Rock, Paper, Shotgun

Posts Tagged ‘Steam Greenlight’

Get Bridge Constructor Free (For A Positive Click)

By Jim Rossignol on November 28th, 2012.


Headup Games are trying an interesting tactic to get more Steam Greenlight up votes for their game, Bridge Constructor: they’re giving it away for free. Expressing their frustration at not getting into the Greenlight top 100, the company have suggested that people might like to vote them up in exchange for getting the game entirely for no pennies (and DRM free). It’s a bold and brave move, and you can see from it just how important getting on to Steam is for companies like Headup, that they’ll give their product away to Greenlight voters in order to get noticed. It’ll be interesting to see whether anyone else employs similar tactics to get those vital upvotes as competition hots up.

After all, Steam is continuing to grow as a market, and recent peaked with six million concurrent users over Thanksgiving weekend. PC Gaming/Dead, etc.

, , , .

55 Comments »

Municipal Matters: Towns Is On Steam

By Adam Smith on November 19th, 2012.

I intended to keep at least one of my spider’s worth of eyes firmly affixed to Towns, the indie construction and management sim that makes you the mayor of an olde time Sunnydale. Turns out it was one of my many bad eyes and I haven’t played the game since Britain sipped a Pimms No.1 Cup with a dash of lemonade and wore a straw boater for a couple of weeks. I speak of the summer. Since then, thanks to its community and the magic of Greenlight, Towns has appeared on Steam and, as of last week, so has its demo. Jolly good.

Read the rest of this entry »

, , , , , .

58 Comments »

Landing On Steam: Fly’N Greenlit

By Adam Smith on November 8th, 2012.

Fly’N, Ankama’s exquisite and charming botanical platformer, is due to launch on the 9th of November, which just so happens to be tomorrow. It’ll be available on Steam, as the the Green Light of commerce has reflected kindly upon it, and there’s a new trailer to celebrate the release. If I hadn’t played with Rayman’s Oranges this year, I think I’d be handing Fly’N the ‘platformer wot has the most colours in it’ award for 2012. If Fly’N was a broth, which is isn’t, then the ingredients might include a sprinkle of Rayman, a dash of Pixeljunk: Eden and a drop of Botanicula.

Read the rest of this entry »

, , .

17 Comments »

Crikey – Take A Look At Miasmata

By John Walker on November 7th, 2012.

One guy! On his own!

Having successfully fought its way through the Greenlight lion pit, Miasmata is a first-person survival game, created by just two guys – brothers Joe and Bob Johnson (under the silly name of IonFx. Eyeonphnx?). And when they say created, they really mean it. This game in which you must survive on an island, pursued by only one strange creature, has been built from scratch. Take a look at the superb graphics in the trailer below, and then be somewhat amazed that they built the engine too.

Read the rest of this entry »

, , , , .

67 Comments »

Steam Greenlight Adds Non-Game Software Support

By Nathan Grayson on October 18th, 2012.

Have you recently tried to make a game for submission to Steam Greenlight, only to realize it wasn’t actually a game at all – but instead a piece of ruthlessly efficient productivity software? Well then, you’re in a far better place than me. My aspiring Greenlight submission turned out to be a toaster. Sadly, there’s no category for that. Your software, though, can now enlist the aid of a community more numerous than the number of stars that can be seen through the thick clouds of smog in the sky. Well, potentially, anyway. Also, remember that pesky $100 Greenlight fee? Valve’s introduced a “Concept” category to help devs sorta kinda get around it.

Read the rest of this entry »

, , .

24 Comments »

Hmmm: The Green Light Bundle

By Nathan Grayson on October 13th, 2012.

Steam Greenlight isn’t perfect. Not by a long shot. It’s still very much a work-in-progress, and – at the moment – it’s making things harder on some developers than even the old, underdog unfriendly selection process used to. Valve has, however, made one thing abundantly clear: it wants developers to round up outside communities of their own and then take Greenlight by storm. Obviously, that’s far easier said than done, but the Green Light Bundle is – if nothing else – an interesting attempt at making order out of chaos. Better still, it uses the 100 Percent Guaranteed Indie Game Solution To All Life Problems (Including Relationships And Spiders): “When in doubt, bundle.”

Read the rest of this entry »

, , , , , , .

50 Comments »

Valve On Steam Greenlight’s Failings, Fixing Them

By Nathan Grayson on September 27th, 2012.

Over the weekend, I attended Fantastic Arcade, an indie-focused gaming show in Austin, Texas. It was – as is often the case with these things – full of passion, creativity, and the guy who played that one kid in Dazed and Confused. You’ll be hearing tons more about it soon. First, though, we’ll look at what was perhaps the most incongruous moment of the event: a Valve panel. Steam Greenlight, of course, has had some pretty serious ups and downs since launching, and this panel gave the very people who are fighting to set up shop on the ubiquitous storefront a chance to voice their complaints directly. Here’s how it all went down.  

Read the rest of this entry »

, , , , .

90 Comments »

Pixel Prioritised: McPixel Steam Greenlight Interview

By Adam Smith on September 27th, 2012.

McPixel has exploded onto Steam and is the first game to reach Valve’s storefront through the Greenlight process. There’s a feature about the indies and Steam coming later, courtesy of Nathan who has been visiting Fantastic Arcade where he was witness to a Valve panel all about Greenlight. I didn’t go to Fantastic Arcade but I did wake up at 7.30 this morning, endure the difficult commute from my bed to my computer and put on my Serious Journalist Hat. Primed and ready, I sent a list of very important and serious questions to Sos Sosowski about being the Armstrong of indies: the first man on Greenlight.

Read the rest of this entry »

, , , .

28 Comments »

Stanley Clicked “YES”: The Stanley Parable Returns

By John Walker on September 13th, 2012.

The Stanley Parable – that extraordinary Source mod from last year – is to receive a reinvention as an independent game, hoping to find its way to Steam via the Greenlight thing. And there’s a new trailer to prove it.

Read the rest of this entry »

, , .

42 Comments »

Greenlit: Black Mesa, Zomboid, McPixel, More

By Nathan Grayson on September 12th, 2012.

The saga of Steam Greenlight has, thus far, been packed with unexpected surprises, whiplash-inducing twists, and sudden bursts of lava-like sensuality. Unfortunately, hardly any of it has been related to actual, you know, games. Instead, Greenlight itself and its (in some cases, not-so-well-explained) policies have hogged the spotlight, with Valve doing its best to tweak and modify the system as it goes along. Now, though, the first batch of community-tested, Valve-approved games is getting its chance to shine. Also, one of them is Half-Life.

Read the rest of this entry »

, , , , , , .

71 Comments »

Indies On Steam Greenlight, Part 2: Possible Futures

By Alec Meer on September 6th, 2012.

you don't have to put on the green light. You don't.

This second part of our look at how the indie community feels about Steam Greenlight had its thunder stolen before it could even get out the door. There is, I’m afraid, now a much bigger issue than anything addressed here, yesterday having brought the news that Valve had implemented a $100 charge for any developer wishing to create a Greenlight page – regardless of whether or not it would prove successful. It sorts the wheat from the chaff perhaps, and thus could be said to address one of the major issues with Greenlight to date, but in doing so it also presents an extra barrier to indie developers who don’t have money to throw around and raises further moral issues around something that was already in something of a grey area. That, however, is an issue already discussed by those it directly affects, and a topic around which much more needs to be and will be said. Here, primarily in the interests of good, honest decency, I simply wish to allow those who spoke in the first part of this planned series to finish their pre-charge thoughts about Greenlight – what changes they’d like to see to it, and how democratic it can ultimately be.

Participating: Tiger Style, Size Five Games, Puppy Games, The Indie Stone, Lo-Fi Games, Locked Door Puzzle, Hermitgames and many more.
Read the rest of this entry »

, , .

74 Comments »

Respond to our gibber

Read our finest words

A Grim Couple Of Hours With Akaneiro: Demon Hunter

Search for clues

Browse the archive