Posts Tagged ‘Strategy’

Wot I Think: Crusader Kings II

By Adam Smith on February 23rd, 2012.

I have never had a ruler this handsome or beardless.

I’ve counted my plots before they hatched, I’ve duked it out with my brothers and sons, and I’ve lorded over an entire continent. Now, having lost more than I’ve gained and suffered more than I’ve succeeded, I’m finally ready to share Wot I Think about the majestic Crusader Kings II.

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King For Two Days: Crusader Kings II

By Adam Smith on February 16th, 2012.

I haven't actually been a king at all, not even for an hour.
As many of you will have noticed, Crusader Kings II came out on Valentine’s Day. This, as it turns out, was a good thing. I’d already played the beta extensively and have only emerged from the full version when the fact of being a biological entity has demanded that I do so, or when the necessity to write about other things has arisen. I’m not ready to write extensively about wot I think yet – it’s a big game and I’ll be thinking lots about it – but it would be remiss not to acknowledge the release and the hours I’ve already enjoyed.

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Rig Or Mort Is The Choice: Oil Rush

By Adam Smith on January 27th, 2012.

There's a whole ocean of oil under that carnage. No one can get at it except for me.

Naval strategy game Oil Rush is now available direct from developers Unigine, and on Steam and Desura. Rather than being powered by burning up the planet’s lifeblood, it runs on the studio’s own Unigine Engine, which seems capable of producing some attractive visuals. It’s a fast-paced take on strategy, focusing around the capture of platforms, nodes scattered around each map that produce either units or oil. Unit-producing nodes can be defended with various sorts of turret while oil platforms have no such protection and must be defended by the various warcrafts churned out. Observe.

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Matrix Games’ Seasonal Strategy Sale

By Adam Smith on December 15th, 2011.

People either find things like this very exciting indeed or think that people who do are mad in the head

‘Tis the season to report that many a thing is on sale. The latest discounts to come to my attention are over at Matrix Games, eminently serious-minded purveyors of complex strategic delicacies It’s not often that these grizzled veterans emerge into the wilds – they hate breaking cover – so the only hope for a discount is usually when Matrix have their own sales and this year, the holiday sale includes everything released before 2011, as well as a few from this year. Head over and take a look.

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Jagged Alliance BIA Finally Gets Trailer

By John Walker on December 8th, 2011.

Is this the Sims?

Now I’m in charge things are going to change around here. On this planet. The first thing is: ALL sequels must have the subtitle, “Back In Action”. I don’t care if it’s your fifth game/film in a row with the same subtitle, that’s how it is, and you’ve no choice. So it is that Kalypso have named the return of the RTS series, Jagged Alliance: Back In Action. They have complied. All will. And they’ve finally stopped piddling around with teasers and put out a proper trailer for the game.

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Panzer Corps Demo Out, Game Half Price

By John Walker on November 22nd, 2011.

And you say this is a game?

Panzer Corps, a game I am more likely to eat than play, has just released a demo. Which is splendid news if you’re not a giant strategy wimp like me, but rather a brave, strong, firmly-featured type. Within the demo you’ll find six missions from the unenigmatically named Bootcamp Campaign, as well as the invasion of Poland (cripes) and “the first few turns of the Norway scenario”. It should give a good feel for how progression takes place. They’re also putting in a “limited” version of the scenario editor. Oh, and for the next two weeks the game is half price from Slitherine.

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Teutonic Slaughter: Real Warfare 2

By Adam Smith on November 21st, 2011.

Really real

I don’t know if anyone bought the first Real Warfare game, but I suppose they must have done because otherwise it’s very unlikely that a sequel would have been made. What I do know is that it was very difficult to watch videos of the game in action and not shout “it looks like bloomin’ Medieval Total War”. There was an awful lot of medieval and an awful lot of bloom. Whenever a sword glinted in the sun, retinas were scorched and unshielded eyes risked turning into raisins. The sequel doesn’t dispense with this but it does add a strategic map to the first game’s tactical combat, which should hopefully allow for more varied scenarios. As the trailer below informs, the game is set in “the Medieval Europe”, following the Teutonic Knights as they conquer Prussia.

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Angry Lairds: Crusader Kings II

By Adam Smith on November 18th, 2011.

The trailer could just be a slow pan across this map, with the soldier waving his shield 'cinematically'

A trailer for Crusader Kings II would inevitably consist of closeups of maps and loud, pompous music, so even though I’m hugely excited about the game I wouldn’t bother posting it. Or it would be the first in a series of live action comedy sketches themed around the seven deadly sins, in which case I’d be more than content to share it with the world. I’m happy that a game so head-scratchingly intense that I’ve gone through six scalps playing the beta is able to let its hair down. And, yes, I’m talking about the game as if it is a sentient being. What of it? Let’s just watch.

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Mayor May Not Survive: Towns

By Adam Smith on November 16th, 2011.

The dungeons are full of gowns

I’ve been meaning to write about Towns for a while and since it fits neatly with my thoughts about ‘living’ game worlds, this seems as good a time as any. In its isometric countryside, the player takes the role of a town mayor, building up from a patch of wilderness and attracting newcomers with housing and entertainment. However, your settlement sits atop an ‘orrible dungeon so among the folks you’ll need to attract are heroes, who will need incentives to quest into the depths and fancy equipment if they are to delve deep. Majesty meets Dwarf Fortress? Play now or journey downtown for more details.

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Sons Of Monarchy: Crusader Kings II

By Adam Smith on October 27th, 2011.

What? That's not enough land for you, The Catholic Faith?

Paradox are currently running a closed beta for Crusader Kings II, their medieval dynasty-builder, but if you’re not blue-blooded you probably didn’t get an invite. The next best thing to the beta is this not-live recording of yesterday’s live demonstration with executive producer Johann Andersson. It’s a proper play session rather than a glossily edited together showcase, which makes it more instructive, particularly as Johann fields some decent questions from the internet audience. It’s split into five parts, in the first of which nothing occurs for ten minutes and fourteen seconds. So, skip forward probably.

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Wot I Think: Stronghold 3

By Adam Smith on October 26th, 2011.

expectations exploding

Castles are amazing. Even their ruins are mightier than the tallest and most robust of modern buildings, and they have dungeons, which are like cellars but with skeletons instead of a toolbox that I never get around to actually using. Yes, castles are amazing, but that doesn’t mean running one in Stronghold 3 is the best job in the world. Sadly, it’s far from that. Here’s wot I think.

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Impressions: Game of Thrones: Genesis

By Adam Smith on October 6th, 2011.

The throne seems sturdy, at least

There has been interest in Genesis, this game of A Game of Thrones, mostly because people like the source material, whether in book or telemotion format, but after a few hours of play I can confidently say that this is not the experience to do the license justice. An initially refreshing sense that I might be playing something boardgamey and diplomatically enthralling was soon replaced with a sense of almost complete apathy. And I tried, I really did.

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Sengoku: Diary Of A Nobutoki #3

By Adam Smith on October 5th, 2011.

THAT IS SUPPOSED TO BE BLOOD!!!

(See here for the story so far.)

“We live on the promise that we will not inherit the problems of our fathers in this time of Sengoku but will instead be Lord of the new worlds they have wrought, able to take pride in their works and in turn grant our own children the honour of a name and the produce of rich and stable lands. It is the dream of every generation to improve the lot of the next, to elevate their position in society and their power over the weak and the wanting. We live on the promise that our fathers are not fools and some of us will die on the empty, rotten nature of such a promise. Screw you dad. Screw you with a shinai.”

Nanbu Akifusa, January 1478

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