Posts Tagged ‘Steam In-Home Streaming’

Week in Tech: Proprietary PC Tech and Nvidia

By Jeremy Laird on February 27th, 2014.

Last week we caught an early glimpse of Nvidia’s latest and greatest GPU design, known as Maxwell. We’ll have to wait a while to see what impact it has on true gaming PCs, but the sheer power efficiency of the new architecture certainly looks promising. Anywho, the Maxwell launch event was a chance to hook up with Nvidia and quiz them on a subject that’s been vexing me of late, namely the rise of proprietary gaming tech – well, mainly graphics – for the PC. What with Mantle and HSA from AMD, G-Sync, 3D Vision and Shield-tethered game streaming from Nvidia, it feels like gaming hardware is becoming increasingly partisan. So what gives? Tom Petersen, Nvidia’s Director of Technical Marketing for GeForce, gave me the low down.
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Week In Tech: I Dream Of Steam Streams

By Jeremy Laird on February 6th, 2014.

For a dying platform, the technical innovations for the PC aren’t half coming thick and fast. For starters, Alec and Graham have been dabbling with Steam’s new streaming capability. It all looks bloody clever to me and has the knock on effect of rebooting interest in some previously pretty pedestrian kit. £40 mini-ITX board with embedded Atom chip as basis for client streaming box (based on a free OS)? As if that wasn’t enough, AMD’s Mantle API has gone live with beta driver support, promising a brave new age of high performance gaming for all. Well, kinda. Read the rest of this entry »

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The RPS Verdict: Steam In-Home Streaming Beta

By Alec Meer on January 30th, 2014.

A computer and a stream, yesterday

The first raft of people have been allowed into the beta of Steam’s upcoming In-Home Streaming tech, which enables you to stream pretty much any Steam game (and even a few non-Steam games) from your main games PC to another PC elsewhere in the house. Among those people are Graham and Alec, who’ve been trying it out on assorted hardware, and who here sit down to have a good old chinwag about their respective experiences. It’s a great idea on paper, but does it really work? Yes, obviously it does or they wouldn’t have released it. But does it work well? Sir, you are being clickbaited.

(Yes ok it works quite well, sort of, depending on your setup and which games you try, but please read the article anyway).
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