Posts Tagged ‘Street Fighter IV’

Super Street Fighter IV Ditching Games For Windows Live

By Graham Smith on May 28th, 2014.

This image is a metaphor. I'll let you work it out for yourself though.

SSFIVAE is breaking free from GFWL! What does that mean? It means that Super Street Fighter IV Arcade Edition is snapping the shackles of Games For Windows Live and switching to Steamworks this coming Friday.

This is good news, because Games For Windows Live may soon vanish (though given this is Microsoft, it’s not quite that simple) and it’s not yet clear which games will make the transition to other multiplayer-enabling services. Unfortunately there’s also some bad news for people who bought SSFIVAE DLC through GFWL.

It’s a good day for people who love acronyms. Or GDFPWLA, as we like to call it.

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Combo Breaker: Ultra Street Fighter IV Trailer

By Graham Smith on April 22nd, 2014.

What? The Easter holiday is over!?

In another life, I didn’t spend the entire Easter weekend managing virtual football teams, but instead spent it practicing fighting game combos. I like to think that this dimensional doppelgänger has enough good taste to make Street Fighter his puncher of choice. I’ve never been good at it, but I’ve read enough to know that it’s good. And the trailer below for Ultra Street Fighter IV, due out early June August, makes me wish I could trade places with my other self for a while. Check out the stage with the dinosaurs in the background.

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C-c-c-combo Trainer: Street Fighter IV Tool Teaches Timing

By Graham Smith on January 16th, 2014.

I still have no idea what's happening here though.

I’ve button-mashed many a fighting game character just to watch them die, but recently I’ve been trying roll my fighting game knowledge-train a little further down the line. As reported by Wired, the Street Fighter IV Combo Trainer looks like a good way of doing that. It’s a fan-created mod that helps you practice the timing of combo attacks.
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Ultra Street Ultra Fighter Ultra IV Ultra!

By John Walker on December 16th, 2013.

I think I know what hell will be like. It will be someone demanding you put all the Street Fighter games in order on a shelf. The latest entry to the entirely garbled series will be Ultra Street Fighter IV, come August next year. It evolves to the next level!

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Wolves Did It: Why Capcom’s PC Versions Are Late

By Alec Meer on February 20th, 2012.

It's a metaphor

Protest as we might, PC versions of big-name console games arriving later than their disc-bound cousins increasingly seems to be a fact of gaming life. We’ve heard all manner of excuses in the past, from polish to piracy, but Capcom have just offered their own reasoning for why we see the likes of Resi and Street Fighter amble onto PC weeks later than their console kin.
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Man vs Man: SF x Tekken On PC

By Alec Meer on October 17th, 2011.

But… two different control sets. How that work huh what?

My choice of feckless, work-dodging pursuit while a student (due to being too poor to afford a PC at the time) was PlayStation man-thumper Tekken, specifically 2 and 3 in the series. While I haven’t explored its strange lands of fighting bears and suicidal undead samaurai for many years, a certain nostalgia tickles at my childlike soul upon news that Namco’s longstanding brawler is to make its first foray onto PC.

In a manner of speaking, at least – the upcoming console licence mash-up Street Fighter x Tekken had its Windows version confirmed by Capcom over the weekend. No details yet, simply that the PC edition “just began development.” Rather surprising, to be honest, but it’s always heartening to see the platform tyrannies of the past slowly dissipate. It rather suggests the PC versions of Street Fighter IV’s assorted flavours did quite well, too.

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SF X Tekken And SSFIV AE Coming To PC

By Quintin Smith on April 12th, 2011.

You can do it! Ryu, specifically.

Are we still sore about Capcom not bringing Super Street Fighter IV to the PC? y/n? Well, in case you can’t decipher those aconyms in the headline, today Capcom announced that they’re working on PC releases of both the enhanced Arcade Edition of Super Street Fighter IV, boasting four new playable characters (Yun, Yang, Oni and Evil Ryu), some balance changes and an impressive new suite of replay features (including the ability to “follow” the replays posted by any players or friends of your choosing), and Street Fighter X Tekken, due out in 2012. Trailers after the jump.
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Hadokan’t: No Super Street Fighter IV For PC

By Quintin Smith on September 22nd, 2010.

This shot reminds me of the time an enormous oily red man picked me up and turned me upside-down.

Gamasutra reports that despite strong sales of Street Fighter IV on the PC and the game being built on DirectX technology, Capcom has no intention of gracing our beloved platform with Super Street Fighter IV. The reason? Piracy. Producer Yoshinori Ono has stated that the company “cannot allow a situation” where the game is available for free on any platform, and that a PC port will only be a possibility if Capcom discover a decent copy protection solution.

Ready for the weird bit? Ono went on to say that a Steam-only release was out of the question because it would be “unfair to PC players who are unable to buy games via the digital distribution platform.” What, as opposed to it being unfair for every single one of us? DAMMIT, CAPCOM.
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Street Fighter IV: Hello, Yes, Still Here

By Alec Meer on April 29th, 2009.

The months since the latest iteration of the evergreen fighting series appeared on filthy console grow longer, and still there’s no sign of a release date for the much-anticipaterooed PC version. Let’s hope it’s a sign Capcom are really committed to getting it right. What we do now have, however, is word on some PC-exclusive new features…
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Hey, What Happened To Street Fighter IV PC?

By Alec Meer on February 25th, 2009.

Whilst idly watching Twitter and Facebook continue to fill up with console types nattering excitedly about Street Fighter IV being the best thing since deep-fried cabbage or something, I entirely forgot that I was supposed to be playing it too. There was a PC release due, remember? I became miffed. Like this: grrrrrrr.
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Street Fighter Epicamentness

By John Walker on June 2nd, 2008.

I think this is in 2 and a half D.

As the ravages of jetlag cruelly drag me down, I crawl broken and red-eyed from bed to bring you more news of Street Fighter on PC. Was this really worth getting up for? It’s hard to know any more. But it is apparently an EPIC RETURN. That’s good to know. Video below!

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You Ken-not Be Serious

By Alec Meer on May 28th, 2008.

The Staring Eyes of Ryu

Good news, everyone. Street Fighter IV is to see a PC release. The part of me that wasn’t allowed a SNES or Megadrive when I was young is fair excited by this unexpected prospect of console thrills on my pixel-box of choice, while the sniffy PC snob in me is grumpily WTFing. Striving for objectivity, I’m quite pleased. The PC’s done much to shake off its perceived stereotypes of late, becoming more omnivore a platform than ever – plugging a 360 or other decent gamepad into it and Spinning Bird Kicking away could well feel entirely natural.

More wibble and some screenshots beneath the cut, for people who like wibble and screenshots.
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