Posts Tagged ‘Steam Early Access’

The Masterplan Early Access Impressions

By Alec Meer on September 16th, 2014.

The Masterplan is a real-time, top-down, strategyesque game about casing the joint then robbing it, using a small handful of silent, surly crooks to smash, grab and take hostages. It’s out on Steam Early Access & Humble now. Clowns to the left of it, jokers to the right, here I am, stuck in the middle with it.
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Invisible, Inc. Early Acccess Impressions:

By Alec Meer on September 2nd, 2014.

Invisible Inc is a turn-based, grid-based, cyberpunkish stealth strategy game from Klei, creators of Don’t Starve and Mark of the Ninja. It’s about secret agents breaking into sinister corporations to steal cash and data. It’s about risking everything and losing everything, but then trying it all again because you’re damn sure you can do better. It’s out now on Steam Early Access, and I’ve spent the last couple of days sheltered within its billowing trenchcoat.
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Impressions: Mini Metro

By Alec Meer on August 26th, 2014.

Sounds like an old British car, is in actual fact about designing underground rail systems. Basically, if you’d rather not play anything to do with transport, walk away now.

No, no, hey, come on, I didn’t mean that, let’s sit down and talk about this. I didn’t really want to play anything to do with transport either, but I’m glad I did. Mini Metro is about subway systems, but it isn’t really about subway systems.
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Impressions: Lovecraftian Citybuilder Clockwork Empires

By Alec Meer on August 14th, 2014.

Clockwork Empires is a citybuilding/Lovecraftian survival sim from Gaslamp Games, they of the splendid Dungeons of Dredmor, in which you manage and protect Imperial colonists attempting to build a life on a new frontier. A new frontier which just so happens to contain Other Creatures. While it might be a dramatic departure from the successful roguelike that went before it, it does retain the horror-comedy tone. It arrives on Steam Early Access tomorrow, but I’ve been playing it for the last few days.
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Surviving Warcraft 3: The Red Solstice Hits Early Access

By Alice O'Connor on July 11th, 2014.

Zap-o!

Warcraft III‘s mod scene is underappreciated. It brought MOBAs to the world with DotA, crystallised the modern tower defence, did a lot for wave survival modes, and had dozens of other weird multiplayer ideas and genres I’d still like to see brought back and expanded. So huzzah for The Red Solstice, a game unashamedly inspired by the old WC3 Night of the Dead mods.

It’s a top-down co-op survival shooter with co-op for up to eight players, about scavenging for supplies and exploding floods of awful monsters on Mars. And it’s now out on Steam Early Access.

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Steam Early Access: Games May Never Be Finished

By Nathan Grayson on June 5th, 2014.

Steam Early Access has been a contentious subject over the past many months for a number of reasons, but it really boils down to an unsurprising truth: the games aren’t finished. How should those games be treated? Should they be reviewed? Should they get prominent store placement? How much should they cost? And most of all, what happens if they never cross the finish line? What if they get caught up in the grinding gears of game development’s ashen hell forever? Can anything be done? For now, Valve seems to be erring on the side of “knowledge is power.”

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GOG Looking Into Its Own, Better Early Access

By Nathan Grayson on May 20th, 2014.

It is the year 2014, and the concept of Early Access has gone from outlier to institution. I’m hardly even surprised anymore when a game is announced one day and then I can play it the next. I can only imagine that Super Early Access will come next, with developers sending us napkin doodles and hastily scrawled out brainstorms they had while on the toilet. For now, though, the likes of Steam and Desura may soon have some company. GOG seems to have come down with its own case of alphamania, though it’s utterly adamant that it plans on doing things The GOG Way.

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Don’t Get Lost Along The Forest Trail(er)

By Craig Pearson on March 21st, 2014.

Not shown: naked and angry people attempting to skewer you.

Name a horrible situation you could find yourself in and I’ve almost certainly sat through a Discovery channel recreation of it. Les Stroud, Ray Mears, I just recently rewatched all of Bush Tucker Man. Yup, there’s now nothing I don’t know about watching other people tying to make fire in the bush*. It’s for that reason that I’m intrigued by The Forest, a game about surviving after a crash into an island and using the elements to keep you alive. Plants grow, the tide comes in, and the inhabitants of the island want you dead. To keep them at bay you build traps, which is something I’m incredibly excited about. Super grim trailer is below, and I’d suggest you watch it with a parent or guardian. Preferably both.

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Frozen Endzone Thawing Out On Steam Early Access

By John Walker on March 10th, 2014.

Mode 7′s Frozen Endzone has just an hour ago made its way onto Steam’s Early Access. Not that early, eh Steam? The game’s beta came out at the beginning of December, and Alec has already had a mighty good poke around with it. To celebrate their arrival on the big grey rectangle, there’s a new super-chilled out trailer, below. A trailer than also includes a full-length game being played.

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Uproariously Glorious: Divinity Now On Early Access

By Nathan Grayson on January 18th, 2014.

We’ve been eagerly watching (and, on some occasions, playing) Divinity: Original Sin ever since it launched a turn-based assault on Kickstarter, growing its already grandiose vision of a classic RPG world into one worthy of having its praises sung. Now it’s finally available to everyone, whether old and grizzled or so young that they think Baldur’s Gate was a middling action-RPG on the PlayStation 2. That said, this one traces its roots more to Ultima VII than anything else what with all its systemic complexity and obsessively detailed interactivity. There is, in other words, much to dig into here, even in Early Access form. But should you? Well, that depends on a few factors.

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Ubisoft Launch: Ghost Recon Online Comes To Early Access

By Graham Smith on January 15th, 2014.

Look, that guy's invisible! This *is* buggy.

Steam Early Access is for games that are unfinished and in beta. Or alpha. Or games that are finished but need a little bit of testing before the developers feel comfortable saying that. Or for games where the developers have run out of money and need the extra funding to keep going. Games that are broken outright, games that are updated regularly, games that might never be finished. Indie games. Mainstream games. Games by Ubisoft that first launched into beta in 2012. Games like Ghost Recon Online.

The free-to-play shooter has been in beta since launch and available only through uPlay thus far, but is joining Steam’s Early Access service this Spring. If you live in Canada, it’s already there, which makes Ubisoft the first major publisher to get involved with Early Access.
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Overgrowth Leaps On To Steam Early Access, Slices Price

By Graham Smith on December 18th, 2013.

A whole world for punching.

Its rabbit characters are not the interesting thing about this game. Overgrowth is interesting because this indie project from a small team has physics-driven kung-fu, destructive and satisfying swordfighting, environment-hopping wall-running, stealth, RPG mechanics, local multiplayer, and a level editor that allows you to construct your own scenarios.

The game has been in paid-alpha since 2008, a time when “paid-alpha” wasn’t really a thing we understood. Now it’s available on Steam Early Access. There’s more detail and videos below.
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DayZ Completes Its Million Mile Shamble Onto Early Access

By Nathan Grayson on December 17th, 2013.

It’s beginning to feel a lot like Earlyaccessmas, which is the sort of buzzword holiday title that I probably deserve to be crucified for. But honestly, between Starbound, Wasteland 2, Elite: Dangerous, Blackguards, Dungeon of the Endless, and now DayZ, this is getting ridiculous. We are figuratively getting our Christmas presents early during actual Christmas. Someone must have planned it this way. That is the only possible explanation. Or everyone was just trying to capitalize on the December Dead Zone, because you can’t spell capitalize without capitalism. Wait. Never mind, just go below for a trailer and foreboding words from the DayZ team.

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