This Skyrim mod is actually called “Here There Be Monsters“, and it adds nine huge sea monsters into the Ghost Sea to the north of Bethesda’s chilly realm. But I’ve focused on the Horkers because, well, just look at that screenshot. It is a giant beast with a huge tooth. Look, though. Really look. See? He’s not a beast. He’s just a thing that society deems to be big and scary. And so he acts as society imagines he should, and tusks everything and everyone. To be fair, he is part of a society of angry Nords fighting dragons and in the midst of a civil war. He should probably move somewhere nicer.
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Posts Tagged ‘Steam Workshop’
By Craig Pearson on May 3rd, 2013.
By Nathan Grayson on April 10th, 2013.
Oh, well this just won’t do at all. I was having a very nice day – frolicking in the bunny-infested fields and devising new ways to make game developers weep sincere, beautiful tears, as is my way – when the world decided to remind me that Shadowrun Returns exists, but it’s still not mine yet. Now I’m quite sad, and devs will have to bear the loathsome burden of their intrinsic, inescapable pain all alone. But I suppose I can’t be too pessimistic, given that I was snapped out of my willful cyberslumber by word of concrete Shadowrun Returns release details. First, the good news: it’s arriving in June, with Steam Workshop support straight out the gate. But wait, if it’s launching on Steam, what does that mean for all of Harebrained’s much-ballyhooed promises of being DRM-free? Well, it’s kinda complicated.
By Craig Pearson on February 4th, 2013.
I have a proposal. We all have things on our PC the world shouldn’t know about. When the inevitable happens and Death beckons, we all have the our power to help each other out. What I need is someone to sneak into my Steam account (password: abetterpasswordthangaben), load up the Left 4 Dead 2 Workshop, and delete all my subscriptions. If anyone found out what I’ve been doing to Valve’s zombie shooter, why I’d die all over again. I’m happy to do the same for you. Just email me your Steam passwords and I’ll make sure whatever needs doing is done.
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By Craig Pearson on January 18th, 2013.
I don’t know about you, but Nick in Left 4 Dead 2 just wasn’t bearded enough for me, the apocalypse certainly didn’t have enough disarmingly dressed schoolgirls, and why can’t I make my melee weapons pink? These are all concerns that have now been answered with the opening of the Left 4 Dead 2 Workshop, Valve’s integrated mod platform that makes adding picky little tweaks and full campaigns the easiest thing in the world. I’d say you could do it blindfolded, but I tried and put my fingers in my Crunchy Nut Cornflakes.
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By Nathan Grayson on November 2nd, 2012.
That right there? That’s Sir Buttersworth. His hobbies include savoring life’s most delicate fineries and single-handedly justifying the existence of Serious Sam 3‘s Steam Workshop support. Oh, and loping ever onward – to almost completely certain death – in dim hope of truly understanding that most top-hat-less of Others, Serious Sam. Can’t forget that. But he is not alone, neither in that indirectly suicidal pursuit nor his presence on Steam Workshop. Sam’s only just arrived on Valve’s mod-friendly service, but his page is already impressively populated.
By Nathan Grayson on September 28th, 2012.
Modding’s been a bit of a sore spot for Total War fans in recent times, but Creative Assembly – to its credit – has spent the past few months fixing up that rather glaring crack in its series’ armor. And certainly, Total War: Shogun 2‘s dedicated (and not-entirely-uninituitive) map editor was a nice start, but people demanded more. More breadth, more tools, more tiny virtual ant men throwing away their tiny virtual ant lives in the name of history. So Creative Assembly listened. Specifically, Shogun 2′s now packing full Steam Workshop support, some seriously upgraded map-making tools, and a brand new “Assembly Kit.” Find out about all the new ways you can make sweet, sweet war to your friends after the break.
By Adam Smith on September 24th, 2012.
Killing Floor knows all about mods, having been one itself. They never tidy their rooms, leaving files scattered all over internets and hard drives alike, and trying to organise them is like trying to herd cats. The multiplayer horrorshow is gathering all its mods in one place, the increasingly active Steam Workshop, which should make keeping track of maps and modes much easier. Tripwire will also be adding Steam Workshop support to Red Orchestra 2, which is receiving a paid for expandomod by the name of Rising Storm. I’ve got a load of notes about that which I shall compile later this week. There are booby traps, flamethrowers and kamikaze bayonet stabbings, all of which I approve of in games though I frown at them in life.
By Jim Rossignol on September 12th, 2012.
Valve are looking for community prop makers to furnish the shooter’s October update. From the Team Fortress 2 blog:
Scariness doesn’t just happen, people. It’s serious business. That’s why we’re giving you until October 1st to fill the Steam Workshop with horrifying Halloween-themed cosmetic items. If you’re not an item-making sort of person, you can still keep busy. Why not visit the workshop and rate other people’s Halloween-themed items? Rating terrifying items will also help you build up your resistance to being scared before we unleash this year’s Scream Fortress update.
Thanks to everyone who sent this link in. Now make us some hats.
By John Walker on August 31st, 2012.
Was this already a known thing? 5th Cell’s absolutely amazing Scribblenauts series is finally seeing a version released on the mothership. No one had told me. The utterly magical platform-game-meets-actual-proper-magic is going to be on PC, as well as Wii U and 3DS, and Scribblenauts: Unlimited going to be using Steamworks to let you share the madness you create.
By Adam Smith on June 16th, 2012.
Civ V is integrating with Steam Workshop with the intent of making the use of mods much more user friendly. Create mod collections, browse what’s available through Steam and then fall to your knees in anguish because Fall From Heaven is nowhere to be seen in this version of the game and never will be. I haven’t explored the modding scene for this one a great deal, although now is the time for revisitations with the Gods and Kings expansion pack due on June 19. I’ll be telling you wot I think about that in due course and might be tempted to dip into modland as well.
By Adam Smith on May 1st, 2012.
I’d gladly welcome another expansion pack for Dungeons of Dredmor and I gladly shall when the next one arrives in the near future. To add to the glad, it’ll be free as well, having been constructed with “the cooperation of a handful of the Dredmor community’s top modders”. It’s not slight and full details of the contents are below. Not content with welcoming the mod community into their home, Gaslamp Games are also serving tea and biscuits, or at least that’s how I interpret the news that modding will now be integrated with the Steam Workshop. Mods for all, mods of all stripes, and also biscuits for those who would like them.