Posts Tagged ‘starpoint gemini 2’

Twin Systems: Starpoint Gemini 2

By Adam Smith on September 29th, 2014.

This is the year in which I finally fulfilled my childhood dream by becoming an interest following a man who lives on a space station on Twitter. You might think that would be enough hot space action to satisfy my stellar carvings but you’d be wrong. I’ve got a hankering for space dust that’d make George Jung’s eyes as big as saucers. Thank the lord (or the ancient precursor race that seeded this planet) that we are living through a space game renaissance. It’s possible that Elite: Dangerous, once complete, will satisfy all cravings but perhaps some Starpoint Gemini 2 will provide sustenance in the meantime?

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Ship Of The Iceberg: Starpoint Gemini 2

By Adam Smith on September 9th, 2013.

As we cast our ever-vigilant gaze to the starboard bow, we raise a brow to the sight of Starpoint Gemini 2 gently docking with Steam Early Access, a wild frontier station. We haven’t heard from the space sim/RPG since 2011, when it first appeared, causing Jim to express conflicted thoughts (interesting, but not necessarily enjoyable or robust). The game is now in full 3d and the Gemini system is a cohesive area, with no loading screens to break up the gaps between stars. Players captain one of around seventy ships, controlling a single vessel rather than a fleet, although wingmen will be added at a later date. The developer’s descriptions suggest there will be freedom to explore, salvage and fight, but it’s not entirely clear how early this early access is. Trailer below.

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