Posts Tagged ‘Steam Early Access’

Is Early Access A Good Thing For Players Or Developers?

Early Access games are here to stay, but is that cause for concern or celebration? We gathered to discuss whether early access benefits developers or players in its current state, and how we’d make it better. Along the way, we discussed the best alpha examples, paying for unfinished games, our love of regularly updated mods, Minecraft and the untapped potential of digital stores.

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Blitzkrieg 3 Gets Its First Real-Time PvP Mode

Blitzkrieg 3 [official site] has got a big ol’ update with a new PvP mode. It’s something called Active Defense, which from my understanding of WWII front line defense – most of which has been gleaned from Nick Frost in Spaced – means the developers at Nival are angling for slightly more realistic combat.

Essentially this means it’s in real-time. Up until this point, Blitzkrieg 3’s multiplayer mode was “asynchronous,” meaning the defending team in its front line were offline players whose forces were controlled by AI. Which is slightly strange. It’s only now that they’ve introduced real-time PvP between attacking and defending players.

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New Zachtronics Puzzler TIS-100 Out Of Early Access

What even is a computer?

SpaceChem and Infinifactory creator Zach Barth has released his latest thing-making puzzle game, which sits somewhere between fiddling with chemistry and building automated factories. TIS-100 [official site] is an assembly programming puzzler, having you literally learn and write code to fix up corrupted code in the mysterious eponymous ’80s computer. Yes, you do need to learn and write the TIS-100’s assembly code. Computers are puzzles!

After a seven-week stretch in Steam Early Access, TIS-100 properly launched yesterday.

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Intelligent Design – Ark: Survival Evolved Mod Kit Released

It's harder to go the way of the dodo with mod tools.

Open-world dinomonster survive ‘em up Ark: Survival Evolved [official sites] is still storming Steam in Early Access. It’s sitting sixth on the playercount charts as I write this, and what we played seemed a bit of a lark. Still, its makers aren’t resting on their prehistoric laurels, and are working hard to avoid extinction.

They’ve launched the full the Ark Dev Kit, a simplified version of the Unreal Engine 4 editor which lets folks make their own maps and mods. That’ll certainly help avoid catastrophe, or at the very least ennui. It’s got Steam Workshop support to make installing them easier too.

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Hidden Path Drop Early Access Game Windborne

The alphafunding/Early Access model has given us some of the biggest games around, but it’s still a gamble – especially in bustling genres like the Minecraftbut. Hidden Path Entertainment, the Defense Grid and Counter-Strike: Global Offensive folks, took to Steam Early Access last February with Windborne [official site]. It was Minecraft but prettier, with quests and treasure and things to befriend. Now they’ve stopped development and pulled the £20 game from sale.

Hidden Path simply didn’t have enough money to finish it, they say, claiming they invested ten times more money into development than the game ever made back. That means they can’t give refunds, but they are offering more copies of Winborne to owners so they can share it.

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Fighty Footy: Soccer Rage On Steam Early Access

To make a futuresport, take a modern sport then add ultraviolence and perhaps motorcycles. Imagine hockey with razorpucks, cycle polo with motorcycles and warhammers, or football where people don’t dive to the ground when touched but rather give the other player a damned good hiding. That last one’s not far off the idea of Soccer Rage [official site].

With no off-sides, substitutions, fouls, or any rules beyond “kick the ball into the goal” really, Soccer Rage is part football and part fighting game. Ungentlemanly sportsmen can check it out now on Steam Early Access.

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First-Person Shoot-O-Racing: BIOS On Steam Early Access

That's a first-person shooter all right!

Small studio Pixyul seemed a touch over-ambitious in announcing dreams to scan the entire world with drones and recreate it in 3D with their first game, top-down survive ‘em up ReRoll. We have not heard much about that recently. Their second announced game is far more modest, arguably more interesting (mapdrones aside), and something you can actually play now.

BIOS [official site] is what Pixyul call a “racing first-person shooter”, a time trial-o-rama about zipping through levels and gunning enemies as fast as possible, learning and repeating to shave seconds. It launched on Steam Early Access this afternoon.

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Minecraftbut LEGO: LEGO Worlds Hits Steam Early Access

Minecraft but with LEGO” is an idea that must have been raised a hundred thousand times, everywhere from playgrounds to board rooms. It’s finally happened. With remarkably little fanfare, Warner Bros. yesterday both announced and launched LEGO Worlds [official site].

Well, launched onto Steam Early Access. Made by the LEGO game folks at TT Games, it’s a procedurally-generated open-world explore-o-build ‘em up with terraforming and rideable creatures and vehicles. Its LEGO worlds do look swish, creating terrain out of squillions of carefully-placed bricks. You know, Minecraftbut with LEGO. It’s pretty barebones at launch, lacking multiplayer.

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SpaceChem Dev’s TIS-100: A Programming Puzzler

After having folks design molecules in SpaceChem and automated plants in Infinifactory, Zachtronics are back with another puzzle game of complex systems. What comes after atoms and factories, the whole dang universe? The multiverse? Nah, you write assembly code.

Today Zachtronics both announced and (sort of) released TIS-100 [official site], a game about rewriting corrupted code to fix a fictional ’80s computer. It’s on on Steam Early Access now for £4.49. My prediction: their next game after this will be to literally program SpaceChem.

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Jazz Furniture: Home Improvisation Out On Early Access

Easy enough!

I liked freeform cooperative Ikea furniture-building game Höme Improvisåtion [official site] in its game jam prototype form enough that I showed it at an event I helped organise. Obviously I’m delighted that its makers have continued development, expanding upon the idea of failing to assemble flat pack goods and creating jazz furniture.

The expanded commercial version is now out on Steam Early Access, bringing a whole tool box to customise your creations more, and planning things like online multiplayer.

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Full Steam Ahead For The Curious Expedition

In the six months since I wrote about The Curious Expedition [official site], a great deal has changed. The shiny new trailer below shows some of those changes, including dicey combat, a world map, yawning great chasms that swallow expeditions whole, and a victory screen. It’s possible that the victory screen was in the build I played last year but I certainly never saw it. I was too busy pondering the strange appeal of cannibalism and befriending a donkey.

The latest version is now available via Steam Early Access as well as direct from the devs.

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Petroglyph’s MOBA Victory Command Out In Early Access

I suspect a large part of why most MOBAs are about wizards is because it’s easy to wave away questions about the genre’s intricacies and absurdities by saying “A wizard did it.” Wizards aren’t cool though, are they? You know what’s cool? Tanks, guns, bombs, and bullets. If only tanks could be wizards! Alas, the elver blood shortage prohibits weaving tank-sized robes.

Undeterred, Grey Goo developers Petroglyph are making a military MOBA where each player controls a company of 2-12 units. Victory Command [official site] will be free-to-play when it properly launches but, for folks who dig the idea of MOBAs but don’t want to be a daggy wizard, you can now buy into the beta through Steam Early Access.

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The Masterplan To Leave Early Access With Story Mode

Back in December Marsh said that heist ‘em up The Masterplan [official site] was “fun, fulsome and stable enough to deserve my £11″, which is fairly high praise for an Early Access title. That value for money looks to skyrocket come June 4th, when the game is unleashed from Early Access and becomes an Actual Game, with a bunch of new features, including a new story mode written by Tom Jubert.

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