
Lume might not have been a particularly challenging adventure, but the visuals were nothing less than inspired. Taking their inspiration from classic stop-frame animation, the game was actually made from cardboard and paper, and consequently looked incredible. The sequel, Lumnino City, uses the same approach, creating “a wondrous sprawling puzzle adventure game, entirely made from paper, card, wood, miniature lights and electric motors.” And it looks completely beautiful. Really, go look at the video below.
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Posts Tagged ‘State Of Play’
Lume Sequel Lumino City Looks Incredible
By Jim Rossignol on January 31st, 2013.
IGF Factor 2012: Lume
By Alec Meer on January 25th, 2012.

Charming paper cut-out adventure game Lume from State of Play is up for the Excellence in Visual Art award at this year’s IGF. As part of our series of chats with the (PC/Mac-based) finalists, here we talk to State of Play director Luke Whittaker about Lume’s origins, the British invasion at IGF this year, games with a handmade aesthetic and his response to the most important question of all.
Wot I Micro Think: Lume
By John Walker on May 10th, 2011.

My goodness, I’m a bit overwhelmed by loveliness of late. After the delightful Tiny Bang Story comes this gorgeous mini point-n-click adventure, Lume.
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