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Posts Tagged ‘starvault’

In Which We Chat About Mortal Online

Posted by Jim Rossignol on February 4th, 2010.

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We’ve been playing the unusual MMO Mortal Online for the past couple of weeks, and Phill and I took some time out to talk about it. Read our thoughts on this strange spiritual successor to Ultima Online below.
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Live Forever In Mortal Online Open Beta

Posted by Jim Rossignol on February 1st, 2010.

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RPS Beta Army, you are hereby required to conquer Mortal Online, which goes into open beta today. “But what is Mortal Online?” Well, I’ve only gone and answered that particular inquiry over at Eurogamer by performing the ritual of the preview ritual here. In it I explain:

Mortal, being developed by Swedish studio StarVault, is focused on creating an experience that lives up to the legacy of Ultima Online: returning to that philosophy of freedom and player co-operation while at the same time carving out its own niche with modern tech. Mortal Online is powered by the Unreal 3 engine – employing a new landscape engine to create an immense terrain – and is played with a first-person camera. While StarVault has evidently been galvanised by the Ultima way of doing things, its game has a look and feel of its own. You might be able to grind up resources like in UO, but exploring a 3D world is quite a different experience.

And so on. Anyway, go, see, beta, conquer.

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