Posts Tagged ‘State Of Play’

Model Behaviour: Hands On With Lumino City

By Philippa Warr on December 1st, 2014.

Bandstand sunbathing - it's the next big thing

Update: There’s an update at the end of this post with notes after playing the remaining levels in the finished build.

The thing you’ll remember about Lumino City, certainly from the build I played, is the handcrafted element. That’s for both positive and negative reasons.

Lumino City is a point and click adventure which follows a young girl called Lumi as she tries to find her missing grandfather. The story plays out across a papercraft city – one which actually exists in miniature in real life – and revolves around solving puzzles and assisting the cast of odd cliff-dwelling characters.

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Interview: Katherine Bidwell On The Models Of Lumino City

By Philippa Warr on November 6th, 2014.

Waiting for the tiny band to show up

These are all photos I took at the exhibition – if you want to see the larger version just click on them.

“All our games so far have had some element of handmade-ness to them but Lumino City has gone to the nth degree.”

Katherine Bidwell, co-director of studio State of Play, is taking me round the GameCity exhibition of their Lumino City game models. If you’re not familiar with Lumino City you could be forgiven for thinking all of this card and wiring is entirely a marketing concept, bringing a digital creation into our physical world. Actually it’s the polar opposite. Lumino City was created as a sprawling fantastical architectural model in real life before being painstakingly converted into a digital gamespace.

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Diorama Dreams: The Handcrafted World Of Lumino City

By Alice O'Connor on June 17th, 2014.

Crane Town, they call this.

We’ve admired the papercraft world of Lumino City before and oh me oh my, it’s still looking gorgeous a year later. A new trailer lets us into State of Play’s world of paper and card and wood and metal and motors and electric lights and crafty bits for another two minutes before politely bringing the conversation round to how, it’s late, they’re busy tomorrow, and they’ve got to get up early. “Wheee!” we giggle as the pinball machine lights up and bings before starting the trailer over.

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State Of Play’s KAMI Now On PC: Could Use A Hint

By John Walker on January 27th, 2014.

KAMI, the puzzle game from Lume creators State Of Play Games, is now out on Steam. And as is rather often the case, the PC port of the mobile game is definitely the superior version. There are still some silly issues, though.

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Flipping Good News: KAMI Kaming To PC, Soon

By John Walker on January 6th, 2014.

Here’s a nice piece of news to brighten a dreary Monday. KAMI – the superbly received puzzler for IOS – is heading to the PC. This is from State Of Play Games, who brought us the lovely Lume, and are working on the forthcoming (and even lovelier looking) Lumino City. KAMI is also now out on Android too, for proper decent people who don’t have iThings, like ME. But the important thing is: PC version very soon. There’s a trailer below, so you can find out why you should care.

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Lume Sequel Lumino City Looks Incredible

By Jim Rossignol on January 31st, 2013.


Lume might not have been a particularly challenging adventure, but the visuals were nothing less than inspired. Taking their inspiration from classic stop-frame animation, the game was actually made from cardboard and paper, and consequently looked incredible. The sequel, Lumnino City, uses the same approach, creating “a wondrous sprawling puzzle adventure game, entirely made from paper, card, wood, miniature lights and electric motors.” And it looks completely beautiful. Really, go look at the video below.
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IGF Factor 2012: Lume

By Alec Meer on January 25th, 2012.

Charming paper cut-out adventure game Lume from State of Play is up for the Excellence in Visual Art award at this year’s IGF. As part of our series of chats with the (PC/Mac-based) finalists, here we talk to State of Play director Luke Whittaker about Lume’s origins, the British invasion at IGF this year, games with a handmade aesthetic and his response to the most important question of all.

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Wot I Micro Think: Lume

By John Walker on May 10th, 2011.

See, I already love it just from one image.

My goodness, I’m a bit overwhelmed by loveliness of late. After the delightful Tiny Bang Story comes this gorgeous mini point-n-click adventure, Lume.

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