Posts Tagged ‘Steam Greenlight’

Stikbold And Noble: ’70′s Dodgeball Hits Greenlight

By Graham Smith on July 29th, 2014.

Looks about right.

When I first discovered Stikbold! it was via a GIF of an as yet unreleased trailer. When I then posted about the local multiplayer dodgeball game, I figured that was it: I wouldn’t return to post the new trailer when it finally did come out. I was wrong, because here we are. I can’t resist its ’70s style, its expressively blocky eyebrows, or its co-op campaign which seems to see you lobbing your balls at buses, whales and, it seems, satan.

Trailer below, which it turns out marks its launch on Steam Greenlight.

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Computer Crime: The Masterplan Launches On Greenlight

By Graham Smith on June 23rd, 2014.

The perfect crime

Monaco didn’t do it for me, but it wasn’t that concept that put me off. There’s nothing I want more than to carry out expert heists with a crew of skilled crooks. I have high hopes, then, for the The Masterplan, which matches that idea with plenty of ’70s crime movie style. It’s on Greenlight now and there’s a new trailer below, introducing its team of characters.

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Flowing Traffic: Steam Greenlights Another 75 Games

By Graham Smith on June 13th, 2014.

MORE GAMES. MORE GAMES.

“Hmm? What’s that?” Valve spins around its chair, suddenly noticing the noise. “E3 just happened and we didn’t release any trailers for far away, in-development games? Right. Yeah, I guess you’re right about that.” Valve reaches over and pulls a rusting level by its desk. *k-k-k-thunk* Seventy-five new games have been greenlit, making their way through the community voting process to now have the right to release and sell their games through the service. This batch includes ADOM, Northern Shadow, The Hit, and a ton more obscure games.

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Deathball Lives: Supraball Is A First-Person Sports Game

By Graham Smith on May 22nd, 2014.

A shame they're using a Wayne Rooney model for every character.

With all this talk of Unreal Tournament 2014, it may be that you’re recalling fond memories of the myriad mods available for previous UT games. One of those was Deathball, a sports game in which you fired a ball not bullets and attempted to pass and shoot and score your way to team-based victory.

Well, Deathball begat Supreball, a standalone game made by the same team. It has an alpha which is freely downloadable, it’s looking for votes on Steam Greenlight, and there’s a trailer below.

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Zany To The Max: 75 More Games Get The Steam Greenlight

By Graham Smith on April 7th, 2014.

Catacomb Kids is fiddly but great.

Valve have greenlit another 75 games for release via Steam. If you’re a writer covering game news, this poses a problem. Do you only mention the games readers might already heard of? This current batch includes the Kickstartering Chaos Reborn, the (also Kickstartering) Duelyst from former Diablo 2 and Rogue Legacy devs, the fiddly platforming roguelike Catacomb Kids, plus Hero Trap, Lemma, and a few others we’ve already covered on these pages.

Do you attempt to mention the other 65 games which people probably don’t already know? This latest batch includes a great many games in which static drawings of anime characters hover near menus, for example.

Or do you attempt to fit the game names into the lyrics of an Animaniacs song?

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The Bytes Fantastic: Mind – Path To Thalamus

By Adam Smith on April 4th, 2014.

The trailer for Mind: Path To Thalamus is a dream-like series of beautiful landscapes, with a backing of melancholy piano and sorrowful synths. Promising environmental manipulation as well as a jolly good stroll through the corridors of memory and (of course) regret, it reminds me of Linger in Shadows, the demoscene project that broke through onto PS3. It all begins with a voiceover, which I managed to ignore, but it ends with another snippet of monologue that croaked out of my speakers, along with the mental image of a beatnik sitting on a windowsill and sucking on a Gauloises while contemplating the shape of the smoke, and pondering how fascinating he must look from afar. Mind is heading to the Rift.

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Tears Or Triumphs: SuperBike TT For The Oculus Rift

By Graham Smith on March 26th, 2014.

I like to think the TT is a set of crying eyes.

(It should be noted this story was written moments before the Facebook/Oculus announcement.) We already know the Oculus Rift is the perfect tool for immersing players within cockpits, but I was unsure until I played SuperBike TT whether they might similarly benefit motorbikes. The narrow straddle-rockets can cause problems with positional awareness even without a head-mounted display, but the indie project currently on both Greenlight and Kickstarter suggests threading the racing line in VR could be thrilling.

Just as soon as there’s a Rift headset available which doesn’t blur your vision like a drunkard, anyway. Video below.

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Boon Hill Is A Graveyard Sim About Reading Epitaphs

By Graham Smith on March 24th, 2014.

Hey I should record a podcast here.

I first heard about Boon Hill from a friend while we read epitaphs in a graveyard. That’s only fitting, given that Boon Hill is a game about exploring a graveyard and reading epitaphs. It’s been successfully funded on Kickstarter, and its creator recently climbed in bed with Nathan. It seems only reasonable that we now give it its own post. Trailer below.

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Gravity Thralls: Lethe

By Adam Smith on March 24th, 2014.

Lethe is currently seeking votes on Greenlight and two teaser trailers have been released in an attempt to win over the public. I’m entirely comfortable describing the contents as ‘Psi-Ops meets Amnesia’. The player character can levitate objects using a magical scab on his hand, throwing them across the room in a fit of rage or using them to activate distant pressure plates and the like. Story-wise, it’s a creepy island investigation sort of vibe, starring handsomely-named journalist Robert Dawn. He is “searching for clues about a disaster on an isolated island. After coming in contact with an unknown substance, Robert mysteriously develops psychokinetic abilities, but not without a cost.” It won’t surprise you to learn that he is not alone.

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A (Subway) Platform Game: Mini Metro

By Graham Smith on March 10th, 2014.

Live your dreams. Make a Circle Line which is an actual circle.

Why are the trains in Britain always late? Here is one possible reason: efficiently connecting train routes is flipping hard. I only realised this while playing Mini Metro, a Ludum Dare entry turned alpha for a full game which arrived right on time when I needed something to play this weekend. It’s a neat strategy game, as visually clean as the finest tube maps, and currently freely available to play in your browser.

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That Was Fast: Crawl, NIKO, 48 Others Greenlit

By Nathan Grayson on March 5th, 2014.

What Steam Greenlight will look like if it becomes overly bloated with subpar approvals, basically

Seems like only yesterday that we were posting about Crawl’s spiffy new hot-pink-emblazoned Steam Greenlight page, and that’s because it was. In what has to be some kind of record, it’s already emerged from Valve’s crowd-run dungeon with keys to the Steam kingdom in hand. Why, before you know it, Crawl will probably be learning to drive, graduating from college, and serving minimal time for its first white collar crime. They grow up so fast. Other standouts from this week’s 50-strong Greenlight selection include NIKO: Through The Dream and open-world horror-thon Memories of A Fisherman.

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Galactic Princess, Ultimate General, 48 More Greenlit

By Nathan Grayson on February 20th, 2014.

WHAT IN GOD'S NAME ARE YOU DOING, MAN? YOU JUST SHOT THE SPACE CEILING.

The infernal Greenlight machine rolls on, devastating the environment and breaking hearts without missing a beat. It doesn’t care what gets in its way. It knows only one pursuit: middling-to-popular indie games. Its main fuel source? People. Well, their votes, anyway. And also some arcane fusion of press reviews, crowdfunding successes, sales on other platforms, angel dust, kitten tears, and a signed copy of The Who’s greatest hits album. But hey, I can’t fault the system’s invisible, probably mutant hand for selecting the likes of Galactic Princess, Ultimate General: Gettysburg, Hover: Revolt of Gamer, and Woolfe: The Red Hood Diaries. The full 50-strong batch is below.

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BeamNG.drive Wants Some Greenlight Lovin’

By Craig Pearson on February 17th, 2014.

BeamNG.drive reads like someone is attempting to talk after a visit to the dentist, though I’ve no idea what they’d be saying or what the context would be. “Brian, Drive!”, maybe? Now that Brian has the wheel, I can pay more attention to what BeamNG.drive actually is: a game about the joy of realistically crumpling cars. It’s been out for a while, though it still remains an alpha with some big plans rather than a fully-formed game. I think the devs need to sell more to realise that dream, so they’re taking to Greenlight in the hopes of grabbing that Steam bump. Trailer is below.
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