Posts Tagged ‘Steamworks’

Squeaky Clean: Dirt 3 Rinses GFWL Out, Gives Free DLC

Codemasters have taken Dirt 3 [official site] to the valet service, clearing out almost four years of crisp packets, newspapers, melted ice lolly goop, dried mud, travel sweet tins, and Games for Windows – Live guff. In what turned out not be a hilarious April Fool’s prank, yesterday they released a version of their racing game with GFWL cut out and Steamworks boshed in.

Folks should be able to add GFWL copies to their Steam library, and as a nice bonus everyone who owned it will receive the Complete Edition that includes seven DLC packs.

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GFWL-B-Gone: Dead Rising 2 Switched To Steamworks


You may survive a zombie bite, sometimes, if you hack off the bodypart they nibbled – you’ve got to beat the infection to your heart. Games have a little more time. Dead Rising 2 and its reimagine-o-follow-up Off the Record were born riddled with Games for Windows – Live, Microsoft’s nasty abandoned attempt to make PC games Xbox Live-y, but now they’re free.

As promised, Capcom have cut out GFWL and grafted on Steamworks in its place, though not without complications. To celebrate the switch, they’re holding a Dead Rising Steam sale too.
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Industrial Era: Civ III Switches To Steam From GameSpy

The price of progress.

I thought we’d long since seen the last of the GameSpy refugees fleeing the multiplayer service’s shutdown towards the welcoming embrace of Steamworks. If a developer hadn’t switched their game’s tech by now, I’d assumed, they’d left its multiplayer to die in the digital dust. Oh what a terrible cynic I am! There is still love and hope in the world, Alice! Have faith.

Firaxis yesterday released a patch for Civilization III that switched from GameSpy tech to Steamworks, bringing official online multiplayer support back to the 14-year-old strategy game.

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Save Our Souls Saves: Dark Souls From GFWL To Steam

AN HILARIOUS SATIRICAL CARTOON: Artorias is labelled 'Steam' and the Chosen Undead he's hacking into is 'GFWL'

Look, are things really so bad in Lordran? Sure, it’s swarming with undead and we’re all a few short hours away from losing our minds, but it works, doesn’t it? Lifts are still moving, traps keep on rolling, and most people have given up on complaining. But wait: this was an elaborate metaphor for Games for Windows – Live. “Bwhaaaaaa?” you cry, unable to believe such artful wordsmithing, but it’s true. And that’s not all. Watch this simile: like the Chosen Undead replacing Lord Gwyn and linking the bonfires, Dark Souls is going from GFWL to Steamworks.

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Steamy: Dead Rising 2 And Resident Evil 5 Ditching GFWL

Hullo gorgeous.

Splintered bones pierce greyed rotting skin. It shambles on, oblivious. It doesn’t notice organs falling out, skin sloughing. We may never fully understand what keeps it alive, if you can call that living. Poor old Games for Windows – Live. [The old switcheroo, we call that one -ed.] Capcom are planning to scrape the withered glands of GFWL out another three of their games, they announced yesterday. Dead Rising 2, its expandalone Dead Rising 2: Off the Record, and Resident Evil 5 are on the waiting list to have new Steamworks organs transplanted in place of GFWL “early next year”.

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Company Of Heroes Retaining Online Functions Via Steam

It’s a dark time to be a mulitplayer server. From the day you’re born, you’re living on borrowed time, and that goes double if any sort of sequel has your cushy spot on the rack in its sights. Which brings us to the original Company of Heroes. It’s coming up on its seventh birthday, Company of Heroes 2 is about to drop a fresh blanket of powder on the hot summer months, and a sudden publisher shift threw everything out of whack. It is, in other words, a prime candidate for the big server farm in the sky. But hark, against all odds, there is hope. Relic’s keeping its relics up and running by switching services. So long, apparent Aztec wind deity Quazal. Hello, Steamworks.

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Call of Duty: MW3 To Use Steamworks

This just came in from Valve: “The PC version of the product will be powered with Steamworks for both the digital and tangible versions of the game and, as with all Steamworks titles, offline play will also be supported along with Auto-Updating, Achievements, and more. Call of Duty: Modern Warfare 3 will also support dedicated servers on day 1.”

Better, I suppose. The game is out November 8th.

Steamy: Skyrim Definitely Using Steamworks

There was some speculation earlier in the year – I believe after a GFW badge was spotted oozing across the surface of Skyrim box – about whether Skyrim would be using Games For Windows Live for its content delivery, savegames, DRM, and general online nonsense, but apparently not. The official Elder Scrolls twitter typist has confirmed it will be using Steamworks. That means we can sidestep the extra login, and the fear that GFWL will attempt to “update”, breaking irreparably and causing your beloved but distant relatives to catch on fire, pass out, and drown in their soup.

Digi Retailers Drop Modern Warfare 2

The Big K has news that the major digital download services are boycotting troubled enormo-shooter Modern Warfare 2 because of the inclusion of Valve’s Steamworks. Apparently Direct2Drive were first out with the news, saying they had “told publishers that they’d stop selling games bundled in such a manner until Valve “decoupled its retail marketplace” from Steam’s other services.”

GamersGate and Impulse will also be boycotting the title for the same reason. The implications of this aren’t clear. Does it play into Valve’s hands and given them an even larger grip on the market? Or is this the bell tolling for Steam’s retail service as a part of Valve’s gaming community?

Steamworks & Steam Cloud – In Summary

I'm running out of old Steam images we've used!

Valve has announced Steamcloud. That’s the headline that should be at the top, I suppose. That will be the headline on all the gaming sites that respond to today’s news. A new system for storing player data, from save games to keyboard configurations, on Steam is a brilliant idea. Your games are now available on any PC, and you can play exactly where you left off, without having to invert the mouse and disassemble your friend’s lunatic configuration.

But what I think what’s most exciting about this afternoon’s mini-conference (about seven journalists are here) is the motivation for its existence. PC gaming is strong, and getting stronger, and Valve wanted to say so.

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