Posts Tagged ‘Steam Greenlight’

Hatred Has Returned To Steam Greenlight

By Adam Smith on December 17th, 2014.

Yesterday, Hatred was removed from Steam Greenlight. Despite having more than 13,000 votes and being the seventh ranked game of 2,000+, the isometric killing spree simulator had its page removed and Valve told the developers, “based on what we see on Greenlight we would not publish Hatred on Steam. As such we’ll be taking it down.”

Now it’s back and developers Destructive Creations have posted what appears to be an apologetic email from Gabe Newell regarding the decision. That’s below.

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Revivalist Arena FPS Reflex Is Now On Early Access

By Graham Smith on November 5th, 2014.

Adam is the one exploding, metaphorically speaking.

Reflex aims to bring back the competitive, multiplayer Quake 3-styled first-person shooter, but its Kickstarter project was cancelled early when it became clear it wasn’t going to meet its goal. Its developers said that instead they were going to focus their efforts on polishing up the very small, existing build of the game so that they could release it into Early Access, to hopefully convince people of the merits of the game by simply letting them play it. Less than a month later, that’s now happened: Reflex’s alpha is available now through Steam.

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Sky Battles Has Arcade Dogfights With Titanic Monsters

By Graham Smith on November 4th, 2014.

When a writer says that a game is “X + Y”, that’s them taking a lazy shortcut towards capturing your interest. But also, Sky Battles is Crimson Skies + Shadow of the Colossus, and that does capture your interest. There’s too few arcade flight combat games in the world, and there’s certainly not enough which feature titanic beasts amid the dogfighters. The game’s just been Greenlit, so have a gander at the trailer below.

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This One’s A: KeeperRL Greenlit, Development Extended

By Graham Smith on November 3rd, 2014.

It used to be standard procedure to celebrate the milestones of development for games you were looking forward to: announcement, going gold, getting released. Now I find myself celebrating the indefinite delay of those milestones. KeeperRL is an “open-source dungeon simulator inspired by Dungeon Keeper and Dwarf Fortress” which has been in-development for some time and was due to be finished before the end of the year.

But after the game improved this past year and was Greenlit last month, its developer has announced instead that he’s going to continue working on it for at least another year – and probably much longer.

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Battle Brothers Is Like A Medieval Jagged Alliance

By Graham Smith on September 8th, 2014.

Battle Brothers is what we call Adam and John when they get into the crawl space together and start causing a ruckus. But it’s also the name of a turn-based strategy game which takes its cues from Jagged Alliance and XCOM. You lead a squad of mercenaries around a procedurally generated worldmap, get in fights for money, and level up your squad. It’s still in development, but there’s a new trailer and a demo linked below which give some idea of its potential boardgame-y charms.

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Fixing (For) A Hole: Cavern Kings

By Graham Smith on August 5th, 2014.

Fixing a hole where the Risk of Rain gets in.

As we sit in the RPS chatroom, picking through each day’s new selection of games in which you play a coma patient, something simple, explosive, videogamey can feel like a breath of fresh air. Cavern Kings is a forced-descent infinite action platformer inspired by Super Crate Box and Risk of Rain, in which there are spinning blades to dodge, giant worms to defeat, and a destructible floor to tunnel into deeper and deeper.

There’s a trailer below that appropriately sells its simple charms, and a download link for a public beta. It’s on Kickstarter too, though already almost halfway towards its minor $2,500 goal.

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Stikbold And Noble: ’70’s Dodgeball Hits Greenlight

By Graham Smith on July 29th, 2014.

Looks about right.

When I first discovered Stikbold! it was via a GIF of an as yet unreleased trailer. When I then posted about the local multiplayer dodgeball game, I figured that was it: I wouldn’t return to post the new trailer when it finally did come out. I was wrong, because here we are. I can’t resist its ’70s style, its expressively blocky eyebrows, or its co-op campaign which seems to see you lobbing your balls at buses, whales and, it seems, satan.

Trailer below, which it turns out marks its launch on Steam Greenlight.

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Computer Crime: The Masterplan Launches On Greenlight

By Graham Smith on June 23rd, 2014.

The perfect crime

Monaco didn’t do it for me, but it wasn’t that concept that put me off. There’s nothing I want more than to carry out expert heists with a crew of skilled crooks. I have high hopes, then, for the The Masterplan, which matches that idea with plenty of ’70s crime movie style. It’s on Greenlight now and there’s a new trailer below, introducing its team of characters.

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Flowing Traffic: Steam Greenlights Another 75 Games

By Graham Smith on June 13th, 2014.

MORE GAMES. MORE GAMES.

“Hmm? What’s that?” Valve spins around its chair, suddenly noticing the noise. “E3 just happened and we didn’t release any trailers for far away, in-development games? Right. Yeah, I guess you’re right about that.” Valve reaches over and pulls a rusting level by its desk. *k-k-k-thunk* Seventy-five new games have been greenlit, making their way through the community voting process to now have the right to release and sell their games through the service. This batch includes ADOM, Northern Shadow, The Hit, and a ton more obscure games.

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Deathball Lives: Supraball Is A First-Person Sports Game

By Graham Smith on May 22nd, 2014.

A shame they're using a Wayne Rooney model for every character.

With all this talk of Unreal Tournament 2014, it may be that you’re recalling fond memories of the myriad mods available for previous UT games. One of those was Deathball, a sports game in which you fired a ball not bullets and attempted to pass and shoot and score your way to team-based victory.

Well, Deathball begat Supreball, a standalone game made by the same team. It has an alpha which is freely downloadable, it’s looking for votes on Steam Greenlight, and there’s a trailer below.

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Zany To The Max: 75 More Games Get The Steam Greenlight

By Graham Smith on April 7th, 2014.

Catacomb Kids is fiddly but great.

Valve have greenlit another 75 games for release via Steam. If you’re a writer covering game news, this poses a problem. Do you only mention the games readers might already heard of? This current batch includes the Kickstartering Chaos Reborn, the (also Kickstartering) Duelyst from former Diablo 2 and Rogue Legacy devs, the fiddly platforming roguelike Catacomb Kids, plus Hero Trap, Lemma, and a few others we’ve already covered on these pages.

Do you attempt to mention the other 65 games which people probably don’t already know? This latest batch includes a great many games in which static drawings of anime characters hover near menus, for example.

Or do you attempt to fit the game names into the lyrics of an Animaniacs song?

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The Bytes Fantastic: Mind – Path To Thalamus

By Adam Smith on April 4th, 2014.

The trailer for Mind: Path To Thalamus is a dream-like series of beautiful landscapes, with a backing of melancholy piano and sorrowful synths. Promising environmental manipulation as well as a jolly good stroll through the corridors of memory and (of course) regret, it reminds me of Linger in Shadows, the demoscene project that broke through onto PS3. It all begins with a voiceover, which I managed to ignore, but it ends with another snippet of monologue that croaked out of my speakers, along with the mental image of a beatnik sitting on a windowsill and sucking on a Gauloises while contemplating the shape of the smoke, and pondering how fascinating he must look from afar. Mind is heading to the Rift.

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Tears Or Triumphs: SuperBike TT For The Oculus Rift

By Graham Smith on March 26th, 2014.

I like to think the TT is a set of crying eyes.

(It should be noted this story was written moments before the Facebook/Oculus announcement.) We already know the Oculus Rift is the perfect tool for immersing players within cockpits, but I was unsure until I played SuperBike TT whether they might similarly benefit motorbikes. The narrow straddle-rockets can cause problems with positional awareness even without a head-mounted display, but the indie project currently on both Greenlight and Kickstarter suggests threading the racing line in VR could be thrilling.

Just as soon as there’s a Rift headset available which doesn’t blur your vision like a drunkard, anyway. Video below.

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