Posts Tagged ‘Stephen Lavelle’

Have You Played… Activate the Three Artefacts And Then Leave?

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.

Activate the Three Artefacts and then Leave [official site] is a name and an imperative. Fly into the giant angular sphere, navigate the twists and turns of seemingly disordered corridors and hidden passages, then get out before the white noise and buzzing bore through your head.

Read the rest of this entry »

Ride A Surreal Metro In Subway Adventure

Leaving from the hospital, I hopped on the metro’s blue Trek line, planning to change at College. A passenger rudely blocked me from getting off, so I had to continue on to Climbing Wall then double back, dashing down to the dock to catch the boat connection to the green Apollo line, awkwardly barging past a weeping man holding a bouquet of red roses, and soon I found myself at my destination: on the platform in the gaping mouth of a vast baleen whale.

I’ve been riding the rails in Subway Adventure [official site], Stephen ‘increpare’ Lavelle’s fine new free game about exploring the Dream World of Sadness Metro.

Read the rest of this entry »

Increpare’s Bedrooms Is A Slightly Creepy Slumbertime Trip

Red roooooom

Bedrooms [official site] is Stephen ‘Increpare’ Lavelle’s most recent game (well, it was this morning, he might have released another three in the intervening hours). It’s a curious experience which as you floating around various bedrooms and other spaces in which people are sleeping. You’re at a weird angle as you drift around, finding out what there is to do.

Read the rest of this entry »

Increpare’s Shower Game Makes Bath Time Very Strange


My avatar won’t stop pooping on the shower floor. Each time it squats, it releases another suspicious brown shape. Unsanitary? I know. Fortunately, Increpare’s Shower Game [official site] allows you to smash your faeces into nothingness with just a click of your right mouse button. (I don’t know what is happening. Tell me what is happening.) It’s not all heeling poo down the drain.

Read the rest of this entry »

A Good Puzzle Game Is Hard To Build

Making a puzzle game is certainly no piece of cake! Ha! Ha! Ha! *cuts wrists*

I love puzzle games. But it’s not beating them that’s the exciting part: it’s understanding them.

Whether mulling over a cryptic crossword or somersaulting through Portal’s portals, there’s a moment of epiphany which, for me, pretty much transcends all other moments in gaming. But how do you design a puzzle to best provoke that eureka moment? What gives a puzzle its aesthetic, its pace and texture? Why does one puzzle feel thrilling while another feels like a flat mental grind?

I’ve asked three of my favourite puzzle game designers to demystify their dark magicks: Jonathan Blow, best known for the puzzle-platformer Braid and currently hard at work on firstperson perplexathon, The Witness; Alan “Draknek” Hazelden, creator of Sokoban-inspired sequential-logic games, including Sokobond, Mirror Isles and the forthcoming A Good Snowman Is Hard To Build; and Jonathan Whiting, a programmer on Sportsfriends and collaborator with Hazelden on Traal, whose own games are a regular Ludum Dare highlight.

Read the rest of this entry »

Moving Stories Tells Tales Through Your Suitcase

Severed hand or teddy bear?

Moving Stories by Terry Cavanagh (him off Super Hexagon and VVVVVV) and Stephen Lavelle (Puzzlescript, English Country Tune) is a satisfying little snack of a game I’ve been prodding at for about 20 minutes.

The idea is you’re moving house and only have a limited amount of space in your suitcase so you must choose the things you wish to take with you. Once the case is packed and the detritus shoved into the nearby bin you’ll get snippets of the story of why you’re moving out.

Read the rest of this entry »

Increpare: Indie Developer Needs Cash, Badly

This happens to me all the time.

You know Increpare? Aka Stephen Lavelle? He’s one of the hyper-prolific game creators on the British indie scene. We’ve blogged about a couple of his games before (The historian game Opera Omnia and the Mass Effect 2 parody Starfeld), but he does a whole lot more. His presentation at World of Love basically involved him just talking to everyone in the audience about what they were up to. He also basically worked in the industry as a coder in the games industry and doing it solely as a job – because he saved his creativity for churning out games. Anyway – the reason why I’m posting is that he’s just been made redundant and has put up a request for donations. If you’ve ever dug any of his games, now would be a good time to throw some Internetcoins in his direction. And if you haven’t, go to Increpare‘s site and be bewildered at where to start. I’ve just played Whale of Noise, based around one of our aquatic mammal sorts learning notes to sing to separate its body into increasingly distantly placed parts. And The Terrible Whiteness of Appalachian Nights features stuff so horrible I can’t even show you a screenshot. And the pictured Beatification is just plain odd. What have you found?