Posts Tagged ‘State Of Decay’

Garry’s Mod And State Of Decay In Humble Bundle

By Alice O'Connor on April 11th, 2014.

HOORAY!

Say kid, how do you fancy being a YouTube sensation, a real livestream Liberace? “B-but where would I even start?” you ask, eyes wide with hope. A new Humble Weekly Sale offers almost everything you need to become an Internet megastar, minus the hardware and a dreadful persona.

Curated by ‘PewDiePie’ (he has YouTube’s most-subscribed channel, don’t you know?) the bundle packs a few games the exhausting manbaby personality has wailed obscenities over, including Surgeon Simulator 2013, Garry’s Mod, and State of Decay.

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Open-Ended Zombies: State Of Decay – Breakdown

By Adam Smith on November 19th, 2013.

I’d been looking forward to State of Decay for a long time when it finally arrived on PC but after shuffling around on my hard drive for a while, it fell as flat as a zombie on an icerink. Hordes of people were quick to tell me that the game had more charms hidden beneath its fetid flesh than I had been willing to acknowledge but I haven’t returned since the disappointment of those opening hours. At the end of this month, I will revisit, although I’ll be abandoning the confusing confines of the story to try the Breakdown expansion, which is released on November 29th. It’s “an endless campaign with twists and turns based entirely on [player] choices”, which sounds ideal. Difficulty increases over time and as in Project Zomboid, the only certainty is death. Sounds like a treat!

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Impressions: State Of Decay

By Adam Smith on September 24th, 2013.

State of Decay was the only reason I regretted jettisoning my Xbox 360. When it came out, I read glowing reviews and believed it might be the open world survival game that so many were waiting for. Now it’s on PC, albeit without proper mouse and keyboard support. I’ve only played for around six hours, but seeing the game riding high on Steam’s best-seller’s list inspired me to write down some impressions. It’s certainly a game I was eager to play but now that I have, I’m not particularly keen to continue.

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State Of Decay Hits Steam, Er, Sans Keyboard Controls

By Nathan Grayson on September 21st, 2013.

If guttural howls from those strange, primitive hill people in console land are anything to go by, State of Decay is apparently quite excellent. We at RPS have been eagerly awaiting its arrival on PC while sipping fine scotch and inventing new classical instruments, and now it’s finally made the leap. Kinda. The nicely freeform zombie sandbox is playable on our platform of choice right this very second, but you’ll have to contort your highly evolved digits around a controller in order to make with all the driving, surviving, and undead drop-kicking. It’s not all bad, though. Undead Labs actually wants your help coming up with a fitting keyboard-and-mouse control setup – among other things.

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Next Stop: State Of Decay

By Adam Smith on September 9th, 2013.

Instead of complaining about zombies, let’s try to be positive about the little rotters. Which game, to your mind, has best used the most common and infectious of undead enemies? Would you opt for the character-driven dread and vulnerability of The Walking Dead? Zomboid’s bleak suburban survivalism? Maybe you just like shooting hordes of former friends in the head, in which case you’re spoiled for choice. State of Decay, formerly of County Console, looks like one of the best survival experiences yet and the PC version is almost here. On September 3rd, an official Facebook page announced that a ‘controller-only version’ will hit Steam Early Access in ‘a couple of weeks’. Mouse and keyboard controls will come later, which seems odd, but I want to play now, so I won’t complain too much.

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State Of Decay PC Releasing Via Steam Early Access

By Nathan Grayson on July 17th, 2013.

I’m not usually one to wade into sandboxes fully of decaying body parts (what can I say; guess I’m a bit of a germophobe), but State of Decay has me reconsidering that policy. The zombie survival sandbox from the apocalypse technicians at Undead Labs pushes all the right emergent, never-know-what-might-go-wrong buttons – at least, if word from the haggard survivors over in Console Land is to be believed. Unfortunately, last we heard, the prognosis on PC wasn’t looking so great. And, to be honest, it still isn’t, but at least Undead Labs is doing its damndest to make the PC version worth the wait.

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State Of Decay Still Coming To PC, But Not ‘Soon’

By Nathan Grayson on June 8th, 2013.

The Undead Labs devs handling the PC port were last seen here. They are, of course, presumed incredibly alive.

State of Decay is finally out on console coffins, and what do you know? It’s apparently pretty good! Naturally, I too want to sink my noxious nub teeth into the permadeath zombie open-world-er, but my PC isn’t an Xbox – no matter how badly Microsoft wants it to be. We were, however, promised our very own decaying slice of slate quite some time ago. It’s always been a matter of when, not if. Unfortunately, that “when” has turned into something of a moving target, and Undead Labs’ patented crossbow of ultimate release-datingness is having a very hard time pinning it down.

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State Of Decay Will Be Undead From June

By Jim Rossignol on April 15th, 2013.


UndeadLabs have announced that their zombie-apocalypse survival game, cleverly named State Of Decay, will appear in June. It’s an open-world survival game that sees the player recruiting other survivors and building bases so as to live in a world where most people are mindless drones bent on devouring whatever wanders into their path. A familiar theme, then. There is one reason to pay a lot of attention to this game, however, which is that UndeadLabs are the new project from Jeff Strain, who was one of the main minds behind Guild Wars, and who worked as lead programmer on World Of Warcraft. Mr Strain knows what he is doing. Which makes June sound all the more exciting. State Of Decay is a single player game, but there’s an MMO on the horizon if this works out.

A new trailer lies below.
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Deathly Silent: Stealth In State Of Decay

By Nathan Grayson on November 2nd, 2012.

Cowboy boots: the sneakiest shoe of them all.

Complaining about the fact that there are too many things with zombies in them is becoming nearly as tiresome as the reviled nightwalkers themselves, so let’s get right to the point: State of Decay sounds quite enticing – at least, on paper. A fully reactive open world in which all is permitted – including tonally inconsistent body slams? Why yes, I could go for that. But, despite the fact that it’s all that separates us from the ravenous beasts who hunt our young by night, talk is cheap. And so, slowly but surely, Undead Labs is revealing how the systems that bind its game together actually function. Today? Stealth. (And also building, because we missed that a while back.)

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State Of State Of Decay: Multi Out, Windows 8 Undecided

By Nathan Grayson on August 23rd, 2012.

Honey! I'm home! Also, dead now. Don't ask. It's been a long goddamn day.

Yesterday, Undead Labs re-announced its long-awaited zombie sandbox survivor Class3 as 1) State of Decay and 2) a game that’ll be launching on PC as well as Xbox. Good news all around, basically. But these zombies emerged still partially obscured by a thick fog of mystery. Among other things, Microsoft’s on publishing duties, and other recent titles to share that distinction on PC have come with some rather worrisome strings attached. Also, I spied many things in the new trailer, but another player wasn’t one of them. So, is co-op out? And, at one point, Undead was also working on an MMO based in this universe. What ever happened to that? Happily, Undead got back to me with some very helpful answers.

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Zombies Ate My Neighborhood: State Of Decay

By Nathan Grayson on August 22nd, 2012.

OK, before overly jerked knees and seismic facepalms leave RPS liable for one of the most puzzling injury outbreaks in medical history, know that State of Decay – while arising from the ashes of a zombie MMO project once called Class3 – doesn’t look like a Day Z clone or anything along those lines in the slightest. For better or worse, it appears to be a fairly over-the-top (I saw body slams) undead shoot-’em-up/beat-’em-down – but with an “open, sandbox world” that “dynamically generates content based on your choices and the ever-increasing zombie threat.” To be perfectly honest, I can’t actually find any info on whether or not it even has a multiplayer component anymore. But, somewhat shockingly, Grand-Theft-Auto-meets-zombies hasn’t really been done before, so there’s potential here.

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