Posts Tagged ‘Steam Workshop’

Dote Night: How Did I Spend £215 On A ‘Free’ Game!?

By Philippa Warr on August 20th, 2014.

Part of a miscellany of serious thoughts, animal gifs, and anecdotage from the realm of MOBAs/hero brawlers/lane-pushers/ARTS/tactical wizard-em-ups. One day Pip might even tell you the story of how she bumped into Na’Vi’s Dendi at a dessert buffet cart.

Confession: I have spent approximately $357.38 on a free videogame. Three hundred and fifty seven dollars and thirty eight cents.

Second confession: Actually it’s a little more than that.

The figure Valve gives you is related to the badges you earn by collecting sets of trading cards in the game. To find out how much you’ve spent in Dota 2 just go to the badges section of your profile, look at Dota 2 and then click on “How do I earn card drops?” The card drops in free-to-play games are linked to the money you spend in-game and so Steam will tell you how close you are to earning your next card drop. It also tells you how much you’ve spent but only in the period since they introduced card drops.

For me that’s just north of £215 and I’m going to try to answer the question “Why?”

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Team Fortress 2′s Workshop Now Accepts Merchandise

By Graham Smith on August 18th, 2014.

Don't worry, it's mostly t-shirts.

Team Fortress 2‘s Steam Workshop is a font of creativity, introducing all manner of new models and maps to the now seven-year-old multiplayer shooter. But what if you’re tired of new guns in-game and instead want more real world materials you can stick to your wall or wrap around your meatform?

Valve are now accepting Steam Workshop submissions for proposed TF2 merchandise. Anyone can submit a design, the community will then upvote/downvote as is their wont, and then Valve will swoop in and select the most popoular few for production and distribution via WeLoveFine. As always, the original creator receives a cut of the profits, and players get new dresses to wear like the one above.

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Gun(two)point(zero): Gunpoint Gets New Engine, Mods

By Nathan Grayson on June 18th, 2014.

In a lot of ways, I feel like Gunpoint is what Watch_Dogs should’ve been. A game not about violence, but about getting around it using a bag of tricky tech tools, being fluid and improvisational like some kind of cyberpunk Bruce Lee. Your character is just a flimsy, doughy detective who goes flying out windows all the time. You have to be smart, not brutal. (Also the writing is actually good, so there.) If you still haven’t played it, there’s no better time than the present, seeing as it just got a spiffy new game engine and Steam Workshop support. See the full list of changes below.

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Do Not Pass CS:GO: Weapon Skin Removed After DMCA

By Graham Smith on June 12th, 2014.

Listening to the Terror through the wall

Valve games have become more and more dependent on the Steam Workshop for introducing new content and fuelling play. That’s never more the case than in Counter-Strike: Global Offensive, which is as much about unlocking, buying and trading gun skins as it is familiar CT vs. T battles. So it’s interesting to see how Valve deal with copyright infringement within that community. After receiving a DMCA takedown notice about two items, the M4A4 | Howl and a community sticker named Howling Dawn, those items have been swiftly removed from the store and action taken against its creators.

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Worlds Of Wonder: The Space Engineers Steam Workshop

By Craig Pearson on March 4th, 2014.

Can't get enough of that wonderful Duff

I wanted to know what state Space Engineers was in, because it’s been a few months since I last tried it out and it was already pretty impressive back then. How much could a game about building space ships and flying them change in a few months?

Well, on my first playthrough I was slinging ships across the void, watching as they met and crumpled and cooing at the damage model and simple building tools. Since then they’ve added multiplayer and Steam Workshop support, which was how I ended I ended up flying a spaceship the form of a shark into the crotch of a monolithic Homer Simpson. I apologise in advance.
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Play Duke Nukem 3D Forever With Steam Workshop Support

By Graham Smith on December 11th, 2013.

In reality, I'd probably bet on this guy.

Want to play Duke Nukem forever? No, not Forever, the infamous, trashy, awful recent sequel. I mean, do you want to spend an eternity playing Duke Nukem 3D, the spirited, mechanically inventive, first-person shooter that made the King’s name in the first place? The Duke Nukem 3D Megaton Edition released back in March has just added Steam Workshop support and made it easier to mod and play mods for the game than in its previous sixteen year history.
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This Skyrim Mod Will Take You Into The Danger Zone

By Craig Pearson on December 3rd, 2013.

Ladies and Gentlemen, it's Tom Cruise!
According to international law, I am not allowed to post the video I made playing of myself playing this Skyrim Mod, which changes the fighting music into Danger Zone by Kenny Loggins. Now, I’ll admit there hundreds of reasons and at least three court orders that should prevent me from going anywhere near recording equipment, but I am sad that one of them is “A man in his pants enjoying a game and wants you to share it with the world.” It seems like my happiness, and the happiness others would get from it, should override petty rules and regulations, particularly when it involves Skyrim and the Top Gun soundtrack.
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Let’s Dive Into The Arma 3 Workshop

By Craig Pearson on October 4th, 2013.

A diver diving. Yesterday.
We’re still waiting for official Arma 3 content to arrive from Bohemia, but that doesn’t mean there’s nothing to play. The Arma 3 Steam Workshop is a time-sink of missions, mods, and misc add-ons that I can only describe by pulling a face. Just imagine a quizzical kitten. What’s on there? What’s worth playing? What’s worth experiencing (which might mean it’s broken but worth a look, or it might be so ridiculous that I couldn’t help but install it)? Here are a few things that caught my eye.

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Chickens In The Mainframe: CS:GO Maps

By Craig Pearson on September 14th, 2013.


Thanks to the Steam Workshop, I have more random things installed on my PC than ever before. Wanderin through the workshops has become a routine in my downtime. They are the curio shops of games, a tiny sliver of insight into someone’s passions put on display. I’ll find something, subscribe, forget I have it, then turn on Counter-Strike: Global Offensive and discover it has underwater maps, battlegrounds inspired by Alice In Wonderland, and motherboards to run around on. Here’s a few of my favourites.
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Package Deal: Steam Trades Upgrades

By Craig Pearson on September 5th, 2013.

Terrorism: the sign of a healthy economy
The biggest problem with the Steam trading system is that you both needed to be online at the same time. Sure, it added to the tension of the trade, and there were times when I pretended to be a high-level broker sitting across from another high-level broker and we were sweating, but that sort of pressure does tend to squeeze the bowels. Because of that, most of my Steam Trades took about an hour as each of us had to keep running off to make plopsy. Well that’s no longer a problem! The latest update allows you to send trade requests without requiring the recipient to be online at the same time. And you can now send them via the website, too. It means I can trade and strain at the same time.
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Mod Yays! Don’t Starve & Gateways On Steam Workshop

By Craig Pearson on September 3rd, 2013.

Strideerrrrrrrr!
The Steam Workshop is an interesting barometer of a game’s post-release success. Strike Suit Zero’s Steam Workshop has been live for a few months, but it only has eight lonely items populating its server space, and pointing it out is making me feel quite awkward. Erm, moving on. Don’t Starve’s new Workshop is a lot healthier. The cutest survival game you ever did see recently updated, adding a new level, more creatures, new items, and more importantly mod tools for players to do whatever they want to the game. And while I’m espousing indie modding, the lovely Gateways has also just added Workshop support, too.
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Cell-ibrating Prison Architect’s Finest Jails

By Craig Pearson on August 29th, 2013.


*Gavel thumps* “Silence! Bring the prisoner forward. Craig ‘Thomas’ Pearson, you have been found guilty of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we’ll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul.”
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Be Gabe Newell In The Team Fortress 2 Update

By Craig Pearson on July 12th, 2013.

Those glasses are an unlock, but the hair sadly isn't.
My Team Fortress 2 addiction, which is now mostly in hand thanks for asking, used to be fueled by Valve’s updates. The magnificent teases that they were, they’d hold my attention with week-long pieces of performance art. The mighty clang when everything finally dropped and was unwrapped was the best thing ever. Now, with the community contributions happening in plain sight in the Workshop, that seems to be lost. We know what’s going to be in the game, and Valve have said things will be added more swiftly. So we’ve probably seen the end of things like the Spy uncloaking during the Sniper reveal. The latest, even with two new maps and over 60 new community addons, arrived instead with a quiet thump. And another. And another. Wait, that’s my heart…
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