By Adam Smith on September 21st, 2012.

John has barely stopped playing Strategic Command World War I since he drew the attention of the world to the demo. Occasionally Alec will try to distract him from the giant, glamorous maps that have become his life by dangling a copy of Super Mega Picross Puzzle Evolved in front of him but, while his catlike reflexes will cause him to swat at the intruding item, he’ll soon return to strategising. I occasionally complain that “there’s something in my eye”, then nudge him in the ribs, jostling him from the Vollmer biography he’s reading, and add “or perhaps I’m just weepy because of the highly emotional ending in this new point and click adventure from Luxembourg.” He is unmoved. Don’t let him see the trailer for the expansion or we may never hear from him again.
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battlefront.com, strategic command world war I: Breakthrough!, Strategic Command World War I: The Great War 1914-1918, Strategic Commander World War 1.
Simulation and wargame news
By Tim Stone on November 11th, 2011.

In a moment I am going to blow a whistle. On hearing the whistle you must scramble over the parapet that separates this paragraph from the next, and begin advancing toward the lines occupied by Commander: The Great War, Strategic Command: World War I and Bau-Simulator 2012. Do not stop. Do not look back. Do not torment yourself with tricky ethical questions like “Is it appropriate to spend a portion of Armistice Day reading about games that transmute the unimaginable suffering of the 1914-18 conflict into turn-based strategy?”. PHWEEEEEE!
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Bau-Simulator 2012, Commander: The Great War, demo, feature, Simulation, Strategic Commander World War 1, The Flare Path, wargame.