Posts Tagged ‘Stranded In Singapore’

Procedural Adventure Evolves: Stranded In Singapore

By John Walker on May 29th, 2012.

She scares me.

So yesterday I posted about Symon, a procedurally generated adventure game from a couple of years ago. And I suggested that the potential was there to do something on a much larger scale, but they’d need to figure out a way that didn’t involve the ‘cheat’ of using dream logic. Well, one of the creators at Gambit, Singapore-MIT GAMBIT Game Lab researcher Clara Fern├índez-Vara, got in touch to point out that’s exactly what they set out to do last year, with Stranded In Singapore.

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