Rock, Paper, Shotgun

Posts Tagged ‘Starseed Pilgrim’

Wot I Think: Starseed Pilgrim

By Adam Smith on April 19th, 2013.

I didn’t know a great deal about Starseed Pilgrim until its Steam release a couple of days ago. I thought it was a puzzle game. I knew it had bemused John. I was vaguely aware that clever people were urging others to play it and to talk about it. For the last seventy two hours it has dominated my waking thoughts and infiltrated my dreams. It’s a challenging, perplexing game set in a strange space that is illuminated by frequent sparks of genius.

Read the rest of this entry »

, , , .

25 Comments »

The 2013 GDC Experimental Gameplay Workshop

By John Walker on April 2nd, 2013.

An undoubted highlight of GDC every year is the Experimental Gameplay Workshop. Despite having that complete nonsense word in the title, it’s a chance for some of the most innovative and esoteric gaming ideas to be shared with one of the week’s biggest audiences, whether in development, released, or some impossible state in between. Some of the highlights are below.

Read the rest of this entry »

, , , , , , , , , , , , , .

19 Comments »

I Cannot Figure Out What To Do In Starseed Pilgrim

By John Walker on March 14th, 2013.

The game isn’t new, but we’ve stumbled our way past it like the blundering fools we are. Starseed Pilgrim is a puzzle game that offers you a peculiar set of abilities, and no instructions. No guidance how to use the “seeds” you can plant to grown variously coloured blocks, nor any guidance as to what you’re supposed to be doing with them. Finding out is the point of the game. I failed at this game.

Read the rest of this entry »

, , , .

31 Comments »

Respond to our gibber

Read our finest words

The Flare Path: Elegant Elefanticide

Search for clues

Browse the archive