Dreadchase developer Stephen Wheadon feels like his game needs to be explained in a little more detail. To that end, he’s sent us a video, which you can see below. He also explains that his 6DoF space game – in which the player has a stealthed space base and sneaky combat ship thing at his disposal – is a cautious mix of stealth and violence: “You can infiltrate hostile bases via hacking, unlocking doors and disabling security systems etc. Alternatively given that you are armed with deadly weaponry you can simply blast through everything, as a rocket launcher acts as a pretty good keycard replacement. The entire environment is fully destructible.” The trade off, Wheadon explains, is scarcity – if you go in shooting you might destroy the stuff you need to steal.
Posts Tagged ‘Stephen Wheadon’
By Jim Rossignol on September 10th, 2013.
By Jim Rossignol on February 12th, 2013.
I mean, it’s a bit like FTL and a bit like Descent, but nothing like either of those games at the same time. Creator Stephen Wheadon describes it as: “It is a full 6 degrees of freedom shooter/stealth game that is a spiritual successor to classics like Descent. The player is assigned to escort a mobile base in a journey across space. A large fleet of warships is in pursuit, desperately searching for the base to prevent its escape.” And also this stuff: “The stealth gameplay allows for surprise attacks, evasion and hacking opportunities. Everything is 100% destructible, including large bases (which explode in a satisfying chain reaction of detonations).”