Posts Tagged ‘Steam Greenlight’

BeamNG.drive Wants Some Greenlight Lovin’

By Craig Pearson on February 17th, 2014.

BeamNG.drive reads like someone is attempting to talk after a visit to the dentist, though I’ve no idea what they’d be saying or what the context would be. “Brian, Drive!”, maybe? Now that Brian has the wheel, I can pay more attention to what BeamNG.drive actually is: a game about the joy of realistically crumpling cars. It’s been out for a while, though it still remains an alpha with some big plans rather than a fully-formed game. I think the devs need to sell more to realise that dream, so they’re taking to Greenlight in the hopes of grabbing that Steam bump. Trailer is below.
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50 More: Steam Greenlight Causes Another Game Pile-up

By Graham Smith on January 22nd, 2014.

Catlateral Damage is amongst the list.

Valve have pushed another 50 games through the Steam Greenlight system, which by my count finally pushes us over the limit. There are now officially too many games. Please cease and desist all game manufacturing immediately. This is not a drill.
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Steam Dev Days: Steam At 75 Million, Greenlight Going Away

By Nathan Grayson on January 16th, 2014.

Valve’s developer-only Steam Dev Days summit has begun, but that doesn’t mean corrupt, malformed press types like us can’t be there in spirit. And by spirit, I mean Twitter, because this is what my life/career has become. So then, what’s going on behind the iron veil of Valve’s Seattle warfortress? Tons of stuff, honestly. But so far, the biggest announcements concern Steam (it gained another 10 million users inĀ three months) and Steam Greenlight’s slow, probably painful death. Also, Steam Machines, because I will not stop writing about Steam Machines every week until the day I die.

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Refried: Burrito Galaxy 64 Expands Taquito Tower

By Adam Smith on January 13th, 2014.

The best thing about Ludum Dare is the regular avalanche of tiny games that people produce during the event. The worst thing is discovering a brilliant concept or idea, and waiting for a larger continuation to be released. Porpentine spotted Taquito Tower during Ludum Dare 27 and described it as follows:

A tower of cube mazes filled with burritos and sassy enemies. Semi-turn based, so actions take place every second…Having at least 5 burritos makes your attacks more powerful, but eating them regains health.

An expanded version, Burrito Galaxy 64, is now seeking votes on Steam Greenlight. The trailer is pleasing.

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Admission Quest: Valve Greenlights 50 More Games

By Nathan Grayson on January 8th, 2014.

Worth noting: Depression Quest is the first Twine game ever to be greenlit. Good on it.

Every day, approximately 43 billion new indie games spring into existence from mysterious ethers far outside the realm of human comprehension. We approach these portals into The Beyond with great apprehension, then we scuttle away with our bounty, arms and hearts full of excitement and terror. We call this process “game development,” and it will probably bring about the end of the world. Until then, though, someone needs to curate these things, so Valve blasts new finds with its organizational death laser, Steam Greenlight. Yep, that’s exactly how it all works and this is not just me filling space because I’ve written far too many Greenlight posts at all. Anyway, standouts: powerful Twine darling Depression Quest, surrealist Thief usurper Tangiers, and sidescrolling epic Treasure Adventure World.

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Sax And Violins: Arranger

By Craig Pearson on December 6th, 2013.

Sorry.
Whatever Arranger is, and it appears to be many things, it has something in it called a “Turpato Peeler”. That is such a beautiful mangling of the term that I laughed for about a minute. The rest of this strange adventure game seems no less silly and wondrous: it’s set in a world of music and inspired by classic point and clickers, and a game where you fight not with swords or guns, but with the musical instruments that you’ve collected in your adventures. Your goal is to become the best music arranger the world of Musica has ever seen. The trailer below is quite the thing.
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Vaaaalvelanche: Valve Greenlights Another 100 Games

By Nathan Grayson on December 5th, 2013.

One by one, I will cleverly use perspective to squish all of your heads with my fingers. MWAHAHAHAHAHA.

After a potentially disastrous misjudgment last time around, the Greenlight train appears to be largely back on track. And by that, I mean it’s knocked out another 100-strong batch in a single go, some parts of which are even vaguely recognizable. I’m especially glad to see The Stomping Land, Krautscape, Paper Sorcerer, Stasis, Driftmoon, and The Girl and the Robot get Valve’s lambda-shaped stamp of approval. Also, the greatest news of all: War of the Human Tanks finally passed muster. Can War of the Too Human Tanks be far off?

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Tinker, Trailer, Master Spy: Play This Platformer Demo

By Graham Smith on December 2nd, 2013.

Why didn't I spend my life becoming a spy.

You can keep your self-driving cars, Amazon delivery drones and cryptographic currencies. The future I’m excited about is the one in which I get to play Master Spy. The 2D evasion platformer is about sneaking past guards, cameras and dogs using a an invisibility cloak to a soundtrack of ’80s synth. It has unaccountable floating platforms, unaccountably beautiful pixel art, and it understands the power of the GIF.

It’s up on Steam Greenlight now, and there’s a teaser trailer below that sells its wiley charms.
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Bwah? – Neal Stephenson’s CLANG, 39 Others Greenlit

By Nathan Grayson on November 13th, 2013.

Maybe Valve should put a yellow light in front of Steam Greenlight, because it needs to slooooooooow down – for just a second or two, anyway. I mean, don’t get me wrong: I’m all for tons of games getting the go-ahead to drown in sweet, sweet Greenlight green, but this week’s batch included – among a few other questionable/forgettable picks – Neal Stephenson’s CLANG. You know, the one whose development has been mostly halted and may not ever reach completion? Admittedly, Stephenson claims it’ll get finished no matter what… somehow, but maybe Valve should’ve held off until it was in a less questionable position? Or given the slot to a more deserving game? With improvements come new complications. Guess it’s true what they say: it’s not easy bein’ green(light).

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Profit, Said I: The Last Door Opens On Steam Greenlight

By Graham Smith on November 6th, 2013.

But whose velvet violet lining with the Greenlight gloating o'er, She shall press, ah, I'd Buy This!

Once upon a website, weary, while I pondered weak and sweary,
Over many a dull and tedious release of forgotten bore,
While I nodded, nearly napping, suddenly there came a tapping,
As of some colleague gently rapping. Alt-tabbing to my inbox door,
`’Tis some visitor,’ I muttered, `emailing about The Last Door -
Only this, and nothing more.’

Ah, distinctly I remember it was in the bleak June that Adam last wrote about that. The Last Door is an episodic horror adventure game inspired by Edgar Allan Poe and creepy houses. “Creepy House” is now a genre of videogame, by the way. Adam thought it was pretty good, and it’s now three episodes in and up on Steam Greenlight.
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Greenlight Releases 100 Prisoners, Sanctions Lightened

By John Walker on October 30th, 2013.

By criminy, Steam’s daft Greenlight is letting a lot of games through at the moment. 100 more after the 37 a couple of weeks ago. That makes a total of 262 games cleared for entry in the last three months. That’s a lot of games. Does it mean Greenlight is finally working? No, of course not. But it does mean there’s a long, long list of games to look through below. It includes Race To Mars, Luminesca, The Mandate and Risk Of Rain.

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QWOP A Load Of This: Probably Archery

By Craig Pearson on October 24th, 2013.

Steady... steady...
“This is hard. Hard and stupid.” You are correct, Probably Archery. You are both those things, because that is your reason for existing: to be hard and to be stupid. Probs Arch, as I like to call it, is another of that breed of games that gives you an intimate level of control over bits of your body. In this case, you manipulate both arms independently, while swiveling wrists, and adjusting elbows and shoulders. I think it’s a game of archery, but the ambiguity of the title means I’ll have to check out the demo before making a definitive statement.
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SPACECOM Wants To Deceive You On Steam Greenlight

By Graham Smith on October 24th, 2013.

What a real space game looks like.

The next year may end up bringing us X: Rebirth, Elite: Dangerous and Star Citizen, each one a more staggering depiction of outerspace than we’ve ever seen. But for all their graphical eye-kisses, there’s still room in my heart for cold blue circles against a background of deep black. That’s what SPACECOM looks to offer: a multiplayer strategy game about deception with a clean, futuristic aesthetic.
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