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Posts Tagged ‘Steam Workshop’

Skyrim To Receive Strong Mod Support

By Adam Smith on December 2nd, 2011.

This man is actually chasing the dragon

Following a couple of not so great patches, Bethesda have cheered me up immeasurably this morning by sending word that in January they will be releasing the Skyrim Creation Kit.

PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim.

That would be enough to make me punch the air quietly in triumph but it’s not all. The tools will tie in to the Steam Workshop, allowing for easy upload, collection and browsing of mods. When I read that bit I did a small celebratory dance. Mid-way through I stopped though, convinced that this was a cynical move to control modding by making it exclusive to a specific platform.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Dancing again. Full details below.

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Frankenstein’s Modster: TF2 Halloween Mods

By Adam Smith on October 24th, 2011.

It's a week of updates, plural, and they are in no way alive

While Valve prepare to release their Team Fortress 2 Halloween update, the mod community have been highlighting some of the most bone-chilling, spine-tingling items submitted to the Steam Workshop in a week-long event rather splendidly titled, Night of the Living Update. So, do you want the temperature of your skeletal apparatus to decrease? Do you desire spinal sensations of a peculiar nature? Traipse to the website and explore the blood-soaked offerings on display, some of which may make their way into the official update. This is particularly horrible. With two more nights of updates to go, I’m hoping for a Cthulhu mask. What’s the neatest thing you’ve found in the Workshop?

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