Posts Tagged ‘State Of Play’

Diorama Dreams: The Handcrafted World Of Lumino City

By Alice O'Connor on June 17th, 2014.

Crane Town, they call this.

We’ve admired the papercraft world of Lumino City before and oh me oh my, it’s still looking gorgeous a year later. A new trailer lets us into State of Play’s world of paper and card and wood and metal and motors and electric lights and crafty bits for another two minutes before politely bringing the conversation round to how, it’s late, they’re busy tomorrow, and they’ve got to get up early. “Wheee!” we giggle as the pinball machine lights up and bings before starting the trailer over.

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State Of Play’s KAMI Now On PC: Could Use A Hint

By John Walker on January 27th, 2014.

KAMI, the puzzle game from Lume creators State Of Play Games, is now out on Steam. And as is rather often the case, the PC port of the mobile game is definitely the superior version. There are still some silly issues, though.

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Flipping Good News: KAMI Kaming To PC, Soon

By John Walker on January 6th, 2014.

Here’s a nice piece of news to brighten a dreary Monday. KAMI – the superbly received puzzler for IOS – is heading to the PC. This is from State Of Play Games, who brought us the lovely Lume, and are working on the forthcoming (and even lovelier looking) Lumino City. KAMI is also now out on Android too, for proper decent people who don’t have iThings, like ME. But the important thing is: PC version very soon. There’s a trailer below, so you can find out why you should care.

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Lume Sequel Lumino City Looks Incredible

By Jim Rossignol on January 31st, 2013.


Lume might not have been a particularly challenging adventure, but the visuals were nothing less than inspired. Taking their inspiration from classic stop-frame animation, the game was actually made from cardboard and paper, and consequently looked incredible. The sequel, Lumnino City, uses the same approach, creating “a wondrous sprawling puzzle adventure game, entirely made from paper, card, wood, miniature lights and electric motors.” And it looks completely beautiful. Really, go look at the video below.
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IGF Factor 2012: Lume

By Alec Meer on January 25th, 2012.

Charming paper cut-out adventure game Lume from State of Play is up for the Excellence in Visual Art award at this year’s IGF. As part of our series of chats with the (PC/Mac-based) finalists, here we talk to State of Play director Luke Whittaker about Lume’s origins, the British invasion at IGF this year, games with a handmade aesthetic and his response to the most important question of all.

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Wot I Micro Think: Lume

By John Walker on May 10th, 2011.

See, I already love it just from one image.

My goodness, I’m a bit overwhelmed by loveliness of late. After the delightful Tiny Bang Story comes this gorgeous mini point-n-click adventure, Lume.

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