Posts Tagged ‘Streum On Studio’

Smashing Hulks: Space Hulk – Deathwing

By Adam Smith on June 27th, 2014.

Whee! A new Space Hulk game that converts the claustrophobic tension of the boardgame into some sort of action-packed shooty-punchy experience. I’m not deeply versed in 40K lore, although I could have told you a thing or two about the Codex Imperialis when I was a teenager. I made an army of chaos marines by gluing bits of toy animals onto my Space Wolves because I wanted a change of pace. Unfortunately, I’m not the most gifted person when it comes to modelling so the height of my achievements was a heavy weapons chap with a hoof for a codpiece. Let’s look at Deathwing.

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Space Hulk: Deathwing’s First Screens Contain Crotchskulls

By Alice O'Connor on May 22nd, 2014.

Is that a skull in your etc or oh good grief

Games Workshop are spaffing Warhammer 40,000 licenses all over the place lately, with predictably mixed-but-a-bit-bleh results. However, one did land at Streum On Studio to make first-person shooter Space Hulk: Deathwing. Yes, the folks who made E.Y.E: Divine Cybermancy. Their FPS-RPG debut was awfully wonky yet jolly ambitious, and quite endearing because of that. It’s nice to know that one of the oodles of 40K games should be, at the very least, interesting.

The first ‘screenshots’ arrived in our inbox this morning, and while they’re clearly staged they do have plenty of pretty Space Marine Terminator armour to ogle.

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Deus Excess – E.Y.E. Gets Free PVP Update

By Nathan Grayson on April 24th, 2013.

In a lot of ways, E.Y.E: Divine Cybermancy strikes me as the old-school conception of PC gaming in its purest, roughest form. No, it may not be particularly¬†great¬†in the traditional sense of the word, but it aims right past the stars and clear into the infinite beyond. The end result? A sprawling, hyper-complex co-op RPG/FPS hybrid with a crazy neon aesthetic, tomes of lore, and broken bits galore. Fortunately, while it launched some time ago, the ambitious (and paradoxically itsy bitsy) squad over at Streum are still patching, soldering, and electrostitching away, and the genetically engineered fruits of their labor are entirely free. So, in addition to, er, stability, you’ve now got two modes in which to shoot, slice, and viking leap to victory. Trailer and details on the pleasantly titled Blood Games expansion after the break.

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E.Y.E. Now Allows You To Give It The Eyeball

By Jim Rossignol on July 12th, 2012.


Bizarre and bafflingly-named stealth-shooter E.Y.E.: Divine Cybermancy finally has a demo out on Steam. I’m glad it has a demo, because while I can’t exactly recommend buying the game, I would recommend those of you with a taste for leftfield stuff take a look. Not in a “hey, this is good” way, but more of a “hey, look at this thing” way. It’s quite strange indeed – somewhere between a futuristic multiplayer Source mod, and an ode to the likes of Deus Ex (whilst not actually being anything like the Ion Storm games), plus some quite esoteric twitches of its own. Oh, and a sort of Bladerunner-meets-Jon Blanche sort of aesthetic. It’s interesting, brave, clumsy, and a bit broken. I’ve posted one of the gameplay videos below for illustrative purposes.
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Thoughts on E.Y.E.: Divine Cybermancy

By Jim Rossignol on July 29th, 2011.

He's a bit sarcastic, that one.
UPDATE: The game is now out on Steam.

Over the past couple of days I’ve been playing indie cyberpunk RPG/FPS hybrid E.Y.E, whose team we interviewed yesterday. It’s an unusual thing, to say the least. Streum are a team of just ten but have set out with the ambition to make something enormously complex, with a story, a level and stats structure, multiplayer, huge levels, multifarious gunplay, insanity, stealth, and melee combat. I feel like I’m just grazing the surface so far, and these are just initial impressions. I suspect we’ll get around to something more in-depth in the coming weeks.

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Streum On Studio Explain E.Y.E.

By Jim Rossignol on July 28th, 2011.


The release of sinister Source-powered FPS/RPG hybrid E.Y.E.: Divine Cybermancy is apparently “imminent” and so we spoke to StremOnStudio’s Christophe Longuepee about his small team and enormous ambition for the game. Ten developers and a cyberpunk assassination game with ambitions in the region of Deus Ex with ninja-physics? Tell us more…
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Aye, Aye: E.Y.E

By Jim Rossignol on July 16th, 2010.


I think I mocked this Source-engined oddity when it was announced, because it had a silly name. It still has a silly name: E.Y.E. but it now also has some fairly interesting game footage. Christophe from Streum On Studio got in touch to say that: “Our game takes place in a dark and futuristic universe and the video shows several ways to solve a situation.” That situation, given that this is an FPS with RPG elements, is killing several men, but you see that done with guns, hacked turrets, conjured soldiers, little hoverbots, and some – er – menus. Surprising, promising. There’s some more info on the main site, and some terrible screenshots. Oh dear.
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