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Posts Tagged ‘Steve Gaynor’

TechnoShock – BioShock 2: Minerva’s Den

By Alec Meer on August 30th, 2010.

I never thought I’d hear myself say “one of the things I’m most anticipating for the next couple of months is some DLC,” but one of the things I’m most anticipating for the next couple of months is some DLC. Specifically, Minerva’s Den for Bioshock 2. BS2 is, all told, a better game than BS1 for my money, just hampered hugely by over-familiarity and trying to insert an epic new tale into an already-finished story. Steve Gaynor’s upcoming singleplayer vignette sounds like it may well be that much distanced from Rapture’s meta-narrative – both because BS2′s story is now done, and because the announcement of Bioshock Infinite suggests no more Rapture. I’m hoping for a short, self-contained and perhaps more satisfying story that doesn’t resolve itself with another Little Sister-based deus ex machina.

The bad, bad, oh-for-god’s-sakes-you-prats news is that, while console-toy owners can download Minerva’s Den today, it’s coming to PC-land at “a later date.” Let’s hope that’s not a coded dismissal. So let’s make this thread a clarion call from people who are interested in playing this: a message that proves a PC version is a necessity. Trailer below – suggesting homicidal AI has returned to a ‘Shock game…

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Emergent Gameplay: Deus Ex Made Me Part 1

By Kieron Gillen on June 23rd, 2010.

My inspiration for an image totally failed me here.

It’s been a decade since Deus Ex. A realisation struck me: the industry will now be peppered with people whose formative experiences were with Deus Ex. For them it was, in one way or another, inspirational. I decided to hunt down a few and talk to them, about what Deus Ex said to them, how it shaped them, what it taught them and how they bring it into what they make today. By which I mean, drop ‘em a line and say “Deus Ex, eh? Thoughts?”. First up are 2k Marin Designer Steve Gaynor (Bioshock 2) and Ninja Theory Senior Technical Designer Rob Hale (Enslaved: Odyssey To The West)…
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The Cultural Significance Of Video Games

By John Walker on February 16th, 2008.

Level designer and blogger Steve Gaynor has made a superbly inflammatory statement on his site, Fullbright, that “videogames will never become a significant form of cultural discourse“. He goes on to say, “I’ll bet you that fifty years from now they’ll be just as mature and well-respected as comic books are today.” (Those chomping at the bit at this remark will be relieved to learn it’s addressed below).

kultcher, innit?

There has been an interesting reaction from other gaming writers. Newsweek’s excellent games reporter, N’Gai Croal, has been inspired to write a series of essays, reflecting on Gaynor’s post, and that of another response by The Plush Apocalypse’s Borut Pfeifer.

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