Posts Tagged ‘Steam Greenlight’

Boon Hill Is A Graveyard Sim About Reading Epitaphs

By Graham Smith on March 24th, 2014.

Hey I should record a podcast here.

I first heard about Boon Hill from a friend while we read epitaphs in a graveyard. That’s only fitting, given that Boon Hill is a game about exploring a graveyard and reading epitaphs. It’s been successfully funded on Kickstarter, and its creator recently climbed in bed with Nathan. It seems only reasonable that we now give it its own post. Trailer below.

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Gravity Thralls: Lethe

By Adam Smith on March 24th, 2014.

Lethe is currently seeking votes on Greenlight and two teaser trailers have been released in an attempt to win over the public. I’m entirely comfortable describing the contents as ‘Psi-Ops meets Amnesia’. The player character can levitate objects using a magical scab on his hand, throwing them across the room in a fit of rage or using them to activate distant pressure plates and the like. Story-wise, it’s a creepy island investigation sort of vibe, starring handsomely-named journalist Robert Dawn. He is “searching for clues about a disaster on an isolated island. After coming in contact with an unknown substance, Robert mysteriously develops psychokinetic abilities, but not without a cost.” It won’t surprise you to learn that he is not alone.

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A (Subway) Platform Game: Mini Metro

By Graham Smith on March 10th, 2014.

Live your dreams. Make a Circle Line which is an actual circle.

Why are the trains in Britain always late? Here is one possible reason: efficiently connecting train routes is flipping hard. I only realised this while playing Mini Metro, a Ludum Dare entry turned alpha for a full game which arrived right on time when I needed something to play this weekend. It’s a neat strategy game, as visually clean as the finest tube maps, and currently freely available to play in your browser.

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That Was Fast: Crawl, NIKO, 48 Others Greenlit

By Nathan Grayson on March 5th, 2014.

What Steam Greenlight will look like if it becomes overly bloated with subpar approvals, basically

Seems like only yesterday that we were posting about Crawl’s spiffy new hot-pink-emblazoned Steam Greenlight page, and that’s because it was. In what has to be some kind of record, it’s already emerged from Valve’s crowd-run dungeon with keys to the Steam kingdom in hand. Why, before you know it, Crawl will probably be learning to drive, graduating from college, and serving minimal time for its first white collar crime. They grow up so fast. Other standouts from this week’s 50-strong Greenlight selection include NIKO: Through The Dream and open-world horror-thon Memories of A Fisherman.

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Galactic Princess, Ultimate General, 48 More Greenlit

By Nathan Grayson on February 20th, 2014.

WHAT IN GOD'S NAME ARE YOU DOING, MAN? YOU JUST SHOT THE SPACE CEILING.

The infernal Greenlight machine rolls on, devastating the environment and breaking hearts without missing a beat. It doesn’t care what gets in its way. It knows only one pursuit: middling-to-popular indie games. Its main fuel source? People. Well, their votes, anyway. And also some arcane fusion of press reviews, crowdfunding successes, sales on other platforms, angel dust, kitten tears, and a signed copy of The Who’s greatest hits album. But hey, I can’t fault the system’s invisible, probably mutant hand for selecting the likes of Galactic Princess, Ultimate General: Gettysburg, Hover: Revolt of Gamer, and Woolfe: The Red Hood Diaries. The full 50-strong batch is below.

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BeamNG.drive Wants Some Greenlight Lovin’

By Craig Pearson on February 17th, 2014.

BeamNG.drive reads like someone is attempting to talk after a visit to the dentist, though I’ve no idea what they’d be saying or what the context would be. “Brian, Drive!”, maybe? Now that Brian has the wheel, I can pay more attention to what BeamNG.drive actually is: a game about the joy of realistically crumpling cars. It’s been out for a while, though it still remains an alpha with some big plans rather than a fully-formed game. I think the devs need to sell more to realise that dream, so they’re taking to Greenlight in the hopes of grabbing that Steam bump. Trailer is below.
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50 More: Steam Greenlight Causes Another Game Pile-up

By Graham Smith on January 22nd, 2014.

Catlateral Damage is amongst the list.

Valve have pushed another 50 games through the Steam Greenlight system, which by my count finally pushes us over the limit. There are now officially too many games. Please cease and desist all game manufacturing immediately. This is not a drill.
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Steam Dev Days: Steam At 75 Million, Greenlight Going Away

By Nathan Grayson on January 16th, 2014.

Valve’s developer-only Steam Dev Days summit has begun, but that doesn’t mean corrupt, malformed press types like us can’t be there in spirit. And by spirit, I mean Twitter, because this is what my life/career has become. So then, what’s going on behind the iron veil of Valve’s Seattle warfortress? Tons of stuff, honestly. But so far, the biggest announcements concern Steam (it gained another 10 million users in three months) and Steam Greenlight’s slow, probably painful death. Also, Steam Machines, because I will not stop writing about Steam Machines every week until the day I die.

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Refried: Burrito Galaxy 64 Expands Taquito Tower

By Adam Smith on January 13th, 2014.

The best thing about Ludum Dare is the regular avalanche of tiny games that people produce during the event. The worst thing is discovering a brilliant concept or idea, and waiting for a larger continuation to be released. Porpentine spotted Taquito Tower during Ludum Dare 27 and described it as follows:

A tower of cube mazes filled with burritos and sassy enemies. Semi-turn based, so actions take place every second…Having at least 5 burritos makes your attacks more powerful, but eating them regains health.

An expanded version, Burrito Galaxy 64, is now seeking votes on Steam Greenlight. The trailer is pleasing.

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Admission Quest: Valve Greenlights 50 More Games

By Nathan Grayson on January 8th, 2014.

Worth noting: Depression Quest is the first Twine game ever to be greenlit. Good on it.

Every day, approximately 43 billion new indie games spring into existence from mysterious ethers far outside the realm of human comprehension. We approach these portals into The Beyond with great apprehension, then we scuttle away with our bounty, arms and hearts full of excitement and terror. We call this process “game development,” and it will probably bring about the end of the world. Until then, though, someone needs to curate these things, so Valve blasts new finds with its organizational death laser, Steam Greenlight. Yep, that’s exactly how it all works and this is not just me filling space because I’ve written far too many Greenlight posts at all. Anyway, standouts: powerful Twine darling Depression Quest, surrealist Thief usurper Tangiers, and sidescrolling epic Treasure Adventure World.

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Sax And Violins: Arranger

By Craig Pearson on December 6th, 2013.

Sorry.
Whatever Arranger is, and it appears to be many things, it has something in it called a “Turpato Peeler”. That is such a beautiful mangling of the term that I laughed for about a minute. The rest of this strange adventure game seems no less silly and wondrous: it’s set in a world of music and inspired by classic point and clickers, and a game where you fight not with swords or guns, but with the musical instruments that you’ve collected in your adventures. Your goal is to become the best music arranger the world of Musica has ever seen. The trailer below is quite the thing.
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Vaaaalvelanche: Valve Greenlights Another 100 Games

By Nathan Grayson on December 5th, 2013.

One by one, I will cleverly use perspective to squish all of your heads with my fingers. MWAHAHAHAHAHA.

After a potentially disastrous misjudgment last time around, the Greenlight train appears to be largely back on track. And by that, I mean it’s knocked out another 100-strong batch in a single go, some parts of which are even vaguely recognizable. I’m especially glad to see The Stomping Land, Krautscape, Paper Sorcerer, Stasis, Driftmoon, and The Girl and the Robot get Valve’s lambda-shaped stamp of approval. Also, the greatest news of all: War of the Human Tanks finally passed muster. Can War of the Too Human Tanks be far off?

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Tinker, Trailer, Master Spy: Play This Platformer Demo

By Graham Smith on December 2nd, 2013.

Why didn't I spend my life becoming a spy.

You can keep your self-driving cars, Amazon delivery drones and cryptographic currencies. The future I’m excited about is the one in which I get to play Master Spy. The 2D evasion platformer is about sneaking past guards, cameras and dogs using a an invisibility cloak to a soundtrack of ’80s synth. It has unaccountable floating platforms, unaccountably beautiful pixel art, and it understands the power of the GIF.

It’s up on Steam Greenlight now, and there’s a teaser trailer below that sells its wiley charms.
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