Posts Tagged ‘Steam Workshop’

Package Deal: Steam Trades Upgrades

By Craig Pearson on September 5th, 2013.

Terrorism: the sign of a healthy economy
The biggest problem with the Steam trading system is that you both needed to be online at the same time. Sure, it added to the tension of the trade, and there were times when I pretended to be a high-level broker sitting across from another high-level broker and we were sweating, but that sort of pressure does tend to squeeze the bowels. Because of that, most of my Steam Trades took about an hour as each of us had to keep running off to make plopsy. Well that’s no longer a problem! The latest update allows you to send trade requests without requiring the recipient to be online at the same time. And you can now send them via the website, too. It means I can trade and strain at the same time.
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Mod Yays! Don’t Starve & Gateways On Steam Workshop

By Craig Pearson on September 3rd, 2013.

Strideerrrrrrrr!
The Steam Workshop is an interesting barometer of a game’s post-release success. Strike Suit Zero’s Steam Workshop has been live for a few months, but it only has eight lonely items populating its server space, and pointing it out is making me feel quite awkward. Erm, moving on. Don’t Starve’s new Workshop is a lot healthier. The cutest survival game you ever did see recently updated, adding a new level, more creatures, new items, and more importantly mod tools for players to do whatever they want to the game. And while I’m espousing indie modding, the lovely Gateways has also just added Workshop support, too.
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Cell-ibrating Prison Architect’s Finest Jails

By Craig Pearson on August 29th, 2013.


*Gavel thumps* “Silence! Bring the prisoner forward. Craig ‘Thomas’ Pearson, you have been found guilty of being a rubbish Prison Architect. A most serious offense that resulted in a record number of convicted felons escape your shoddily designed hole. As punishment, you are to spend the morning looking at the Steam Workshop, finding lovely prisons that you can compare your weedy efforts to. Then we’ll shoot you or drown you or something. Be off with you, and may Gabe have mercy on your soul.”
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Be Gabe Newell In The Team Fortress 2 Update

By Craig Pearson on July 12th, 2013.

Those glasses are an unlock, but the hair sadly isn't.
My Team Fortress 2 addiction, which is now mostly in hand thanks for asking, used to be fueled by Valve’s updates. The magnificent teases that they were, they’d hold my attention with week-long pieces of performance art. The mighty clang when everything finally dropped and was unwrapped was the best thing ever. Now, with the community contributions happening in plain sight in the Workshop, that seems to be lost. We know what’s going to be in the game, and Valve have said things will be added more swiftly. So we’ve probably seen the end of things like the Spy uncloaking during the Sniper reveal. The latest, even with two new maps and over 60 new community addons, arrived instead with a quiet thump. And another. And another. Wait, that’s my heart…
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Oh Me Oh Maia: Now On Greenlight

By Craig Pearson on July 3rd, 2013.

Maia-hee - Maia-hoo - Maia-hee - Maia-HA-HA: SuperNashwanPower
Questioning crowds about their commitment to Maia caused one of the most tense Kickstarters ever. It eventually cleared the goal with room to spare, but for a time the future was not so certain for the space colony management simulator. With the game on firmer footing, and the alpha in the hands of backers, developer Simon Roth has taken the next and inevitable step of dropping it on Steam Greenlight and hoping for a positive community reaction. He’s even rustled up a new trailer for the very purpose. Let’s look.
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Getting Heavy In Skyrim

By Craig Pearson on June 26th, 2013.

Ees Beautiool. Time to keel dragon.
I rarely role-play in games. I’d like to believe it’s because I have such a well-defined personality that I simply can’t accept not being myself, but the real reason is that I’m rubbish. I only ever have one well-defined notion of what I want to be: Garrett. Every opportunity to create a character in a game for me means loading up on stealth options, and when I do I don’t really feel the character. I’m just a dude in the dark. But my last Skyrim character was lost to the great platter splatter* of October 2012, and I’m keen to go back the Fus Ro Dah. The question of whether or not I replay as a Garrett lookalike or roll something more adventurous has been answered with this mod that puts Team Fortress 2’s heavy into the dragon’s lair. I can tell I’m not going to be loading up on stealth options with this one.
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Mods In Spaceeeee: Strike Suit Zero Steam Workshop

By Craig Pearson on May 22nd, 2013.


Showing off your mod tools by modding your own game seems like a bit of a cheat to me. It would be like me showing you how easy it was to write a hilarious and witty SEO-filled RPS post by writing a hilarious and witty RPS SEO-filled post, because you’d expect that from me (and also ipad facebook jolie football gaga 22cans xboxone). But that’s what Born Ready Games chose to do, and though I expect it was easier for them than it would be for the average user, it is interesting to see them turn their space-bot fighting game, Strike Suit Zero, into a racing game, shooter, and a parcel delivery simulator. Explainingey videoey belowey.
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Here Be Horkers In This Giant Skyrim Mod

By Craig Pearson on May 3rd, 2013.

That bow's not going to help you in this situation. Just FYI.
This Skyrim mod is actually called “Here There Be Monsters“, and it adds nine huge sea monsters into the Ghost Sea to the north of Bethesda’s chilly realm. But I’ve focused on the Horkers because, well, just look at that screenshot. It is a giant beast with a huge tooth. Look, though. Really look. See? He’s not a beast. He’s just a thing that society deems to be big and scary. And so he acts as society imagines he should, and tusks everything and everyone. To be fair, he is part of a society of angry Nords fighting dragons and in the midst of a civil war. He should probably move somewhere nicer.
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Hmmm: Shadowrun Won’t Be Entirely DRM-Free After All

By Nathan Grayson on April 10th, 2013.

Oh, well this just won’t do at all. I was having a very nice day – frolicking in the bunny-infested fields and devising new ways to make game developers weep sincere, beautiful tears, as is my way – when the world decided to remind me that Shadowrun Returns exists, but it’s still not mine yet. Now I’m quite sad, and devs will have to bear the loathsome burden of their intrinsic, inescapable pain all alone. But I suppose I can’t be too pessimistic, given that I was snapped out of my willful cyberslumber by word of concrete Shadowrun Returns release details. First, the good news: it’s arriving in June, with Steam Workshop support straight out the gate. But wait, if it’s launching on Steam, what does that mean for all of Harebrained’s much-ballyhooed promises of being DRM-free? Well, it’s kinda complicated.

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The Best Of The Left 4 Dead 2 Workshop

By Craig Pearson on February 4th, 2013.

And IIIIIIIIIIIIIIIIIIIIIIIII Willl Always Love Youuuuuuuuuuuuuou!
I have a proposal. We all have things on our PC the world shouldn’t know about. When the inevitable happens and Death beckons, we all have the our power to help each other out. What I need is someone to sneak into my Steam account (password: abetterpasswordthangaben), load up the Left 4 Dead 2 Workshop, and delete all my subscriptions. If anyone found out what I’ve been doing to Valve’s zombie shooter, why I’d die all over again. I’m happy to do the same for you. Just email me your Steam passwords and I’ll make sure whatever needs doing is done.
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Left 4 Dead 2 Workshop Liiiives

By Craig Pearson on January 18th, 2013.

MODS!
I don’t know about you, but Nick in Left 4 Dead 2 just wasn’t bearded enough for me, the apocalypse certainly didn’t have enough disarmingly dressed schoolgirls, and why can’t I make my melee weapons pink? These are all concerns that have now been answered with the opening of the Left 4 Dead 2 Workshop, Valve’s integrated mod platform that makes adding picky little tweaks and full campaigns the easiest thing in the world. I’d say you could do it blindfolded, but I tried and put my fingers in my Crunchy Nut Cornflakes.
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Serious Sam 3 Explodes Onto Steam Workshop

By Nathan Grayson on November 2nd, 2012.

Wait! Before you shoot me, I just want to get your opinion on the quality of a couple beautifully aged wines from my cellar.

That right there? That’s Sir Buttersworth. His hobbies include savoring life’s most delicate fineries and single-handedly justifying the existence of Serious Sam 3‘s Steam Workshop support. Oh, and loping ever onward – to almost completely certain death – in dim hope of truly understanding that most top-hat-less of Others, Serious Sam. Can’t forget that. But he is not alone, neither in that indirectly suicidal pursuit nor his presence on Steam Workshop. Sam’s only just arrived on Valve’s mod-friendly service, but his page is already impressively populated.

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Total-er War – Shogun 2 Now On Steam Workshop

By Nathan Grayson on September 28th, 2012.


Modding’s been a bit of a sore spot for Total War fans in recent times, but Creative Assembly – to its credit – has spent the past few months fixing up that rather glaring crack in its series’ armor. And certainly, Total War: Shogun 2‘s dedicated (and not-entirely-uninituitive) map editor was a nice start, but people demanded more. More breadth, more tools, more tiny virtual ant men throwing away their tiny virtual ant lives in the name of history. So Creative Assembly listened. Specifically, Shogun 2’s now packing full Steam Workshop support, some seriously upgraded map-making tools, and a brand new “Assembly Kit.” Find out about all the new ways you can make sweet, sweet war to your friends after the break.

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