Posts Tagged ‘starvoid’

This, Say Paradox, This Is What Starvoid Is

By Jim Rossignol on August 24th, 2012.


As if pre-empting my confusion, Paradox have just emailed me to say that the trailer below might answer my questions.

But does it? YOU DECIDE.
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No, Really, What Is Starvoid?

By Jim Rossignol on August 24th, 2012.

That looks real-time enough to me.
Paradox’s games don’t exactly all leap out and explain themselves the moment you glance at a statistic-framed map screen, but even among their current line-up Starvoid is looking a little obscure. Which is odd, because it’s actually fairly straightforward: it’s an RTS. But it’s not a classic base-builder, no sir, in fact it’s something a bit more akin to classic multiplayer deathmatch modes. Leap in and just start fighting other players. No building, no resource wars, just a bunch of units and blowing each other up. It is, in fact, “mostly about the fun!” says the design director. Tsk. Strategy players don’t want fun, they want clicks, and reasons to frown for extend periods of time.

For purposes of answering the question “what is Starvoid?” you can watch the devs explain themselves – and Starvoid – below. I mean they sort of explain it… don’t they? Okay, no, I still have no idea. Sorry! The game arrives next week, apparently.
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Paradox Party: Four Games Streamed Tonight

By Craig Pearson on March 28th, 2012.

Better than Eastenders
Paradox Interactive are getting a taste for the limelight. Mmm, citrussy. Tonight at 8PM CEST, which my brain refuses to accept is 7pm UK time, they’ll be showing off four of their upcoming games on their Twitch TV channel. There’s something for everyone, as long as you like 2D shooters, dwarf-based strategy, co-op action adventures , or competitive RTS. Do you like those? I’m interested in The Showdown Effect, personally. He’s dreamy.
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