Posts Tagged ‘steamworks’

Company Of Heroes Retaining Online Functions Via Steam

By Nathan Grayson on March 22nd, 2013.

It’s a dark time to be a mulitplayer server. From the day you’re born, you’re living on borrowed time, and that goes double if any sort of sequel has your cushy spot on the rack in its sights. Which brings us to the original Company of Heroes. It’s coming up on its seventh birthday, Company of Heroes 2 is about to drop a fresh blanket of powder on the hot summer months, and a sudden publisher shift threw everything out of whack. It is, in other words, a prime candidate for the big server farm in the sky. But hark, against all odds, there is hope. Relic’s keeping its relics up and running by switching services. So long, apparent Aztec wind deity Quazal. Hello, Steamworks.

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Call of Duty: MW3 To Use Steamworks

By Jim Rossignol on August 29th, 2011.


This just came in from Valve: “The PC version of the product will be powered with Steamworks for both the digital and tangible versions of the game and, as with all Steamworks titles, offline play will also be supported along with Auto-Updating, Achievements, and more. Call of Duty: Modern Warfare 3 will also support dedicated servers on day 1.”

Better, I suppose. The game is out November 8th.

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Steamy: Skyrim Definitely Using Steamworks

By Jim Rossignol on August 17th, 2011.

HELLO, I'D LIKE TO KNOW ABOUT YOUR ONLINE CLOUD SAVEGAME SYSTEM PLEASE, ATTRACTIVE LADY.
There was some speculation earlier in the year – I believe after a GFW badge was spotted oozing across the surface of Skyrim box – about whether Skyrim would be using Games For Windows Live for its content delivery, savegames, DRM, and general online nonsense, but apparently not. The official Elder Scrolls twitter typist has confirmed it will be using Steamworks. That means we can sidestep the extra login, and the fear that GFWL will attempt to “update”, breaking irreparably and causing your beloved but distant relatives to catch on fire, pass out, and drown in their soup.

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Digi Retailers Drop Modern Warfare 2

By Jim Rossignol on November 6th, 2009.


The Big K has news that the major digital download services are boycotting troubled enormo-shooter Modern Warfare 2 because of the inclusion of Valve’s Steamworks. Apparently Direct2Drive were first out with the news, saying they had “told publishers that they’d stop selling games bundled in such a manner until Valve “decoupled its retail marketplace” from Steam’s other services.”

GamersGate and Impulse will also be boycotting the title for the same reason. The implications of this aren’t clear. Does it play into Valve’s hands and given them an even larger grip on the market? Or is this the bell tolling for Steam’s retail service as a part of Valve’s gaming community?

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Steamworks & Steam Cloud – In Summary

By John Walker on May 30th, 2008.

I'm running out of old Steam images we've used!

Valve has announced Steamcloud. That’s the headline that should be at the top, I suppose. That will be the headline on all the gaming sites that respond to today’s news. A new system for storing player data, from save games to keyboard configurations, on Steam is a brilliant idea. Your games are now available on any PC, and you can play exactly where you left off, without having to invert the mouse and disassemble your friend’s lunatic configuration.

But what I think what’s most exciting about this afternoon’s mini-conference (about seven journalists are here) is the motivation for its existence. PC gaming is strong, and getting stronger, and Valve wanted to say so.

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RPS At Valve – LIVE!

By John Walker on May 29th, 2008.

We'll try and convince them to dump this logo while we're here. No, really, I will! (or maybe I won't)

And we’re done. Thanks for tuning in to RPS’ first ever live blogging. There’s a LOT of information below, and it’s worth going through. The headlines are in the post above. Valve care about PC gaming. Of course this is because it’s how they make their money. But when they state that they want to see other platforms doing the same, it really seems like they mean it.

Today happened because Valve were pissed off with the declarations that the PC is dying or dead. It’s not, and they wanted to make sure everyone knows.

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RPS “Live Blogging” At Valve

By John Walker on May 29th, 2008.

steamy windows

Hello the internet. This is an early warning that at approximately 10.15pm UK time (2.15pm Pacific) we’ll be performing some abortive version of live blogging from within the golden walls of Valve HQ. What’s it about? Steamworks of course. But for more exciting details you’ll have to tune in.

And by “tune in” we of course mean, “refresh the site to see if changed every minute or so because we’re about as technically competent as fingerless cavemen.” You know, that’s unless we can’t get online at the last minute, or if Gabe Newell confiscates my Eee. It should at least be an entertaining mess.

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Steamworks SDK Released

By John Walker on May 2nd, 2008.

Valve’s Steamworks SDK is now available.

There's literally nothing funny to write about this image.

This gives developers access to all the gubbins that goes on in Steam, for free, to enormously aid development. Valve explain the features it offers:

“These include product key authentication, copy protection, auto-updating, social networking, matchmaking, anti-cheat technology, and more. The features and services available in Steamworks are offered free of charge and may be used for both electronic and tangible versions of games.”

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Valve on Steamworks (And Magick Obscura)

By Jim Rossignol on January 30th, 2008.

Because I’m an internationally awesome globe-trotting journalist of excellent repute, I was able to sit down with Valve’s Doug Lombardi and have a chat about Steamworks within a few minutes of yesterday’s announcement being made. Because I forgot my laptop and was really tired, I didn’t get round to posting the conversation until now. Head clickwards for enlightenment.
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Valve Release Steamworks

By John Walker on January 29th, 2008.

[Update: The press release offered lots of confusion - the story's been updated now for clarity]

Sparse.

Valve are rocking the boat in a really big way, especially for PC gaming piracy. They have just announced the release of a complete collection of publisher power, called Steamworks, available to developers and publishers completely free. Valve describe it as,

“A complete suite of publishing and development tools – ranging from copy protection to social networking services to server browsing – now available free of charge to developers and publishers worldwide.”

What does this actually mean? Well, its extensive. The complete press-release is beneath the cut, as well as our explanation of what it means. And what it means could be huge.
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