big. You just won’t believe how vastly, hugely, mind- bogglingly big it is. It might even be big enough that I’ll find a gun in it somewhere. Oh, please dear lord let me find a gun.

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Popcap Dublin Axed In ‘Integration’ Plan

By Alec Meer on September 24th, 2012.

He may never speak of what it is that saddens him so

Here’s a fact of a life: when a large corporation (for instance, a games publisher. For instance, EA) buys up an exciting, highly-respected smaller, independent firm (for instance, a games developer. For instance, PopCap), the following process will invariably happen:

1) Happy, positive talk of independence, unfettered creativity and bright futures from both sides
2) A gradual shift into having that developer do what it’s told, rather than what it wants
3) Redundancies at or closure of the developer once it doesn’t look to be providing a suitably enormous return on the obscene sum paid to acquire it in the first place
4) Repeat

So, best of luck to all those who sailed in the good ship PopCap Dublin, which newish owners EA closed down today. Edit: Though apparently it was “the PopCap leadership team” which pulled the trigger on this.
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The Doctors Are Out: Zeschuk and Muzyka Leave BioWare

By Nathan Grayson on September 18th, 2012.

It is Tuesday. You probably ate some cereal, went to work, and pretended to use the Force to open the automatic door at the grocery store – just like any other day. BioWare, meanwhile, ended an era. Specifically, Doctors Greg Zeschuk and Ray Muzyka – the role-playing powerhouse’s co-founders – have left the building. Now then, I will briefly interrupt this message to read your mind. “Kickstarter, Kickstarter? Kickstarter! Kickstarterererer.” Congratulations, you’re thinking the same thing as everyone else on Earth. Unfortunately, based on their goodbye letters, the doctors seem to not only be done with BioWare, but videogames in general.

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The Problems We Had With Windows Gaming On Linux

By RPS on September 4th, 2012.


RPS chum James Carey has been losing himself in the land of Linux, and looking at the highs and lows of using a gaming OS that is not Windows. You can read part one of his adventures with getting the operating set up and running just here. This latest article looks at some of the problems he encountered. James is a veteran gamer, but – like many of us – only a Linux dabbler.

Last time I encouraged you all to try Linux for gaming. I firmly believe we’re going to need it if the open and democratic PC gaming culture I grew up in is to exist in the future. But it’s not an easy transition to make. There are huge expectations to mountaineer over, and the terrain is riddled with deep command line crevasses to fall into. But if you have the right stuff, there’s quite a view. Come with me for a ramble.
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EG Expo 2012: Dishonored, CoH2, Indie Arcade Stuff

By Jim Rossignol on August 24th, 2012.

Hello, ladies.
The next Eurogamer Expo, which is taking place at London’s Earls Court from 27th-30th September, will have lot of playable games. Among these, shining like beacons, are Dishonored and Company Of Heroes 2. Yes, you can actually get to them before they’re released, at the Expo. That might just make things worse for your anticipation levels, of course, but there’s going to be a lot more stuff there, including the traditional Indie Arcade booth, with attendees from many RPS favourites. If you’re an indie who wants in, then you need email Mr Hayward to be considered. He says: “Screenshots are good, but videos and builds are even better for helping make a decision.”

In Electronic Arts news, FIFA 13, Need for Speed: Most Wanted, Medal of Honor: Warfighter, Sim City, Dead Space 3 and Crysis 3 will all be playable at the event, too.

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Valve’s Abrash On Virtual Reality, Wearable Computing

By Nathan Grayson on August 22nd, 2012.

Valve enjoys keeping secrets. And while I’m beginning to suspect that Half-Life 3 will ultimately turn out to be a giant ray gun that erases all memories of the Half-Life franchise from our brains forever, there’s one thing Valve’s been uncharacteristically upfront about: its fascination with the future. Wearable computing, augmented reality, and – perhaps most pertinently, given recent extremely promising developments – virtual reality. During QuakeCon, I got the chance to sit down with Valve’s most vocal proponent of these new technologies, programming legend Michael Abrash. However, while Valve’s obviously putting some serious work into breaking new technological ground, Abrash was quick to point out that it’s still all in service of a singular end goal: entertainment.

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How Easy Is It To Play Windows Games On Linux?

By RPS on August 21st, 2012.


For the next few weeks, RPS chum James Carey will investigate games on that other PC platform, Linux. He’s dabbled in Linux before, but is exploring this from the perspective of a veteran PC gamer trying gaming seriously on the platform for the first time.

With Windows 8 causing PC prophets to forecast doom in the lands of PC gaming, with its philosophy of freedom and rightness, and with Valve getting behind it, Linux, the open operating system, is clearly the future of PC gaming.* But is it still a total pain in the ass? Turns out it really isn’t… I know! I was surprised. Here’s what happened.

*Maybe.
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Valve Cinemagic: CSGO’s Source Filmmaker Short

By Nathan Grayson on August 18th, 2012.

Fear not! These jagged remains of a window will protect me.

If it wasn’t already amazingly apparent, Valve is quite well-versed in the ways of moviefilm-fu. And while it may have recently offered its tools of the trade to all who would dare know their secrets, the Newellian empire is still very much the master. Case in point: a new short film promoting Counter-Strike: Global Offensive. While other games that do the whole good-guys-vs-terrorists shtick have entered into an arms race over biggest ‘splosions and who can make their flying drone swarms look like something out of a Hitchcock movie, this brief CSGO tale aims to be intimate, intense, and true to the spirit of the series. It won’t blow your mind or anything, but it’s still certainly a cut above.

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Impire Imposes Impactful Impassioned, Er, Trailer

By John Walker on August 15th, 2012.

Impetuous

So Impire is Dungeon Keeper with slightly more strategic combat, right? That’ll do. As we know it’s coming from Cyanide Studios, they who brought us Chaos League and Game Of Thrones: Genesis, and being published by Paradox. You can read a bunch about it from Nathan, here. There’s a new trailer showing a good range of the different styles of play below.

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‘Coding Error’ Caused Uplay Exploit

By Alec Meer on July 31st, 2012.

STARING EYE

I doubt we’ll be hearing too much more about yesterday’s Uplay drama, given the security hole appears to have been safely plugged before any malevolent souls could take advantage of it. Ubisoft have passed further comment on the issue as they saw it, however, claiming an exploit that allowed a vast amount of access to Uplay users’ PCs was the result of a “coding error” and that their online infrastructure/shop/DRM did not include a rootkit.
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