Posts Tagged ‘Steam Early Access’

Full Steam Ahead For The Curious Expedition

By Adam Smith on May 22nd, 2015.

In the six months since I wrote about The Curious Expedition [official site], a great deal has changed. The shiny new trailer below shows some of those changes, including dicey combat, a world map, yawning great chasms that swallow expeditions whole, and a victory screen. It’s possible that the victory screen was in the build I played last year but I certainly never saw it. I was too busy pondering the strange appeal of cannibalism and befriending a donkey.

The latest version is now available via Steam Early Access as well as direct from the devs.

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Petroglyph’s MOBA Victory Command Out In Early Access

By Alice O'Connor on May 21st, 2015.

I suspect a large part of why most MOBAs are about wizards is because it’s easy to wave away questions about the genre’s intricacies and absurdities by saying “A wizard did it.” Wizards aren’t cool though, are they? You know what’s cool? Tanks, guns, bombs, and bullets. If only tanks could be wizards! Alas, the elver blood shortage prohibits weaving tank-sized robes.

Undeterred, Grey Goo developers Petroglyph are making a military MOBA where each player controls a company of 2-12 units. Victory Command [official site] will be free-to-play when it properly launches but, for folks who dig the idea of MOBAs but don’t want to be a daggy wizard, you can now buy into the beta through Steam Early Access.

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The Masterplan To Leave Early Access With Story Mode

By Jem Alexander on May 20th, 2015.

Back in December Marsh said that heist ‘em up The Masterplan [official site] was “fun, fulsome and stable enough to deserve my £11″, which is fairly high praise for an Early Access title. That value for money looks to skyrocket come June 4th, when the game is unleashed from Early Access and becomes an Actual Game, with a bunch of new features, including a new story mode written by Tom Jubert.

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Development Hell: The Magic Circle On Steam Early Access

By Alice O'Connor on May 13th, 2015.

You can now buy and play Ion Storm and BioShock alumnus Jordan Thomas’s emergent oddity The Magic Circle [The Magic Circle], but do be aware that it’s not finished yet. No, I know that’s the point of the game – that you roam around an unfinished vapourware game, rewriting it from the inside – but I mean it’s really not finished.

The Magic Circle arrived on Steam Early Access today. In all the layers of metafiction, it may be the most The Magic Circle-y version of The Magic Circle you’ll get.

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Black Mesa Inbound: HL Remake On Steam Early Access

By Alice O'Connor on May 5th, 2015.

If we acknowledge that many jokes have been made about the Half-Life series then may we, you and I, accept that there’s no need for us to crack any more and vow never to ever again ever?

The commercial version of Black Mesa [official site], the fan-made remake of Valve’s seminal Half-Life, arrived on Steam today at £14.99/$19.99. On Steam Early Access, to be precise, as it’s still missing the Xen chapters. While those are absent, present are new additions since the free mod release like Steam Workshop support and deathmatch on six classic HLDM maps.

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Zut Alors! Killing Floor 2 Hits Steam Early Access

By Alice O'Connor on April 22nd, 2015.

I’m reporting to you from Paris (that part is true) and can tell you that, as Killing Floor 2 [official site] predicts, civilization as I knew it is over. You may think that fighting monsters in the virtual streets of Paris in Tripwire’s co-op wave survival FPS may help you prepare for this, now that it’s out on Steam Early Access, but no, no it’s worse than that. We may be beyond hope.

A bar here served me a Bloody Mary garnished with a glowstick. What fresh hell is this? What have we become? A pink glowstick in a Bloody Mary. Not even a good glowstick: one of the bracelet ones but without even the connector to wear it. I beg you: unleash the mutants to kill us all.

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MOT Failure – Carmageddon: Reincarnation Delayed

By Alice O'Connor on April 17th, 2015.

When midnight sirens lead to blue flash road mash, stretchers, covered heads, and slippy red maca- wait, wait, I’ll have to rip off Jam another time. Carmageddon: Reincarnation [official site] was due to wrap up its stretch on Steam Early Access next week and join the glorious ranks of finished games, but it isn’t. Finished or coming out next week, that is. Both.

Developers Stainless Games have announced that they’re pushing the release date back by one month, from April 23rd to May 21st. They need a little more time, they say. Well, you wouldn’t want to launch an unfinished game out of Early Access, would you? I suspect it’s probably also sensible to duck out the way of the redonculously popular new kid on the car murder scene, GTA V.

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Trine 3 Swings Onto Steam Early Access Next Week

By Alice O'Connor on April 16th, 2015.

Debuting Trine 3 [official site] through Steam Early Access is a curious decision from developers Frozenbyte. I warmly remember the first two as beautiful, polished treats that I played with a face like a small child seeing whatever it is that makes small children incoherent with glee (the faces of authority figures appearing and disappearing behind hands? sweeties? warm milk with a nip of whisky?). Then I didn’t return for a fair while. I wouldn’t want to sully that initial play.

However, if you are keen to chip in feedback before Frozenbyte call it done (test it, some might say), you’ll be able to do that next week. It’ll launch into Early Access on April 21st.

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Valve Change Early Access Rules: ‘Do Not Make Promises’

By Graham Smith on November 21st, 2014.

Valve have sent game creators updated rules for releasing games through Steam Early Access. The service, which allows devs and publishers to sell games before they’re finished, is both or alternately a useful method of funding risky game ideas and a maligned method of delaying criticism and profiting from promises. Valve obviously want to cut down on that, as the new rules state that creators should “not make specific promises about future events.”

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The Masterplan Early Access Impressions

By Alec Meer on September 16th, 2014.

The Masterplan is a real-time, top-down, strategyesque game about casing the joint then robbing it, using a small handful of silent, surly crooks to smash, grab and take hostages. It’s out on Steam Early Access & Humble now. Clowns to the left of it, jokers to the right, here I am, stuck in the middle with it.
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Invisible, Inc. Early Acccess Impressions:

By Alec Meer on September 2nd, 2014.

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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Impressions: Mini Metro

By Alec Meer on August 26th, 2014.

Sounds like an old British car, is in actual fact about designing underground rail systems. Basically, if you’d rather not play anything to do with transport, walk away now.

No, no, hey, come on, I didn’t mean that, let’s sit down and talk about this. I didn’t really want to play anything to do with transport either, but I’m glad I did. Mini Metro is about subway systems, but it isn’t really about subway systems.
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Impressions: Lovecraftian Citybuilder Clockwork Empires

By Alec Meer on August 14th, 2014.

Clockwork Empires is a citybuilding/Lovecraftian survival sim from Gaslamp Games, they of the splendid Dungeons of Dredmor, in which you manage and protect Imperial colonists attempting to build a life on a new frontier. A new frontier which just so happens to contain Other Creatures. While it might be a dramatic departure from the successful roguelike that went before it, it does retain the horror-comedy tone. It arrives on Steam Early Access tomorrow, but I’ve been playing it for the last few days.
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