Posts Tagged ‘Storyteller’

Awwww: Storyteller Development Put On Hold

By Nathan Grayson on January 22nd, 2014.

Storyteller is a rather novel thing, both in that it’s unlike pretty much any other game and that it offers very convenient opportunities for wordplay. The comic-book-esque mini-story creation puzzler has been in development for quite some time, and each peek offered by developer Daniel Benmergui has only increased the flow of questionable liquid from my slavering chops. I wants it, precious. I wants it. I am, then, somewhat disheartened to hear that he’s putting Storyteller on temporary hold, choosing to instead focus developmental fire on a commercial version of his free “quick RPG” Ernesto. Don’t get me wrong: it’s very good, but perhaps not quite as potential-packed as Storyteller. Fortunately, this detour is still worthwhile, not to mention (hopefully) brief.

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A Reminder: You Should Be Quite Excited About Storyteller

By Nathan Grayson on December 15th, 2012.

That's about how I remember it going, yeah.

Games and storytelling have never exactly been the most natural of bedfellows – what with our medium’s love of frequent, control-arresting cut-scenes and exposition-heavy codexes, among other things. But Storyteller creator Daniel Benmergui’s making it look easy in a way that will hopefully elicit a rhythmic chorus of face-palms and “oh, duhs” from developers the world over: by keeping things simple. In short, the idea is to “solve” a brief, few-panel-long story by inserting items and characters as you see fit. The result? Heartbreak, romance, drama, laughs, suicide, amnesia, and more. It’s looking quite special, in other words. Craft a love story for the ages between it and your eyeballs after the break.

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The Bleeding Edge: Experimental Gameplay Workshop

By John Walker on March 13th, 2012.

This is what all good experiments look like.

One of the annual highlights of GDC is the Experimental Gameplay Workshop (EGW). Although not a workshop, and featuring the nonsense word “gameplay” in its title, it’s an excellent afternoon of developers showing a big crowd some of their more esoteric ideas. I’ve never been in a room where excellent game mechanics receive a delighted round of applause before. Below is a summary of what was shown.

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IGF Factor 2012: Storyteller

By Alec Meer on February 15th, 2012.

Today in our series of interviews with (almost) all the finalists in this year’s Independent Games Festival, it’s the turn of DIY narrative-building game Storyteller, from the creator of lovely curios Today I Die and I Wish I Were The Moon. Storyteller is nominated for the Nuovo award. Here, Ludomancy’s Daniel Benmergui talks Argentine game dev, how Storyteller creates a unique comic based upon your in-game decisions, and answers the most important question of all.
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