Posts Tagged ‘Strange Loop Games’

Life Is A Game: Sim Cell

By Nathan Grayson on October 29th, 2013.

You are made of this.

I didn’t much care for Spore as a game or a simulation, but I always thought there was untapped potential in some of its (sadly disconnected) phases. The cell stage, especially, took us to a place where games rarely tread, largely because most of our heroes tend to be visible without the aid of microscopes. Sim Cell, then, interests me because its main celling point (ugh) is that you’re itsy bitsy for the entire thing. Also, it’s a game with educational elements, but not an edutainment product, strictly speaking. I desperately want to see games and education make beautiful, salt-and-pepper-bearded children together, so this is very good news. Watch it in action below.

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Technically Leaking: Vessel’s Fantastic Fluids

By Adam Smith on April 19th, 2012.

I don't think I'll ever get tired of this picture

From the first video I saw, Vessel occupied a special place in my thoughts. The area it resides in is a large theme park grafted onto my occipital lobe. All of the rides and attractions that have sprouted there are based on interesting use of technology in games. Some are impressive structures of light and fury, while others are more subtle. Vessel’s contribution is a cavernous chamber, lit by lava and fluorescent goo that drips, splashes and streams. There are log flumes within and water slides, everything liquid that can be imagined in fact. Now that Vessel has been released from the faucet, Strange Loop Games have deemed fit to share some early experiments and tech demos showing how their marvelous physics evolved.

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Wot I Think: Vessel

By Adam Smith on March 6th, 2012.

I’ve been charmed by physics puzzler Vessel ever since I first saw its liquids in action, sloshing, spilling and trickling around as gravity intends. I wanted to be set loose in its steampunk world, to jump in puddles and catch raindrops in a bucket. Vessel had different ideas. It would let me play, but it also wanted me to think and it wanted me to think hard. Here’s wot I think about that.

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Turning On The Water Works: Vessel

By Adam Smith on January 23rd, 2012.

Blimp? Check. Strange science device? Check. Sideburns? Check mate.

Physics puzzler Vessel is looking fantastic, with its impressive fluid simulation effects and strange inventive world. Along with the cleverness of the engine’s handling of liquid, the game appears to have plenty of character and the Fluros, which are living liquid machines, remind me of goo balls in a way that makes my pleasure senses tingle. The game is now due on March 1st, landing on its lead platform of PC before PSN and XBLA, which it will drip down to at a later date. Hurrah. There’s a video with some info about the Fluros below and a more extensive developer walkthrough, explaining how the game works.

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Vessel: Fanciful Fluids

By Adam Smith on August 25th, 2011.

cogs are essential, more cogs please

It’s been a long time since we had any coverage of Vessel, Strange Loop Games’ intriguing 2D puzzle-adventure. That all changes right now. With the game due for release this winter, the team have released a new trailer to show how far things have come in the last eighteen months. Already a finalist in IGF’s technical excellence category for 2010, the game’s artwork and complex fluid physics look superb. Open your ears as well as your eyes because the music is delightful too.

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IGF Factor 2010: Vessel

By Kieron Gillen on February 11th, 2010.

Strange Loop Games’ Vessel picked up a nomination for a technical award this year, in its fluid-based character-puzzle game with a mass of glorious steampunkisms. We talk to John Krajewski and Martin Farren about it, the IGF and the future…
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