Okay, that’s a little bit dramatic, but “making cities a bit more accessible to thieves” is missing the flair that the Dovakhiin deserves, and while I won’t be moving mountains in this second Skyrim mod round-up, I will be shifting cities about a bit. This second shout of mods isn’t really about fixing things or adding to the world: it’s about building on what’s there, making the world nicer. I wouldn’t suggest you use all the mods listed here at the same time, as there’s bound to be come major incompatibilities when you start shifting major urban areas around, but it’s a useful, catch-all guide to bettering the existing game. If the grass isn’t greener on the other side, it soon will be.
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Posts Tagged ‘Steam Workshop’
By Craig Pearson on March 17th, 2012.
By Craig Pearson on March 10th, 2012.
Skyrim might not be broken, but it is a bit cracked. There’s never been an open-world that didn’t crumble at the edges of a simulation, and Bethesda’s Nord land is detailed with a fine filigree through its stony butt. Patches will help, and Bethesda have done a lot of good work to keep the game ticking along, but with all those dragons stomping around, sometimes backwards, the mud has been loosened. Thanks to Steam Workshop, the act of modding Skyrim is phenomenally easy: all you need to do is select a mod in the system’s list and it’ll be integrated into the game. There’s also a few from the venerable Skyrim Nexus as well. While we wait for both Bethesda or these guys to pack the mud back in place, there are a few tweaks you can make to the base game, gleaned from the Workshop’s finest fiddlers. They won’t be as fancy as adding monocles and top hats to mudcrabs – I’ll be getting to those in a later article – but they will strengthen Skyrim’s core and fix a few glaring errors and inconsistencies.
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By Adam Smith on December 2nd, 2011.
PC players will be able to download for free the same development tools we used at Bethesda Game Studios to create Skyrim.
That would be enough to make me punch the air quietly in triumph but it’s not all. The tools will tie in to the Steam Workshop, allowing for easy upload, collection and browsing of mods. When I read that bit I did a small celebratory dance. Mid-way through I stopped though, convinced that this was a cynical move to control modding by making it exclusive to a specific platform.
Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.
Dancing again. Full details below.
By Adam Smith on October 24th, 2011.
While Valve prepare to release their Team Fortress 2 Halloween update, the mod community have been highlighting some of the most bone-chilling, spine-tingling items submitted to the Steam Workshop in a week-long event rather splendidly titled, Night of the Living Update. So, do you want the temperature of your skeletal apparatus to decrease? Do you desire spinal sensations of a peculiar nature? Traipse to the website and explore the blood-soaked offerings on display, some of which may make their way into the official update. This is particularly horrible. With two more nights of updates to go, I’m hoping for a Cthulhu mask. What’s the neatest thing you’ve found in the Workshop?
Respond to our gibber
- benkc : “Thanks for the list. I was looking through Skyrim GEMS just yesterday trying to build a set of mods somewhat along those lines. Ended up ...” on The Younger Scrolls: Morblivion – Frontiers
- aldo_14 : “If you had five papa deer and five mama deer, you would end up with twenty deer. All of which would show that this game ...” on Twenty Bucks: Neverwinter
- teethreaper : “Well, I don’t agree... I’ve been playing the early access as well and I must say I had a great time. OK, it’s indeed hard, ...” on Element4l Still Looks Delightful, Releases This Week
- Synesthesia : “i miss them too. What happenned to tank-control survival horror? I want more! I miss it badly.” on Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery
- Otter : “Sad but true, my friend.” on Call Of Duty: Ghosts RPS EXCLUSIVE Dogshot Gallery