Posts Tagged ‘Strategy’
By John Walker on November 22nd, 2011.

Panzer Corps, a game I am more likely to eat than play, has just released a demo. Which is splendid news if you’re not a giant strategy wimp like me, but rather a brave, strong, firmly-featured type. Within the demo you’ll find six missions from the unenigmatically named Bootcamp Campaign, as well as the invasion of Poland (cripes) and “the first few turns of the Norway scenario”. It should give a good feel for how progression takes place. They’re also putting in a “limited” version of the scenario editor. Oh, and for the next two weeks the game is half price from Slitherine.
demo, Panzer Corps, Slitherine, Strategy.
By Adam Smith on November 21st, 2011.

I don’t know if anyone bought the first Real Warfare game, but I suppose they must have done because otherwise it’s very unlikely that a sequel would have been made. What I do know is that it was very difficult to watch videos of the game in action and not shout “it looks like bloomin’ Medieval Total War”. There was an awful lot of medieval and an awful lot of bloom. Whenever a sword glinted in the sun, retinas were scorched and unshielded eyes risked turning into raisins. The sequel doesn’t dispense with this but it does add a strategic map to the first game’s tactical combat, which should hopefully allow for more varied scenarios. As the trailer below informs, the game is set in “the Medieval Europe”, following the Teutonic Knights as they conquer Prussia.
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1c company, real warfare 2: Northern Crusades, Strategy, Unicorn Game Studios.
By Adam Smith on November 18th, 2011.

A trailer for Crusader Kings II would inevitably consist of closeups of maps and loud, pompous music, so even though I’m hugely excited about the game I wouldn’t bother posting it. Or it would be the first in a series of live action comedy sketches themed around the seven deadly sins, in which case I’d be more than content to share it with the world. I’m happy that a game so head-scratchingly intense that I’ve gone through six scalps playing the beta is able to let its hair down. And, yes, I’m talking about the game as if it is a sentient being. What of it? Let’s just watch.
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Crusader Kings II, Paradox-Interactive, Strategy.
By Adam Smith on November 16th, 2011.

I’ve been meaning to write about Towns for a while and since it fits neatly with my thoughts about ‘living’ game worlds, this seems as good a time as any. In its isometric countryside, the player takes the role of a town mayor, building up from a patch of wilderness and attracting newcomers with housing and entertainment. However, your settlement sits atop an ‘orrible dungeon so among the folks you’ll need to attract are heroes, who will need incentives to quest into the depths and fancy equipment if they are to delve deep. Majesty meets Dwarf Fortress? Play now or journey downtown for more details.
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ben palgi, free, indie, Strategy, towns.
By Adam Smith on October 27th, 2011.

Paradox are currently running a closed beta for Crusader Kings II, their medieval dynasty-builder, but if you’re not blue-blooded you probably didn’t get an invite. The next best thing to the beta is this not-live recording of yesterday’s live demonstration with executive producer Johann Andersson. It’s a proper play session rather than a glossily edited together showcase, which makes it more instructive, particularly as Johann fields some decent questions from the internet audience. It’s split into five parts, in the first of which nothing occurs for ten minutes and fourteen seconds. So, skip forward probably.
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Crusader Kings II, Paradox-Interactive, Strategy.
Hardly gripping
By Adam Smith on October 26th, 2011.

Castles are amazing. Even their ruins are mightier than the tallest and most robust of modern buildings, and they have dungeons, which are like cellars but with skeletons instead of a toolbox that I never get around to actually using. Yes, castles are amazing, but that doesn’t mean running one in Stronghold 3 is the best job in the world. Sadly, it’s far from that. Here’s wot I think.
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feature, firefly studios, Strategy, Stronghold 3, wot i think.
A Game of Groans
By Adam Smith on October 6th, 2011.

There has been interest in Genesis, this game of A Game of Thrones, mostly because people like the source material, whether in book or telemotion format, but after a few hours of play I can confidently say that this is not the experience to do the license justice. An initially refreshing sense that I might be playing something boardgamey and diplomatically enthralling was soon replaced with a sense of almost complete apathy. And I tried, I really did.
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A Game of Thrones: Genesis, Cyanide, feature, Focus Home Interactive, George R. R. Martin, Strategy.
Nanbu No More
By Adam Smith on October 5th, 2011.

(See here for the story so far.)
“We live on the promise that we will not inherit the problems of our fathers in this time of Sengoku but will instead be Lord of the new worlds they have wrought, able to take pride in their works and in turn grant our own children the honour of a name and the produce of rich and stable lands. It is the dream of every generation to improve the lot of the next, to elevate their position in society and their power over the weak and the wanting. We live on the promise that our fathers are not fools and some of us will die on the empty, rotten nature of such a promise. Screw you dad. Screw you with a shinai.”
Nanbu Akifusa, January 1478
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Diary, diary of a nobutoki, feature, Paradox-Interactive, Sengoku, Strategy.
By Adam Smith on September 30th, 2011.

Edited to correct pricing details – thanks for pointing it out, folks!
It’s been a while since I’ve played Fate of the World, the game that tasks you with saving the world from mankind and itself in a terrifyingly realistic fashion. Quinns wrote a fine summation of it here, summed up by the phrase “You find out you’re an idiot”, which is precisely what I found out when playing as well. And for a while I played it far too much, so that every news report of a real life catastrophe I read would make me roll my eyes at the futility of all possible solutions. It might be time to go back and give it another go with the release of Fate of the World: Tipping Point, which adds new scenarios, cards, features and UI enhancements. It’s available at a 20% discount at present and can be purchased either through Steam, GamersGate or direct from Red Redemption. Both Steam and GamersGate are currently offering large discounts to owners of the original. There’s even a trailer!
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Fate of the World, Fate of the World: Tipping Point, Red Redemption, Strategy.
Mod News
By Adam Smith on September 23rd, 2011.

Mount and Blade: Warband is about as fine a Mount and Blade game as I’ve played to date. I prefer it to With Fire and Sword but that may be partly because I’ve not really given the newer title a chance because I’m playing Warband with two lovely mods that I can’t imagine doing without. The first is the simplest of mods, all it takes is a rejigging of configuration files, so if you like flames to go with your swords, you’re in luck. The second is Prophesy of Pendor, which is far from simple and altogether brilliant.
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feature, mod news, mount and blade: warband, Paradox-Interactive, prophecy of pendor, Strategy, TaleWorlds.
By Adam Smith on September 22nd, 2011.

From what I can gather, people waited decades for the most recent book in the Song of Ice and Fire series. In comparison, Cyanide Studios’ RTS take on Mr R R Martin’s world, A Game of Thrones: Genesis, has burst into existence with stunning alacrity. Screenshots have emerged, showing glowering men in armour and maps with recognisable landmarks on them, such as The Wall, which isn’t a prog rock album but an actual wall that’s covered with ice. I know that because I’ve read the first book. Now, just one week before release, there’s a trailer for the game. Watch it below.
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A Game of Thrones: Genesis, Cyanide, Focus Home Interactive, George R. R. Martin, Strategy.