Posts Tagged ‘strategy first’

Correction Regarding Strategy First

By John Walker on February 5th, 2014.

On the 5th February, we posted an article about the difficulty a couple of developers say they are having getting payment or replies from publisher, Strategy First. Strategy First has since contacted us to challenge a number of points contained in the article.

First of all, when referring to the single payment Crescent Moon say they received from Strategy First – a cheque for $200 – we quoted the developer saying it was “invalid”. Strategy First have confirmed that the cheque was valid and went either uncashed voluntarily or that any difficulties experienced in cashing the cheque may have arisen because it was drawn on a Canadian bank account. Strategy First tells us they pay all US suppliers this way and say that they have no difficulties, and further want to stress that they are in excellent financial standing.

Secondly, we reported Crescent Moon’s position that the contract with Strategy First stated that the publisher could not put their game, Paper Monsters, onto Steam. This was incorrect, and both parties agree the contract contains no such clause. In fact, Crescent Moon had understood, as a result of an email exchange, that SF had agreed that they would not publish the game on Steam without first getting Crescent Moon’s permission, a position which is not accepted by Strategy First.

Strategy First have also pointed out that “Chapter 11 bankruptcy” is not a procedure recognised in Canada. This was the term used in news reports about the company’s financial position in 2005.

Strategy First also do not accept the claims made by developers that they have not paid monies that are due or that they have failed to respond to requests from developers for sales information.

We are happy to make Strategy First’s position clear.

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Assault On History – Timelines: Assault On America

By John Walker on September 18th, 2013.

I’m rubbish at history. Personally, I think it’s all water under the bridge and we should just let bygones be bygones. But I’m pretty sure that Hitler didn’t die in a JFK-style assassination attempt in 1942. And I’m also relatively convinced that Germany didn’t sign a pact with Japan, and then attack the US on two fronts. I mean, maybe they did – my history teacher was a lovely lady, but she spent most of her time telling us about the Spinning Jenny. That’s what’s being claimed by Timelines: Assault On America in its latest trailer, anyhow.

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Flatout 3: “20,000 Fully Destructible Objects”

By Jim Rossignol on December 7th, 2011.

Some of that 20,000, yesterday.
That’s more fully destructible objects than any man can destroy, surely! But that’s what Strategy First are claiming for the third Flatout racing game, which is out on the 13th. More importantly, perhaps, you can do some of that thousands of destruction with monster truck races, which sounds like a killer selling point for a racing game, if ever I have seen one. No word on a demo, but it would be a shame if it didn’t have one. Trailer with hilarious music below!
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Disciples III: Renaissance Developer Walkthrough

By Jim Rossignol on September 3rd, 2009.


Turn-based strategy RPG (think King’s Bounty without the Warcraftian cartoonishness) Disciples III: Renaissance has the a splendid website. You even “turn” the pages of an ancient book to read about the game features. In fact, the entire game’s art-direction is exquisite, apart from the hex-based battle maps, which seem peculiarly deserted. Impossibly gothic cathedral cities, endlessly knotted and gnarled forests, warped supernatural creatures aplenty: it’s got the dark fantasy thing down. And the game looks suitably epic from a player’s point of view too, demanding a RPGTBS mentality for long-term fantasy adventuring. A developer walkthrough from GamesCom explains some of the game mechanics below, but I’d go take a look at their site (English switch top right) to leaf through some more of the game assets, it really does go overboard.
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Slow Learners: Disciples III

By Alec Meer on November 26th, 2008.

A few kindly readers have mailed me about this strategy-RPG, having noted my mildly terrifying obsession with King’s Bounty earlier this year. I’ve never dabbled with the Disciples games before, but certainly this Russian fantasy hybrid appeals to my unrepentantly nerdier instincts.

Unlike KB’s cheerfully low-fi Warcraftian look, this seems pretty hung up on spectacle. KB was really a 2D sheep in 3D wolf’s clothing, but this one’s definitely making a virtue of that third dimension, and then slathering it with moody gloom. What this trailer seems to lack is the charm and cheer that made KB such a rare delight, but it’s entirely possibly the six shiny minutes of footage beneath the cut are solely trying to dazzle us with pixel power, and the brainier best is yet to come.
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Exodus From The Earth

By Jim Rossignol on April 29th, 2008.

Strategy First have announced that they’re going to be publishing a new sci-fi shooter, Exodus From The Earth. It’s being developed by Parallax Arts Studio, who are based on St. Petersburg. This is Parallax’s third game, and I can’t say I know much about the other two. I vaguely remember the announcement of “Liquidator 2″ but little more. They’ve quite possibly only found distribution in Russia before now.

The features list for the game looks like a checklist of any old FPS, but the screens have some fancy lookin’ vehicle combat action, which might spice things up a little. Not getting my hopes up though, natch. I was, incidentally, out in Russia recently for a report that will be published in PC Gamer UK next month. I saw some pretty interesting stuff, and there are definitely a couple of shooters coming out of Russia that have the potential to shake things up a little. Most impressive of the lot is Cryostasis. But more on that another time.

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